Madmatt Posted September 1, 2002 Share Posted September 1, 2002 I dont think that oscillating effect has anything to do with a light source. I see it all the time on the road with wheel spokes, fan blades and pretty much anything that spins fast. Madmatt Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted September 1, 2002 Share Posted September 1, 2002 System specs: Dell 933 PIII 256 MB RAM Win98SE GeForce3 Ti200, driver: 23.11 Link to comment Share on other sites More sharing options...
Webs Posted September 1, 2002 Share Posted September 1, 2002 watch a prop on a plane at an airshow I see it all the time on the road with wheel spokes, fan blades and pretty much anything that spins fast.Only when there are lights on, guys. I've sat a few feet from a spinning prop - it blurs to nothing in daylight. Here's an experiment. Take a pen and shake it quickly up and down. In regular 60 Hz light, it shows no strobe effect. Now try the same thing in front of your monitor. See the difference? The refresh of the monitor turns the blur into distinct individual pen images. Regardless, glad to hear that the effect is an artifact of monitors and not coded that way, unlike some other games I know of.... Link to comment Share on other sites More sharing options...
Agua Posted September 1, 2002 Share Posted September 1, 2002 **********POTENTIAL SPOILER******************* [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ On Yelnia Stare, the graphic for the command line to the platoon leader from Tank 3, 1st Platoon, is black, regardless of the distance between the two tanks or the terrain type either is located in. There may be some legitmate modeling reason for that, and I don't know if it is, in fact, out of command, as I haven't started a turn yet. Link to comment Share on other sites More sharing options...
WWB Posted September 1, 2002 Share Posted September 1, 2002 Agua, I am guessing you are still in the setup stage. If a non-radio equipped tank begins a turn out of communications (like one starts the setup phase in that battle), it will stay out. But if placed in communications, all will be good on turn 1. WWB Link to comment Share on other sites More sharing options...
Kwazydog Posted September 1, 2002 Share Posted September 1, 2002 Webs, I dont know much about it, but I know Ive seen that effect in full daylight at an airshow before Auga, are you sure you havnt got a T-34 buttoned? Im pretty sure the versions in the demo have no radios and thus no command if buttoned Dan Link to comment Share on other sites More sharing options...
scorpius1001 Posted September 1, 2002 Share Posted September 1, 2002 Originally posted by Pvt. Ryan: This is a bit odd. When did SID VICIOUS serve on the eastern front!! Link to comment Share on other sites More sharing options...
Agua Posted September 1, 2002 Share Posted September 1, 2002 No, its not buttoned. [edited because the info I had previously posted in this message was incorrect] [ September 01, 2002, 02:11 AM: Message edited by: Agua ] Link to comment Share on other sites More sharing options...
Tanaka Posted September 1, 2002 Share Posted September 1, 2002 Originally posted by Pvt. Ryan: System specs: ... GeForce3 Ti200, driver: 23.11 The drivers are at least on number 30.82... update your drivers (It might has nothing to do with the problem, but you should update them any way). Link to comment Share on other sites More sharing options...
Agua Posted September 1, 2002 Share Posted September 1, 2002 Okay, the command line did turn red during turn one. I do not know if it was at the commencemnent of the turn or not. Link to comment Share on other sites More sharing options...
Agua Posted September 1, 2002 Share Posted September 1, 2002 Originally posted by Tanaka: </font><blockquote>quote:</font><hr />Originally posted by Pvt. Ryan: System specs: ... GeForce3 Ti200, driver: 23.11 The drivers are at least on number 30.82... update your drivers (It might has nothing to do with the problem, but you should update them any way).</font> Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted September 1, 2002 Share Posted September 1, 2002 I updated the driver but it didn't make a difference. I am going to get a new computer and see if the problem goes away. Link to comment Share on other sites More sharing options...
Cpl Carrot Posted September 1, 2002 Share Posted September 1, 2002 In the tutorial scenario the AT gun has higher MV for it's HE than AT. Is this meant to be the case? (I have no idea either way but seems weird) Cpl Carrot Link to comment Share on other sites More sharing options...
Hoopenfaust2 Posted September 1, 2002 Share Posted September 1, 2002 For the Citadel scenario, I've got a weird graphic problem for the river (at least I think its a river) Its all black but with some wierd green triangles. It actually looks like a CMBO graphic resource overload problem. I can't post a screenshot, but I can e-mail it. Just went back to playing and realized I've got crazy texture swapping going on. My tanks are totally blurry as well as doodads and treez iMac G4 800mhz 512MB ram 32 MB nvidia (stock) Cheers (early morning spelling) [ September 01, 2002, 08:44 AM: Message edited by: Hoopenfaust 101 ] Link to comment Share on other sites More sharing options...
Makes The Jelly Judder Posted September 1, 2002 Share Posted September 1, 2002 Are gun kills being recorded correctly in the unit stats, in citadel my pzIV's killed all the anti tank guns but only got infantry casaulties recorded in their kills. Is this a bug, or is it because they were just spotted as "Light Guns?". Link to comment Share on other sites More sharing options...
