AstroCat Posted June 15, 2007 Share Posted June 15, 2007 30th here. 0 Quote Link to comment Share on other sites More sharing options...
Popfreak Posted June 15, 2007 Share Posted June 15, 2007 I can do either 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted June 15, 2007 Share Posted June 15, 2007 rune, Regret to inform you NG Cavscout's unable to attend--too busy rampaging through my defenses in Tiger Valley! (Am kidding only about his ability to attend.) NG Cavscout, If you can go, have fun! Have been to previews of both CMBB and CMAK myself and had a ball. rune, Will ACTOR be doing this in due course, too? Hope so! Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
rune Posted June 15, 2007 Author Share Posted June 15, 2007 John, Nope. Rune 0 Quote Link to comment Share on other sites More sharing options...
rune Posted June 18, 2007 Author Share Posted June 18, 2007 OK, on the 23rd at 11:00 AM. Send me your emails and I will send the info to those that are coming. Rune 0 Quote Link to comment Share on other sites More sharing options...
rune Posted June 19, 2007 Author Share Posted June 19, 2007 Oh and cat, you can come over ont he 30th. Rune 0 Quote Link to comment Share on other sites More sharing options...
rune Posted June 21, 2007 Author Share Posted June 21, 2007 I had a bunch of cancellations due to summertime things. Still going ahead, so if you want to attend, drop me a line. This Saturday you get the chance to play CMSF, just drop me a line. Rune 0 Quote Link to comment Share on other sites More sharing options...
ng cavscout Posted June 22, 2007 Share Posted June 22, 2007 I am still planning on coming with my step son 0 Quote Link to comment Share on other sites More sharing options...
rune Posted June 22, 2007 Author Share Posted June 22, 2007 roger roger Rune 0 Quote Link to comment Share on other sites More sharing options...
rune Posted June 23, 2007 Author Share Posted June 23, 2007 A few hours to go. You cn still come ig you are in the area. Drop me an email and I will send you the address if you would like to attend, Rune 0 Quote Link to comment Share on other sites More sharing options...
rune Posted June 24, 2007 Author Share Posted June 24, 2007 Preview is over, expect comments here tomorrow. Rune 0 Quote Link to comment Share on other sites More sharing options...
Mace Posted June 24, 2007 Share Posted June 24, 2007 How many wows and awwwws did you get? 0 Quote Link to comment Share on other sites More sharing options...
Boo Radley Posted June 24, 2007 Share Posted June 24, 2007 And how many curses did you get for your completely unbalanced scenarios? 0 Quote Link to comment Share on other sites More sharing options...
Jenka Posted June 24, 2007 Share Posted June 24, 2007 Well Jenka has been to Syria and survived sorta. The company of Strikers and Abrams he commanded are MUCH the worse for wear. I was on track to win my scenario when the gaming ended but *cough* there is very likely a court-martial in my future As for Oh wows: A heroic/foolish T55 charging towards the seemingly broken remnants of the Striker Coy. It pulls past the edge of a compound and its flank is lit by fire as a MK19 AGL on a Striker turns it into a burning wreck. Watching a Round of 155mm HE hit a guard tower on the roof and blow two floors down while leaving the walls standing. There is one less HMG team to worry about. The beauty that is 81mm and 155mm VT raining down across a trench line full of defending troops. Being able to dedicate 2 gun sections of 155mm to easily and creatively help turn a horribly botched operation into near if pyrrhic victory. Watching a company of Syrian T72’s charging into a town and leaving a pile of burning Strikers in their wake. Me thinking to myself “God I’m having a great time Thank’s for having me over Rune, and thanks to Mrs Rune for snacks and most excellent Sloppy joes . Some Oh nos: Rune telling me “But Jenka this scenario is supposed to be stupidly easy and the other people who played this blew through it with hardly a loss.” ( I lost 3 M1, 6 strikers and had 18 dead and 31 wounded) A HQ striker who decided on it’s own to drive in front of two bunkers stuffed with crack Syrian concrips who blew it to pieces at 40 meters range “Well I’ve knocked out all the T55’s “ Says Jenka “That you can see” says Rune as a T55 that moved up put a 100mm APFSDS through the turret side of my 3rd M1 Loss Pathing issues where a striker decided to drive on top of a berm in full sight of 5 T55’s…. There were no survivors. In the striker that is. Some very interesting discussions and conversation that layed my ignorance bare. A good thing :eek: 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted June 24, 2007 Share Posted June 24, 2007 Hi, Sounds great... good to hear that it may not be as one sided as I feared. Greatly looking forward to CMSF. All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
Salkin Posted June 24, 2007 Share Posted June 24, 2007 Mooore! Wee waaant mooooore !!! //Salkin 0 Quote Link to comment Share on other sites More sharing options...
ng cavscout Posted June 24, 2007 Share Posted June 24, 2007 Rune, you never did tell me what not to talk about, email me with any restrictions, and I will go into more depth here. 0 Quote Link to comment Share on other sites More sharing options...
