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RedDevil

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About RedDevil

  • Birthday 08/31/1966

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  • Website URL
    http://tedebearscorner.com
  • ICQ
    8646843

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  • Location
    USA
  • Occupation
    automotive

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  1. Well you won't have to ban me.. I'm leaving on my own now that I've reached an agreement with BF. Good luck with SF all.
  2. Refund my money and I will leave. You don't need my money to develop this any further. That's about as constructive as any post here.
  3. Please, could someone ban this person? Patience is a virtue, but accepting that kind of attiude is already close to masochism. I don't know how much from his barely 30 posts are nothing else than extremely stupid, destructive whining without showing any will and respect to the efforts already taken. </font>
  4. Refund my money and I will leave. You don't need my money to develop this any further. That's about as constructive as any post here.
  5. Everyone can have their doubts on just an opinion, it's like wiping your ass.. did you get it all or do you need 1 more sheet? A sheet costs you mere 10ths of a cent to waste.. A game like this cost $50 and can't deliver as much as the sheet can, although it gives what the sheet taketh. The parody of this whole new gaming system is that it can't decide what it wants to be, a RTS or a simulation or a wargame.. at this point in time it's a Bug fest and the ass kissing thread jumpers who damn anyone who makes a slight comment about the shortcomings of the deal, makes kiddie school playground fight pale in comparison. There are glaring issues, anyone who says there are none, is not playing this game. I mean if they can't even spell the folder names right just what kind of QA went into the testing of the game mechanics prior to release? based on the AI deficiency and path finding posts.. not much. End of story. Get it fixed or give me back my money and I leave. I shouldn't have to wait weeks for the fix either, I paid to play the day it released, so if I can't have that, then I have the right to "whine", I PAID for it.
  6. Dev's tips for Enjoying CM -SF Exit the game Start up CM AK Enjoy...
  7. CoH is utterly unfullfilling. Either way, CoH is not a wargame. </font>
  8. Battlefront.com Home of superior WAR and STRATEGY games.. Somewhere along the line of SF, I think they forgot their roots and their company logo. With more Bugs than Starship troopers on release, one wonders just how much time was spent finding BUGS rather than oohhing and ahhing over the pretty pixels.. I'm waiting on the NDA form to arrive so I can be an official BETA buddie along with everyone else who bought this game.. I'm also hoping the credit for 50 bucks will show soon on my Card as play testers and beta buddies get free copies of the games in most companies. Sadly the more I play this game the more I wonder how can anyone actually say it's got potential to be anything close to resembling of a rewarding gaming experience.
  9. LOL sure thing Dave send over something
  10. Steve, I'm part of the group that expected this to be a super Combat Mission x1 with all the great characteristics of the originals and some sorely need additions. I might be bitching up a storm on BF forums, and you darn well deserve to hear some bitching, but I'm still trying to sort out this CM-SF game to the point of actually making it work for me. At this time, my biggest regret is pre-ordering under the assumption it was a modernized CM. The whole game is a completely different animal with only the Combat mission name in front of shock force. Even more disappointing to me however was to find that it's really a real time shooter style simulation of a war, with a VERY clunky UI and mucho AI deficiencies. Coupled with numerous QA issues like missing maps, generic sounds and even misspelled folder entries upon installs, while petty and insignificant, these minor details bring forth a questionable degree of quality for the expense. Surely, you wouldn't like your new Mercedes to to have the emblem off set by a bit would you? The shining example of workmanship should equal the luster of the polish. Many of the bugs can and will be fixed in the future, I'm sure, but will I be playing this as long as the original CMs? Probably not, especially when BF comes out with add on MODs that cost money to get, and ones which might be on the same level of Quality as the initial product? Regrettably at this point in time, I've lost my confidence in BF's ability to deliver a quality wargame, let alone a RT sim, but time will tell. I'm sure you'll strive to prove your efforts are genuine. Sure, I got some of the BF guys looking at the bugs and quirks I've found so far but have my doubts on the replay value of the game even after it's patched up to a suitable level of playability. There's some neat and cool stuff, but I really wanted meat with my potatoes, not soybeans and rice cakes. Wargames are are tiny niche market, I can understand BF's efforts to reach a larger market to survive, the company has to make money. However, I do wish that you had NOT used the CM name brand to market something that's completely off the mark from the original series and lead me to believe I was getting something similar, but improved upon in the series of CMx1 games. I am trying to forget all I know and wanted improved in CMx1, while playing this new game and give it a chance to grow on me, but it's so hard when it was "branded" into my mind that I was getting a CM wargame. At least I'm glad to have garnered a response from you after all, that means you're reading, and being aggravated just as much. Thanks for taking the time to bitch back.
  11. It's not too hard for me to play, it's just not something I wanted to BUY. Deceptive marketing of the Combat Mission namesake to further a new and innovative bundle of simulation is also provoking my ire. I can get BETTER RTS games than this in the 1st place, and secondly I did expect a bit more quality in a product that took 4 years to build/test. Looking over things, there's an obvious black hole of QA residing in this project. It might please the clickie whores and graphics gazers up to this point, but a wargamer like myself, who is looking for the wargame aspect of this whole deal, can't find the answer in this bundle of joy here. The whole abstraction and simulation idea is a cool idea, but it sucks for wargames. I like to see my targets and kill them. I like to see my AI troopers kill the enemy when they see them w/o my need to hold their hands and pull their triggers. I like to be able to confidently acknowledge that my armor will keep it's front to the enemy and shoot at the enemy, if it sees them. I like to flank the enemy and not watch my armor drive back and forth over the same ditch until a RPG hits it and ends my misery. Unlike you, I want to play a wargame, not a poorly made RTS. So why don't yop go respond to someone who likes your kiddie talk approach and stop contributing absolutely nothing to my thread. cheers!
  12. LMAO minor glitch? perhaps you should put your bottle down and quit sucking up to the splendor of being duped yourself. I pre-ordered on the basis that this was combat mission, not a RT kiddie clickie fest game.. shows how much trust I put into BFC and serves me right for taking a chance huh?
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