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About Webs

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  1. If you can't see them, they can't see you. Go around them instead of through them. There's also nothing like an arty barrage to knock out concentrated infantry in woods.
  2. Oh, here are my Wiltz and OLP AARs (with pics at the Web pages). I thought Wiltz really favoured the Germans, which I played. I employed the basic Blitzkrieg - my armour rammed through his left while my infantry kept the choke point open. The terrain seriously favoured the attacker. To quote from my AAR: "With the meagre Yank force, the American commander had to cover both (western and eastern) routes of advance, and even if the forces were balanced, the terrain dictated that he couldn't cover it all. Forces on the left couldn't cover forces on the right and vice versa because of all the
  3. Blecch. I hated Sword Point, as Allies. First off, the write-up that no Germans had moved into town overnight. They may have been on the point, but that was OK. On turn one, I moved my airborne into a row of building, only to have them slaughtered: I posted my full Sword Point AAR in the last thread, at http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=1;t=024818;p=11 I spent the rest of the scenario with very limited infantry. getting across the bridge was a snap, as I smoked the point nice and good before crossing. It's just that with a Panther guarding e
  4. If you want to do it chronologically, here's the list:
  5. I actually found OLP to be tougher than Wiltz. I won OLP as the Canadians 64-36, but the score doesn't reflect the battle. I basically just didn't bother taking the flag on the hill after I took the town. The Germans had 17 men left on the map, all cowering by that flag. I basically just let them be. I only encountered Germans starting at turn 8. No German shot at my forces from turn 22 to the end. In Wiltz, the Yanks surrendered to me on turn 21.
  6. Seriously. http://davidtitus.free.fr/lsd.mpg This is hilarious. Looks like 1950s/1960s LSD testing on Brit infantry. "And the efficiency of the rocket launcher team was also very impaired." <cue image of wandering aim> LOL "And a prisoners' escort had to have the way pointed out to him, although it was in plain site 700 yards away over open country."
  7. Hehe - for me, Wiltz was short and sweet and One Last Push was the long, drawn-out one.
  8. So, what's going on? Is everyone done? Can we talk about the scenarios now?
  9. For the original CMBO release: [ October 21, 2003, 03:22 AM: Message edited by: Webs ]
  10. Hotmail is terrible for everything....
  11. Smoke and infantry. Or, mortars/arty.
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