Sharkspine Posted November 28, 2019 Share Posted November 28, 2019 Hello Everyone Apologies for asking something that may have been answered a million times before, however from the answers I've found I'm still a little confused! I bought CMBN Commonwealth Bundle a long time ago and would like to upgrade to Version 4. I bought the Version 3 and 4 Bundle for $15 last night but am confused in what order I install upgrades and various patches. If someone could list the order of installs,upgrades and patches. I would be very grateful. I have Windows 10 64bit. Thank you for your time, Ryan 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted December 5, 2019 Share Posted December 5, 2019 On 11/28/2019 at 9:19 AM, Sharkspine said: I bought CMBN Commonwealth Bundle a long time ago and would like to upgrade to Version 4. Don't. There's a bug where your guys do suicide runs towards the enemy. Wait till that gets fixed. 6 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 5, 2019 Share Posted December 5, 2019 Sadly @Bulletpoint is right. Carry on with Engine 3. There are only a handful of scenarios/campaigns that have been designed specifically for Engine 4, which leaves you with plenty of content to play whilst we wait for the hedgerow bug to eventually get fixed. 3 Quote Link to comment Share on other sites More sharing options...
Aloko Mac Posted February 25, 2020 Share Posted February 25, 2020 Hi all, Is this bug corrected in 4.02 ? Im returning to the game after a long pause, and I have updated to 4.02 before reading the forum arghh... Thanks, 0 Quote Link to comment Share on other sites More sharing options...
Howler Posted February 25, 2020 Share Posted February 25, 2020 5 hours ago, Aloko Mac said: Is this bug corrected in 4.02 ? No. 0 Quote Link to comment Share on other sites More sharing options...
Aloko Mac Posted February 25, 2020 Share Posted February 25, 2020 5 hours ago, Howler said: No. Thanks for your answer, Ill pick some non Bocage scenario then for now. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted February 25, 2020 Share Posted February 25, 2020 Curious: do the Market-Garden campaigns have the same problem, or is it irrelevant as we're out of bocage terrain? In other words, is the problem just bocage or also hedges? 0 Quote Link to comment Share on other sites More sharing options...
Howler Posted February 26, 2020 Share Posted February 26, 2020 (edited) 20 hours ago, Holman said: Curious: do the Market-Garden campaigns have the same problem, or is it irrelevant as we're out of bocage terrain? In other words, is the problem just bocage or also hedges? It's across all titles while evading in close terrain. It's not apparent in BS/SF2 because things die fast. It's more apparent in BN. We tend to excuse troops rushing towards known enemy position in built-up areas. It's more flagrant in bocage and occurs too often to chalk it up to a "war story" . FI has such diverse content that you could overlook it there (aka good war story). I don't have FB or RT so YMWV. Edited February 26, 2020 by Howler 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 26, 2020 Share Posted February 26, 2020 It's a shame. I been trying to finish CMBN campaigns I halted when other games were released, and yes in v4 it is very hard to get units to do what one wants (compared to the other titles and previous versions). Units will regularly leave good cover to run out into the streets and get massacred. 1 Quote Link to comment Share on other sites More sharing options...
Aloko Mac Posted February 27, 2020 Share Posted February 27, 2020 14 hours ago, Howler said: It's across all titles while evading in close terrain. It's not apparent in BS/SF2 because things die fast. It's more apparent in BN. We tend to excuse troops rushing towards known enemy position in built-up areas. It's more flagrant in bocage and occurs too often to chalk it up to a "war story" . FI has such diverse content that you could overlook it there (aka good war story). I don't have FB or RT so YMWV. oh I see, thanks for the precision here. I might do some testing before commiting to a campaign then. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted February 28, 2020 Share Posted February 28, 2020 On 2/26/2020 at 1:38 PM, Howler said: It's across all titles while evading in close terrain. It's not apparent in BS/SF2 because things die fast. It's more apparent in BN. We tend to excuse troops rushing towards known enemy position in built-up areas. It's more flagrant in bocage and occurs too often to chalk it up to a "war story" . FI has such diverse content that you could overlook it there (aka good war story). I don't have FB or RT so YMWV. What defines "close terrain"? Are there verified cases outside of bocage? 0 Quote Link to comment Share on other sites More sharing options...
