M1A1TC Posted August 2, 2006 Share Posted August 2, 2006 I have seen various explosion videos lately, and shock wave is there. Any update if it will be in game? 0 Quote Link to comment Share on other sites More sharing options...
Peter Cairns Posted August 2, 2006 Share Posted August 2, 2006 On a wider issue, I think we should discuss explosions in general. I think the explosions in CM are pretty good, and they look great in a lot of games, but I don't think they look "Real". I think "Game" explosions tend to resemble "Movie" explosions more than the real thing, so they have a lot of flames and billowing black smoke, but not a big enough "Flash" or "Dust" cloud. They also tend to be too slow. Looking at combat footage of explosions what you tend to get is a huge flash and bang and a massive cloud of dust and at the end a few small fires if any. What you get in movies and games tends to be slower and have more fire and burning, all and all it makes a more visually stunning effect , but I don't think they are that realistic. So shock wave or not as CM:SF is at the graphics stage I am for more realistic explosions. Hows this for an idea. Post some pictures or video from current conflicts of of real explosions and then have BF post some graphics of what they are thinking about and let people judge which is best or most accurate. Peter. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted August 2, 2006 Share Posted August 2, 2006 Well, some videos can be found here http://www.militaryvideos.net/ 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted August 2, 2006 Share Posted August 2, 2006 M1A1TankCommander, Great site! This one, besides explosions, has a terrific RPG projectile in flight sequence--in slow motion. http://www.militaryvideos.net/videos.php?videonum=47 People, I've seen lots of explosion footage from all over the world, for a period spanning decades, and the visible shock wave is a lot more common than you might think. I like the switch idea, and I do agree that the shock wave provided valuable information to the player, providing a much better idea of the radius of weapon effect than the current no shock wave model does. I can also tell you from ROW experience that since treetop impacts were not modeled in CMBB as far as visuals went, the absence of the shockwave, under reduced visibility conditions, made it very difficult to see where my support fires were landing. This may not be a problem in CM:SF, what with a relative absence of trees in much of Syria, but I'd very much appreciate having the feature as an option. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted August 2, 2006 Author Share Posted August 2, 2006 May I add that the recent Distant Guns: Russo-Japanese War has impact shockwaves too and it looks great. It's not a graphical step backwards for me, far from it. I do not know why but it looks very pleasing. But Peter Cairns is right in regards to the 'Hollywood' gasoline explosions. It may be what many look for in an exlosion but it does little for me. I vastly prefer a 'real' explosion. A quick flash, chuncks of dirt and debris being flung about and a lingering column of smoke. 0 Quote Link to comment Share on other sites More sharing options...
Capt. Toleran Posted August 2, 2006 Share Posted August 2, 2006 Chiming in -- I'm also pro-shockwave, loved it in CMBO. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 2, 2006 Share Posted August 2, 2006 CMx2 is being designed from the ground up. I doubt the explosions in-game are going to be those cleverly arranged BMP sequences anymore. Instead of shockwave I'd vote for lingering plumes of dust that stay suspended long enough to spot where the shell fell. The old CMx1 strobe-flash bomb blast may not be enough if the game's going to be realtime play (Gasp, no more repeatedly rerunning a sequence to see what's going on?). 0 Quote Link to comment Share on other sites More sharing options...
Homo ferricus Posted August 2, 2006 Share Posted August 2, 2006 iono, i did miss em' when i first played CMBB, but recently i went back to CMBO and realized that they looked like crap! I'm all for it if they make an on/off toggle, i would actually like shockwaves to be in there (hopefully it would be situation-sensitive, so there aren't huge shockwaves in an environment in which there wouldn't be much humidity or moisture.) Just as long as they make them look a little more realistic. o, and also, it would be neat to have dust kick up all over the place when a self-propelled howitzer fires an outgoing round, would give more visual bark, in proportion to the bite, i would think. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted August 2, 2006 Share Posted August 2, 2006 Originally posted by Iron_man: ...(hopefully it would be situation-sensitive, so there aren't huge shockwaves in an environment in which there wouldn't be much humidity or moisture.)That's a very good point. I was going to raise it myself, but Homo ferricus beat me to it. Just as long as they make them look a little more realistic.That too. ...and also, it would be neat to have dust kick up all over the place when a self-propelled howitzer fires an outgoing round, would give more visual bark, in proportion to the bite, i would think.And that. Don't forget the same for the muzzle blast of high-velocity weapons. Remember the problems the 88 had in NA? Michael 0 Quote Link to comment Share on other sites More sharing options...