Dr. Zoidberg Posted June 24, 2007 Share Posted June 24, 2007 Great write up, Jenka. Too bad it had to be so painful 0 Quote Link to comment Share on other sites More sharing options...
rune Posted June 25, 2007 Author Share Posted June 25, 2007 NGCav, Other then the things that I said were being worked on yet, go for it. Rune 0 Quote Link to comment Share on other sites More sharing options...
ng cavscout Posted June 26, 2007 Share Posted June 26, 2007 Ok, not including some features they are still working on. I first tried a QB with US vs Syrians. I chose a small mech infantry force vs mechanized RG syrians. You are assigned a force rather than buying by points. That was interesting. A little disappointing, but it does eliminate unrealistic cherry picking. My M1's, all that survived to get to the objective actually, were able to blow down the walls surrounding the factory complex I was to assault, unfortunately I had no infantry left to go through the holes. That was caused by a combination of an unmentionable and my own ineptitude. I then tried a blue vs blue qb. The FOW method is interesting in that you only see what the unit you have selected can see, including friendly units. M1's are just as deadly to other M1's as they are to T-62's, at least at close range. Bradleys seemed to be almost immune to 25mm API, and the graphics of the sparks coming off the armor as it is struck is impressive. Infantry given move quickly or fast tires more rapidly than in the CM1 games. Platoon leader units on level 4 roofs have impressive lines of sight. I didn't see any type of command delay, no matter how many orders I gave a unit, but this wasn't exhaustively tested. I then did a scenario as the Syrians trying to secure a village before a Stryker unit can occupy it. This was an excellent demonstration of just how deadly modern weapons are, as all Strykers and Syrian AFV's that started with a LOS to each other were dead within 2-3 turns. My final foray into the sands of Syria was an assault on a Syrian SF HQ in an airfield. By this time, I had somewhat taken in the lesson that you have to move more slowly and with proper overwatch compared to the CM1 games. This was a company level assault on an airfield and I had about 80 minutes for the battle. I learned that IED's are devasting, snipers can be deadly if you leave your support too far behind, and even a couple of guys in a mud hut with AK's are extremely dangerous to infantry in the open. Nothing I didn't know already, but it is neat to see it realistically reflected in a game. That is about it, as I said at the preview, it won't replace CM1 games for me, but I do plan on buying it if my computer will run it. 0 Quote Link to comment Share on other sites More sharing options...
Salkin Posted June 26, 2007 Share Posted June 26, 2007 Good stuff. I didn't like the "it won't replace CM1" part. I would imagine that even if this isn't your favourite backdrop for a game the new game engine would make up for it. Well if it doesn't we will always have the old WW2 scenario in the next CMX game... //Salkin 0 Quote Link to comment Share on other sites More sharing options...
Becket Posted June 26, 2007 Share Posted June 26, 2007 NG, can you give a little more detail about how you are assigned a force for QBs? I am assuming that the game selects the force based upon the parameters chosen for the particular game, but if that's right, what parameters do we have available to affect the assigned force? 0 Quote Link to comment Share on other sites More sharing options...
ng cavscout Posted June 26, 2007 Share Posted June 26, 2007 Becket - For the QB, you selected force type, such as Armor, Republican Guards, or Heavy Infantry, map type, map size, and size of battle. Size of battle determines your force. I first selected a small battle, and heavy infantry, and I got a platoon of M1's. I restarted the game with medium size, and then I got a platoon of M1's and a platoon of Bradley infantry, with a HMMWV and some 81mm mortar support. The Syrians had a bunch of T62's and some BTR's as I recall. Salkin - I may change my mind when I have some more experience in the engine, and when they get some more games. I have literally hundreds of hours playing CM1, and about 4 playing CM2, so my comfort level isn't what it should be with the new engine. I am still hoping that with some additional supplements for the modern engine, that I will be able to simulate some mid 80's NATO vs WP goodness in Central Europe 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted June 26, 2007 Share Posted June 26, 2007 NG, glad you got hooked up with His Evilness and got to check out the game for yourself (and got your ass kicked, by the sounds of it!). It is SO true what you say about needing to take more time. This is something that I've been saying for several years now. Battles that would have taken 15 minutes to be decided in CMx1 take just about that long to really get into the thick of things in CMx2. In fact, we wound up bumpping up the time counts on many scenarios because the designers set the time based on their feel for CMx1, but when people played correctly they found the scenario ending too soon. Which makes perfect sense to me. This is an interesting side effect of decreasing what we call the "time compression" problem of wargames. That is, you are likely to play FEWER games in CMx2 than you did in CMx1 on an hour for hour basis. But the intensitity is actually more strongly felt in CMx2 IMHO. I play exclusively RealTime and I tell you I find myself VERY content to sit around and wait for things to develop instead of the CMx1 system where sitting around was boooooooring. A few of our testers started out playing WeGo only and didn't even want to try RT, but after they did... WeGo became the minority. Each to his own, of course! We included both because both are great to have. Steve 0 Quote Link to comment Share on other sites More sharing options...
SGT_56M Posted June 26, 2007 Share Posted June 26, 2007 I'm still a WEGO fan due to familiarity and the fine tuning I can accomplish when laying out my plan. RT though is better for reacting to the situation as it developes. 0 Quote Link to comment Share on other sites More sharing options...
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