Howler Posted February 28, 2020 Share Posted February 28, 2020 15 hours ago, Holman said: What defines "close terrain"? Are there verified cases outside of bocage? Close terrain is the opposite of open terrain. Anything that would force you to send troops into nooks and crannies for spotting purposes (ie shorter sight/fire lines). Specifically, for this discussion, anything that causes the path finding to work a little harder... tall walls, structures, streets, alleys, woods, bocage, etc... anything man made or natural that would cause a barrier. I have no idea what is verified. It's been near three years and counting that one needs to carefully choose which scenarios are playable in BN. I've had troops run head long into enemy positions in all such terrain in CMBN. All too often to make it playable for me. Thankfully, the modern titles are there to play instead. The patches for BS/SF2 are good. As I play WEGO, path finding will always be a 'sensitive' issue. I simply answered a post regarding the fitness of CMBN. Of all of the titles - it remains the most broken one for me. 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted February 28, 2020 Share Posted February 28, 2020 On 2/26/2020 at 7:38 PM, Howler said: It's across all titles while evading in close terrain. It's not apparent in BS/SF2 because things die fast. It's more apparent in BN. We tend to excuse troops rushing towards known enemy position in built-up areas. It's more flagrant in bocage and occurs too often to chalk it up to a "war story" . FI has such diverse content that you could overlook it there (aka good war story). I don't have FB or RT so YMWV. Earlier, I tried the "Foliage runners" test map in the different CM games. In CMBN v4.01 / v4.02 it gives the weird Tactical AI behaviour with high and low bocage. When I run a converted test map in CMFB or CMFI with low bocage (they do not offer high bocage) the bug does not occur. It must be something CMBN specific, since CMBN handles bocage differently from other titles. Also it affects all of CMBN, which means it can be seen in the Market garden maps when they have low bocage placed somewhere. CMBN V4.00 does not have this bocage bug, but was criticised for fleeing tactical AI behaviour in case of HE explosions. CMBN v3.12 has neither of the above issues. 1 Quote Link to comment Share on other sites More sharing options...
Bubba883XL Posted February 29, 2020 Share Posted February 29, 2020 I just purchased the upgrades and am having few smaller issues, i will hold and wait. is real shame that an update is already bugged and broken 1 Quote Link to comment Share on other sites More sharing options...
JRAK Posted March 19, 2020 Share Posted March 19, 2020 So are we just expected to accept the fact that with the latest engine update this game is broken? Because I've just installed and I'm finding the AIs behaviour and the difficulty of the battles to be crazy, much much harder than CMSF2 or CMBS. I can't seem to keep my troops from fleeing, and they seem to just drop like flies. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 19, 2020 Share Posted March 19, 2020 Yes, it does appear that one is better staying with the previous version for now. 0 Quote Link to comment Share on other sites More sharing options...
JRAK Posted March 28, 2020 Share Posted March 28, 2020 It would be nice to know if the developers were even working on fixing all the issues with the game engine update? As they are still currently selling it, and a lot of people such as myself were not made aware of this issue until after purchasing. I haven't seen anything from the developers so far to even indicate that they are aware of all the issues with the game engine. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 28, 2020 Share Posted March 28, 2020 There have been HUGE amounts of comments since v4 was released so you can rest assured that BF is aware of the issue. For now they are probably more focused on getting new releases out. It could also be that CM2 engine is starting to get creaky and the time approaches when a CM3 engine has to be developed. 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted March 28, 2020 Share Posted March 28, 2020 Pity. Almost pulled the trigger on the updates and I was going to buy Fortress Italy Rome to Victory and other future modules. Nope. Thanks for the update. 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted March 28, 2020 Share Posted March 28, 2020 I am not updated CMBN because whatever some say, it is unplayable in the hedgesHowever I have Rome to Victory and the latest version of Red thunder and it works very wellin your place for R2V I will not hesitate 0 Quote Link to comment Share on other sites More sharing options...
panzer-attack Posted March 29, 2020 Share Posted March 29, 2020 After not playing Combat Mission for a decade or so I was about to buy Beyond Overlord again. Judging from this thread, am I better hanging on for the moment? 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted March 31, 2020 Share Posted March 31, 2020 I think the issue isn't that big, although i don't play much bocage anyway. I think V4 is certainly an improvement now. before latest patch there was a bigger issue imo, with troops fleeing cover when under fire. they changed the behavior. and they posted that they are aware of this bocage bug and working on it. 0 Quote Link to comment Share on other sites More sharing options...
coachjohn Posted April 11, 2020 Share Posted April 11, 2020 I had the issue in a campaign. Killed the campaign because of carry over toe I lost too many soldiers in the first battle 0 Quote Link to comment Share on other sites More sharing options...
coachjohn Posted April 11, 2020 Share Posted April 11, 2020 Again it's a shame because I had my credit card out to but all the admins. - lost money by company and I would assume it's happened with others. 0 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted April 14, 2020 Share Posted April 14, 2020 (edited) I´m into CMBN since release but sailed along with V4 right from the bat to this very day across all titles and never payed that much attention to the difference in this regard. I forgot how things were back then. To most extent I´m happy with it even when playing hedgerow warfare and older campaigns. Is the retreat mechanic for low morale/quality troops very different between v3/v4? Playing some of the very huge campaigns with troops that waver quick the sometimes erratic retreat mechanic can make it quite work intensive at times for me. Edited April 14, 2020 by Aquila-SmartWargames 0 Quote Link to comment Share on other sites More sharing options...
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