Battlefront.com Posted December 6, 2018 Share Posted December 6, 2018 As some of you have noticed, the Marines Module's Semper Fi Campaign in fact requires both Marines and NATO modules. Obviously that's not right, as the Marines do not need NATO's help At the last minute there was a rebuild of the Red forces in Semper Fi to fix a specific problem. I suspect that introduced the issue. Finding the problem is a little cumbersome, but it won't take long to fix. Expect it to be available as a separate download very soon. We'll then work it into the installers so everybody else (and future reinstalls) will be all set. Thanks! Steve 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 6, 2018 Share Posted December 6, 2018 (edited) I'll lay odds there's a single other-module truck sitting on a map somewhere. We chased down several of those in revamped standalone scenarios before release. Its so easy to forget that LMVT truck, AA pickup or the Zil truck didn't come with the basegame. Edited December 6, 2018 by MikeyD 0 Quote Link to comment Share on other sites More sharing options...
Imperial Grunt Posted December 6, 2018 Share Posted December 6, 2018 That's probably the problem. Looking into it. 0 Quote Link to comment Share on other sites More sharing options...
borg Posted December 7, 2018 Share Posted December 7, 2018 Hi All, I don't think this little reply/post deserves its own post title - and since its a 'glitch' (I think) I thought id mention it here. In a single battle scenario. Cleaning House. the mission where to take three Obj, and the Hospital. I noticed when I select the Blast command... the pixeltruppen seem to do a 'Quick Run' as opposed to blast. Anyone slipped on this ? Can anyone verify ? 10x guys. And whilst on the topic. AWESOME WORK BFC ! I was sold the minute I heard flies zooming around my ears in the middle of heat 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 7, 2018 Share Posted December 7, 2018 39 minutes ago, borg said: Hi All, I don't think this little reply/post deserves its own post title - and since its a 'glitch' (I think) I thought id mention it here. In a single battle scenario. Cleaning House. the mission where to take three Obj, and the Hospital. I noticed when I select the Blast command... the pixeltruppen seem to do a 'Quick Run' as opposed to blast. Anyone slipped on this ? Can anyone verify ? 10x guys. And whilst on the topic. AWESOME WORK BFC ! I was sold the minute I heard flies zooming around my ears in the middle of heat I have actually seen this quite often and not in a specific scenario or title. I'll select blast, place the way point and it becomes a quick command. I then have to change it to blast. You can tell immediately as the color for the path goes yellow instead of red. 0 Quote Link to comment Share on other sites More sharing options...
borg Posted December 7, 2018 Share Posted December 7, 2018 6 minutes ago, sburke said: I have actually seen this quite often and not in a specific scenario or title. I'll select blast, place the way point and it becomes a quick command. I then have to change it to blast. You can tell immediately as the color for the path goes yellow instead of red. Precisely ! How do u change it then ? I cannot figure it out yet. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 7, 2018 Share Posted December 7, 2018 once you have noticed it is set to quick, click on the path again and select blast. It will change and stay. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 7, 2018 Share Posted December 7, 2018 I thought I experienced that before, but figured I somehow had hit the wrong command. Is it a reported bug, sburke? 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 7, 2018 Share Posted December 7, 2018 not sure, i'll look and if not will post it. 1 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 7, 2018 Share Posted December 7, 2018 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 7, 2018 Share Posted December 7, 2018 (edited) I've been merrily 'blasting' things very successfully, even convinced the AI to use the command on a couple occasions. But the last time I did it the waypoint converted to Quick. I think if the waypoint is too distant and the guys can figure out an alternate route to get there they'll take it. My successful 'blast' commands were placed one action square over on the same side of the wall as the troops. So they wouldn't be looking for building entrances. Edited December 7, 2018 by MikeyD 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 7, 2018 Share Posted December 7, 2018 (edited) tried to create a test set up with a few buildings and mout teams - no dice worked every time. Then went back to a scenario I know I have seen it on- Circle the wagons the Marine 5th Assault squad. Gave them a command to run up to a building and then blast a hole - sure enough yellow line on the blast I'll do some more and see if I can nail down any possible reason why I can recreate it there. If the waypoint is too distant yeah it does convert , but this is an adjacent position with regular terrain. Yeah it seems that I can recreate it on a test scenario with that specific unit - The assault squad from a Marine Platoon. Not sure about others yet. Edited December 7, 2018 by sburke 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 7, 2018 Share Posted December 7, 2018 that specific item submitted with test scenario 0 Quote Link to comment Share on other sites More sharing options...
