xellos Posted August 26, 2007 Share Posted August 26, 2007 Unless you cease fire and then ORDER IT TO TARGET ANY ENEMY :confused: 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted August 26, 2007 Share Posted August 26, 2007 IIRC that is by design - otherwise the low amount of main gun ammo would vanish in a couple of turns. Was the upper case title absolutely necessary? 0 Quote Link to comment Share on other sites More sharing options...
wunwinglow Posted August 26, 2007 Share Posted August 26, 2007 Hi' what's your name? "My name's Bob Fliber!" Bob, what do you do? "I'M IN ARTILLERY!" Thank you, Bob. Can we play anything for you? "Anything! Just play it LOUD! Okay?" Tim 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 26, 2007 Share Posted August 26, 2007 Never understood why the MGS carries so few rounds. The entire ass end of that thing should be stuffed full of them. 0 Quote Link to comment Share on other sites More sharing options...
OG_Gleep Posted August 26, 2007 Share Posted August 26, 2007 How many rounds are RL MGS issued? I find this irritating, when you want a hole blow through a wall, and the MGS misses its shot. You then have to wait 1 minute, 55 seconds to try again. However, when they do succeed, they seem to magically figure out how to reload, and spend 55 seconds wasting ammo at the new hole. 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 26, 2007 Share Posted August 26, 2007 Originally posted by sgtgoody (esq): Never understood why the MGS carries so few rounds. The entire ass end of that thing should be stuffed full of them. Yeah, I wonder about that, too. 105 rounds aren't that big, are they? Or is a Stryker much smaller than I think? The last APC I was around was an M113... It is good against tanks. I think it's the same tank gun that the M60 used, which works fine against Russian tanks. Just be careful to fire first. Here's the howitzer round... I'm looking for the tank round. Aha. BTW he's Canadian ^ [ August 26, 2007, 09:49 AM: Message edited by: thelmia ] 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted August 26, 2007 Share Posted August 26, 2007 Looks like the above is 105mm Abrams Sabot service round. The pointy tip is covered with little foam piece to protect it. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 26, 2007 Share Posted August 26, 2007 Is the 105 caseless? 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted August 26, 2007 Share Posted August 26, 2007 No, its not caseless. Atleast on the tanks its not. Not sure about MGS, never served on one 0 Quote Link to comment Share on other sites More sharing options...
Renaud Posted August 26, 2007 Share Posted August 26, 2007 No, 105mm uses a big casing (the entire silver part of teh round in above pic) which bounces around the turret floor after ejection. They melt your boots, hehe. Pretty soon you have to take a break and chunk them out the loaders hatch. *ah, M1A1Commander beat me by 2 minutes * and the cmx2 manual says it's the same as the original 105mm gun on the M1 and M60 series, which i've fired (dates me). 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted August 26, 2007 Share Posted August 26, 2007 I much prefer 120mm rounds for that reason - less work 0 Quote Link to comment Share on other sites More sharing options...
Renaud Posted August 26, 2007 Share Posted August 26, 2007 Ahh, but the 105mm was sooo much handier. I hated those 120mm HEAT...65 pounds and almost too long to swing around in the turret. 120mm caseless is of course better despite my laziness. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted August 26, 2007 Share Posted August 26, 2007 Well, for a strong guy like myself its not an issue :)Plus I always put my HEAT rounds on the top 2 racks. Makes it a little easier 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 26, 2007 Share Posted August 26, 2007 Well, the M1s had a basic load of what 55 rounds? So why does the MGS carry so few? If you are going to make a fire support vehicle doesn't it stand to reason that you would make the thing able to provide fire support for an extended period of time? 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 26, 2007 Share Posted August 26, 2007 We are aware of this problem but haven't fixed it on purpose. The MGS should continue to fire main gun rounds at an Area Target at its full Rate of Fire until the rounds start to get scarce. However, since one round usually does the trick it is a bad idea to have the MGS keep snapping off rounds until the player has a chance to Cease Fire or the ammo supply us run down to the point where the TacAI is reluctant to use a main gun round. Note that this is a problem for both WeGo and RT but for different reasons. WeGo is locked out of cancelling the Area Fire for 60 seconds, while RT players would have to babysit that one vehicle to make sure it didn't go hog wild. So yeah, Charles could probably fix this bug in a few minutes, but what I want to see happen is new logic written to better adapt the gunnery of something like the MGS to be "smarter" than it currently is. That's going to take a bit if time to work out. Steve 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 26, 2007 Share Posted August 26, 2007 Hey Steve, no one looking right now...can you give a little inside on 1.03 and when its going to be ready? 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 26, 2007 Share Posted August 26, 2007 Couple of days Steve 0 Quote Link to comment Share on other sites More sharing options...
Ala11_Kal Posted August 26, 2007 Share Posted August 26, 2007 I'm here, no LOS, just listening. [ August 26, 2007, 01:20 PM: Message edited by: Ala11_Kal ] 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 26, 2007 Share Posted August 26, 2007 Steve said it, 4PM on Tuesday. 0 Quote Link to comment Share on other sites More sharing options...
tiny_tanker Posted August 26, 2007 Share Posted August 26, 2007 Originally posted by OG_Gleep: How many rounds are RL MGS issued? I find this irritating, when you want a hole blow through a wall, and the MGS misses its shot. You then have to wait 1 minute, 55 seconds to try again. However, when they do succeed, they seem to magically figure out how to reload, and spend 55 seconds wasting ammo at the new hole. There was a discussion on this a month back or so and I think it was 18 rounds or something close to that anyhow. Theres also a picture floating around somewhere showing a case being ejected out the back of the gun after firing. I'll try and hunt it down. 0 Quote Link to comment Share on other sites More sharing options...
Darius359au Posted August 27, 2007 Share Posted August 27, 2007 From what i can find , there should be 8 in the actual autoloader and another 10 in the vehicle in a "Replentisher" , check the pictures in this thread http://www.com-central.net/index.php?name=Forums&file=viewtopic&p=26248 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 27, 2007 Share Posted August 27, 2007 That is about the worse designed piece of combat gear I have ever seen. It would be much better to have a guy in the back and a zillion more rounds. 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 27, 2007 Share Posted August 27, 2007 Originally posted by sgtgoody (esq): That is about the worse designed piece of combat gear I have ever seen. It would be much better to have a guy in the back and a zillion more rounds. Gotta be a government operation. I guess it's because the gun is external, i.e outside the hull. I'd still try to find a way to put some ammo racks in the back. 0 Quote Link to comment Share on other sites More sharing options...
tiny_tanker Posted August 27, 2007 Share Posted August 27, 2007 Heres a good video from youtube showing it in operation. Looks like you can't reload the thing without dropping the back hatch. There does seem to be a lot of wasted space where extra ammo could be stored. 0 Quote Link to comment Share on other sites More sharing options...
Erwin.Rommel Posted August 27, 2007 Share Posted August 27, 2007 The syria's T-72 has the same problem(it has a lot of HE),so I hope this can be fixed(just the T-72) in the next patch~ 0 Quote Link to comment Share on other sites More sharing options...
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