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Ala11_Kal

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Everything posted by Ala11_Kal

  1. +34° 33' 15.00", +38° 16' 0.00" 34.554167,38.266667
  2. Would it be appropiate to say "I love you QBG"??
  3. First pack of 10 Infantry Only Scenarios would be much appreciated in such a short time. Thank you, again.
  4. Yes, please, I'd enjoy those infantry only scenarios. Can I only request some mortar support?? Thanks for your awesome work.
  5. Was just kidding, my friend. I am also eagerly waiting 1.04.
  6. That's exactly what I did and would be my advice if you asked me.
  7. You're welcome my friend. I will be more than happy to test an eventual new version. SPOILER SPOILER SPOILER SPOILER As I said before, I simply bombed the hell out of those hills and buildings. I am certain that without artillery those positions will be a tough nut to crack for the infantry. Heavy loses are to be expected. I'll try to find time to give it another go sometime next week. Real life starts tomorrow for me, no more holidays. Good map, please keep'em coming.
  8. SPOILER ACHTUNG!!!!!!!! SPOILER ALERT!!!!!!!!!!! As you see I managed to win a Total Victory with only 5 soldiers WIA playing Real Time, Veteran. I consider myself an average player. My opening move was to send the FO to a good position, from there he smashed all the crests and enemy positions in sight, and that's all. Five minutes before the end I sent two tanks to the stronghold, and levelled the remaining buildings cutting down till the last enemy soldier. Only a couple of RPG where shot to my armour. The enemy surrendered. Didn't need the helicopters, and didn't use the reinforcements at all. Well actually I hardly used the infantry but for scouting from positions pretty close to the set-up area. IMHO you have several options: I would suggest a reduction of the arty assets available. Who can resist the temptation?. Add some enemies on reverse slope defences, specially behind the major elevations. Add some forces to cover the defender's left flank. I found a huge open gate over there and my tanks used it to get to the objectives virtually unopposed. Hope you find my opinion constructive. Good map though. I enjoyed the mission. Thanks for your work SoColdInWinter and keep on making scenarios for this great community. EDIT: As suggested I'll it give another try not using the arty at all next time. And we'll see the difference. [ September 09, 2007, 02:31 PM: Message edited by: Ala11_Kal ]
  9. Thank you guys. QBs really needed some fresh air.
  10. BUMP It kills me when I see those red digits on the time counter and still have targets in sight. Punish me somehow, if you want, for taking too much time to complete the mission, but let me do it. I always fight the scenarios taking care of every single soldier and vehicle, I do not rush, ever. Give us more time, please.
  11. My friend, your scenario is probably the BEST I have played so far. Thanks for not using the higher model of wall, those things cause too many problems. Your scenario runs just great and I hardly had LOS problems. Congratulations George Mc. Ladies and Gentlemen, this scenario is a MUST.
  12. Kieme(ITA), did you manage to solve it??? [ September 02, 2007, 06:23 AM: Message edited by: Ala11_Kal ]
  13. Thank you Trooper5 but your workaround doesn't work for me. My problem is: If I set up manualy the Anti-Aliasing and Ansiotropic values in ATI control panel I get major glitches and all kind of annoying effects in CMSF. So I must activate "use application settings" in the graphics card menu which kills the glitches but then, no matter what I choose in-game settings, Anti-Aliasing doesn´t work at all. Running other programs (FB, SH-IV) I do not experience AA malfunctions at all. Further advice would be welcome guys. Thanks in advance. [ September 02, 2007, 05:47 AM: Message edited by: Ala11_Kal ]
  14. I am also having problems with anti-aliasing not working at all, no matter which setting combinations I choose both in game or in ATI panel, and believe me, I have tried a lot of different options. The program run smooth as silk before 1.03 was installed. My basic sistem specs. AMD 64 3200+ ATI X800 GTO (latest official drivers) XP SP2 Thank you BFC for your efforts.
  15. Hehehehehe, collateral damage you say?? My aircrafts changed the whole orography of the map. Did I see a cow getting slaughtered by a LGBU??? Not sure about that. Different mission, good idea. SPOILER ACHTUNG!!! As already mentioned, I also learned to order point target instead of area target. Guess that helped to keep all my guys alive till they had to leave. I lost a fully loaded Humvie in the process. Got a major victory, lost four men. I would suggest a relief force could come to pick the FOs ten minutes or so before the expire time instead of having those Humvies parked there from the very begining. Just an idea. Keep'em coming Gdog.
  16. I completely agree with you. Those walls next or attached to buildings seem to be the cause of many LOS and movement problems for my troops.
  17. This thread is going to cause me a myocardial infarction, please let it sink.
  18. I saw this movie, The Longest Week. No, no, sorry I think the name is... A patch too far. Thanks for the update.
  19. Got it. Pete, that map is simply amazing. Love the details you put on it. Thank you very much and congratulations.
  20. Could you please send me the map to... kal AT ala11 DOT com Thanks in advance.
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