borg Posted December 7, 2018 Share Posted December 7, 2018 Thanks @sburke A very quick bonus question pls. I haven’t played all scenarios yet though I intend to have a nice weekend ahead. Are their any ‘civilians ‘ in game ? Or spies. That are unarmed - but can become armed . 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 7, 2018 Share Posted December 7, 2018 40 minutes ago, borg said: Thanks @sburke A very quick bonus question pls. I haven’t played all scenarios yet though I intend to have a nice weekend ahead. Are their any ‘civilians ‘ in game ? Or spies. That are unarmed - but can become armed . no civilians. there are spies, basically an unarmed combatant that given high civilian density and staying put can be hard to spot. I don't think I have yet had one acquire a weapon, but I suspect if they buddy aid someone they could do so. Better off not being armed though. The IED guys can also be difficult to spot and will generally hold fire fairly well. 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 7, 2018 Share Posted December 7, 2018 Yep, spies can buddy aid weapons (I've only seen them take assault rifles not sure if they can take an RPG or MMG). If the spy does take a weapon and you don't want the spy to give himself away, by using it, he will need a small 360o Target Arc. With civilian density set to very heavy spies can Move very close to a checkpoint before being noticed . However only the human player controlled spy has the Move command. All AI assigned movement commands are at the double time which is considered suspicious and negates the civilian density setting some (not clear on how much yet). The AI will also crawl when very tired however this is also considered suspicious activity. A human controlled spy can be given the Move command and calmly walk very close to a checkpoint or group of OpFor troops. And if the spy has an assault rifle.......... 4 Quote Link to comment Share on other sites More sharing options...
borg Posted December 7, 2018 Share Posted December 7, 2018 Amazing game. Amazing mechanics. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 7, 2018 Share Posted December 7, 2018 (edited) Interesting. The manual does talk about the effects of movement and exposed weapons but I’ve never really appreciated how that actually plays out beyond a general sense. Edited December 7, 2018 by sburke 0 Quote Link to comment Share on other sites More sharing options...
Ch53dVet Posted December 7, 2018 Share Posted December 7, 2018 In past games, that I've played, all the spies I've encountered (A.I) are single, dressed in civilian garb with a walkie-talkie. They, usually, disappear (vanish) as soon as your troops become adjacent or next to their map hex. I've never heard or saw any combat action from or against them. You'll know they're around when you suddenly start taking harassment fire from enemy arty, when sneaking through an orchard or passing by a destroyed house, in the middle of nowhere, before you get to your preplanned observation point. The only other purpose, that I've observed, for single spies to be in the game is to be positioned in a residence overlooking a chokepoint where a massive IED has been placed and the only way to trigger it is manually by the spy when you get close enough to the IED. When I start seeing taxicabs left hurriedly about, I think of two things (1) there are unconventional forces lying in wait, or, (2) there is somebody manning a wired IED in my area. 0 Quote Link to comment Share on other sites More sharing options...
solinvictus202 Posted December 7, 2018 Share Posted December 7, 2018 (edited) I am not done reading through all the posts yet, but I have just had a helicopter knocked out in the scenario where you choose between route Tiger and Eagle I believe the scenario is called "break out" there is at least one AA vehicle in the area of OBJ Route Eagle... since all AA vehicles are part of another module (I seem to remember reading that somewhere) this might fix the issue? SRY if I am too late with this info - but as soon as I found I remembered this post and figured I'd report it right away Edited December 7, 2018 by solinvictus202 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 7, 2018 Share Posted December 7, 2018 (edited) 2 hours ago, Ch53dVet said: In past games, that I've played, all the spies I've encountered (A.I) are single, dressed in civilian garb with a walkie-talkie. They, usually, disappear (vanish) as soon as your troops become adjacent or next to their map hex. I've never heard or saw any combat action from or against them. Very cool what the game can do. A spy does buddy aid. During buddy aid he obtained an assault rifle, binoculars and hand grenades. Later he takes out an XO team with the assault rifle and hand grenades. And here he is with the binoculars looking for his next victims.......... COOL, COOL game. Edited December 7, 2018 by MOS:96B2P 4 Quote Link to comment Share on other sites More sharing options...
borg Posted December 7, 2018 Share Posted December 7, 2018 13 minutes ago, MOS:96B2P said: Very cool what the game can do. A spy does buddy aid. During buddy aid he obtained an assault rifle, binoculars and hand grenades. Later he takes out an XO team with the assault rifle and hand grenades. And here he is with the binoculars looking for his next victims.......... COOL, COOL game. THIS SIR, is nothing short of amazing. Really. Happy weekend folks ! When can we get Zero Dark Thirty in SF2 ? @Combatintman 2 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 7, 2018 Share Posted December 7, 2018 29 minutes ago, borg said: THIS SIR, is nothing short of amazing. Really. Happy weekend folks ! When can we get Zero Dark Thirty in SF2 ? @Combatintman All CMSF1 scenarios should work in CMSF2 - so you've got it already. 1 Quote Link to comment Share on other sites More sharing options...
borg Posted December 8, 2018 Share Posted December 8, 2018 Ok ! & it should appear specced up graphic wise too ? I be damned. Got to try it out ASAP. So even campaigns such as hearts of darkness etc. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted December 8, 2018 Author Share Posted December 8, 2018 Heh... never thought of a Spy grabbing stuff via Buddy Aid. Learn something new every day Yes, all the models and textures were reworked. The Soldiers, in particular, were a major overhaul. Steve 0 Quote Link to comment Share on other sites More sharing options...
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