Lah Posted September 1, 2002 Share Posted September 1, 2002 Originally posted by Hoopenfaust 101: [QB]For the Citadel scenario, I've got a weird graphic problem for the river (at least I think its a river) Its all black but with some wierd green triangles QB]I also have a problem with this but the river is very multicoloured for me, I know it should not look like it does. Link to comment Share on other sites More sharing options...
Lee_DiSantis Posted September 1, 2002 Share Posted September 1, 2002 If you guys are talking about the 'ancient riverbed' in the Citadel scenario, I'm having a problem too...it's all white and boxy! It looks very similar to problems that occasionally occurred in CMBO. I wish I could have beat the scenario w/out losing a tank, but I lost 3...oh well. Link to comment Share on other sites More sharing options...
SuperSulo Posted September 1, 2002 Share Posted September 1, 2002 I was hopeing someone had reported this, so maybe it's just me... I've tried the tutorial (ruskies) and Yelnia Stare (ger), and in Yelnia Stare I can't use a HQ as a spotter for the 50mm mortars? No "Area fire" comes up when I drag the target line around to a spot visible by the commanding HQ but not the mortar team. Works in the tutorial for the sovjets. Link to comment Share on other sites More sharing options...
Carl Puppchen Posted September 1, 2002 Share Posted September 1, 2002 Please advise if I am putting this on the wrong forum. I have 2 PC's I use to play CMBB it works fine on my old Windows 98 desktop. But on my Compaq EVO laptop running Windows 2000, I can bring up CMBB and even start playing the tutorial but then the screen locks up and all I can hear are the birds playing in the background. It is not tied to my actions it appears to be time based (i.e. about 30 seconds after I start the game). Do you have some ideas that I could try? The problem still occurs with CMBB. I updated my directX drivers. [ September 02, 2002, 05:21 PM: Message edited by: Carl Puppchen ] Link to comment Share on other sites More sharing options...
RedDevil Posted September 1, 2002 Share Posted September 1, 2002 I seem to be dealing with a lot of lock ups when playing vs. the AI. Can't get past the computer player thinking screen as the bar moves about an inch and after 3-4 minutes I'm rebooting. I updated all drivers, turned off all startup programs & my AV. I did manage to play 11 turns as a PBEM vs myself, but then the same situation happened again, no activity in the blue bar for a long period and I'm rebooting once more... :mad: :confused: :confused: :confused: Dev Link to comment Share on other sites More sharing options...
Hoopenfaust2 Posted September 1, 2002 Share Posted September 1, 2002 I'm ok now. I just rebooted the game and everything is peachy. Link to comment Share on other sites More sharing options...
BlitzCanuck Posted September 1, 2002 Share Posted September 1, 2002 Originally posted by RedDevil: I seem to be dealing with a lot of lock ups when playing vs. the AI. Can't get past the computer player thinking screen as the bar moves about an inch and after 3-4 minutes I'm rebooting. I updated all drivers, turned off all startup programs & my AV. I did manage to play 11 turns as a PBEM vs myself, but then the same situation happened again, no activity in the blue bar for a long period and I'm rebooting once more... :mad: :confused: :confused: :confused: DevPlease help Dev get his game to run so i can kick the hell out of him at PBEM. Dev, it must be you. Mine runs beautifully on WinXP. I'm about 13 turns through the citadel scenario. Awesome running into a KV-1s. Link to comment Share on other sites More sharing options...
Pine59 Posted September 1, 2002 Share Posted September 1, 2002 Crew Crash When I originally encountered the crash I had 4x FSAA turned on, 27.5 detonator drivers. Newer drivers did not help. I rolled back the drivers as the recent ones cause severe slowdowns for me in Morrowind. This morning I started a new Citadel game with FSAA off, let a MkIII get KO'd and checked the crew. Graphics were normal and no crash when selected. Could it be related to AA? Although I haven't encountered text problems in CMBO or the CMBB demo in both games forcing AA leads to some color changes around the borders of the screen. When I ran CMBO on my 98SE machine I never encountered the changes with AA on. Current specs: XP Home, AthlonXP 2000+, 1GB DDR RAM, Geforce4 Ti4600 Link to comment Share on other sites More sharing options...
Lempereur Posted September 1, 2002 Share Posted September 1, 2002 I had the same wacky problem with my crews. Running a Thunderbird 850 with a rage128 card. Link to comment Share on other sites More sharing options...
ParaBellum Posted September 1, 2002 Share Posted September 1, 2002 Originally posted by SuperSulo: I was hopeing someone had reported this, so maybe it's just me... I've tried the tutorial (ruskies) and Yelnia Stare (ger), and in Yelnia Stare I can't use a HQ as a spotter for the 50mm mortars? No "Area fire" comes up when I drag the target line around to a spot visible by the commanding HQ but not the mortar team. Works in the tutorial for the sovjets.You need to un-hide the HQs in order to spot for mortars. Link to comment Share on other sites More sharing options...
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