Homo ferricus Posted August 2, 2006 Share Posted August 2, 2006 Homo ferricus, thats got a nice ring to it, is it too late to change names? 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted August 3, 2006 Share Posted August 3, 2006 My $.02: The major issue I had with the Shock Waves in CMBO was the distinctive, translucent white hemisphere. From what I've seen in footage, this only seems happen in high humidity conditions, where the sudden change in pressure causes spontaneous condensation. In less humid conditions, it seems to me like you get more of the lensing effect, where the overpressure wave causes visual distortion for a brief moment. And also of course, a lot of dust and smoke. . . Hopefully, Graphics technology has progressed far enough, that we won't get the cheesy translucent white hemispheres, and more distortion and fog/smoke effects to simulate the "shock wave". That would be cool. Cheers, YD 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted August 3, 2006 Share Posted August 3, 2006 Originally posted by Iron_man: Homo ferricus, thats got a nice ring to it...Doesn't it? I'm rather proud of it. It sounds like you are sexually attracted to same-sex ferrets. ...is it too late to change names? I don't know. It is possible to change your nick, but maybe you have to have been around for some minimum period first. Look in your profile and you should be able to find out. Michael 0 Quote Link to comment Share on other sites More sharing options...
Homo ferricus Posted August 3, 2006 Share Posted August 3, 2006 lets give this new nick a try, see if anyone can make the connection... hmm, perhaps i should start putting quotes of people praising me as my sig? Nah, i suppose that would be rather egomaniacal, better keep Hitler up there. 0 Quote Link to comment Share on other sites More sharing options...
Stingray Posted August 3, 2006 Share Posted August 3, 2006 I vote for shock waves...toggable please. 0 Quote Link to comment Share on other sites More sharing options...
Imperial Grunt Posted August 3, 2006 Share Posted August 3, 2006 I vote for shockwaves if they look cool. I admit I like eye candy in games. But what I am really hoping for is realistic sounds, especially that special "ca-rumph" sound that artillery makes when it lands on target. Warms the soul. Oh and when an AC-130 fires its 20mm chaingun. And when fast movers come on station, and Cobras come in to make a gun run, and the sound of M1A1 main gun rounds being fired, and... 0 Quote Link to comment Share on other sites More sharing options...
Peter Cairns Posted August 3, 2006 Share Posted August 3, 2006 Imperial Grunt ......the smell of Napalm in the morning, I just bet you just love that too. Peter. 0 Quote Link to comment Share on other sites More sharing options...
Imperial Grunt Posted August 3, 2006 Share Posted August 3, 2006 Actually I have never smelled napalm Peter. Before my time. And everyone who knows what it is like to be shot at loves the sounds I have described. Regarding the game though, it would be great if the effects were as realistic as possible. That was my point. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted August 5, 2006 Share Posted August 5, 2006 Have you played Mercenaries for PS2? The explosions in that game are very realistic/cool looking (particle effects,etc) 0 Quote Link to comment Share on other sites More sharing options...
Homo ferricus Posted August 5, 2006 Share Posted August 5, 2006 Originally posted by M1A1TankCommander: Have you played Mercenaries for PS2? The explosions in that game are very realistic/cool looking (particle effects,etc) That game was friggin awesome, but it still had the whole Hollywood explosion thing going on. screenshot: http://www.gamerevolution.com/images/games/ps2/mercenaries/mercenaries_002.jpg i liked the effects and all, but it didn't look like the videos above. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted August 6, 2006 Share Posted August 6, 2006 Yes, but the explosions look better then in CM games, especially smoke effects 0 Quote Link to comment Share on other sites More sharing options...
J Ruddy Posted August 11, 2006 Share Posted August 11, 2006 my 2 cents... Shockwaves = Good Realistic Explosions = Great Realisting Sounds = Required 0 Quote Link to comment Share on other sites More sharing options...
hellfish Posted August 11, 2006 Share Posted August 11, 2006 I'd like to see dust thrown up when the main gun fires more than I'd like to see the shockwave. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted August 11, 2006 Author Share Posted August 11, 2006 Whay you meant was that you want them both, right? RIGHT?!? :mad: :mad: :mad: 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted August 11, 2006 Share Posted August 11, 2006 Originally posted by fytinghellfish: I'd like to see dust thrown up when the main gun fires more than I'd like to see the shockwave. Second that 0 Quote Link to comment Share on other sites More sharing options...
Imperial Grunt Posted August 11, 2006 Share Posted August 11, 2006 I want it all done right. I also hope the tracers are done realistically for all the different weapons systems. I also want to see the ricochets, the dust clouds from overpressure and impacts, and guys ducking. Not that we need to see alot of blood and guts, but I wonder if the casualites are all going to be "bloodless" as in CMx1. I also wondering about the debris of war: brass casings, ammo cans, expended fibers from missiles and mortar rounds, etc... 0 Quote Link to comment Share on other sites More sharing options...
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