ncc1701e Posted June 25, 2018 Share Posted June 25, 2018 21 hours ago, The_MonkeyKing said: They only have one weapon system. Yes you are right. What the same in CMSF and just noticing this now ... My bad 2 hours ago, Baneman said: But then he scores a devastating hit with an RPG round... Ouch ... Great AAR. All your pictures are without any mods, correct? 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 25, 2018 Author Share Posted June 25, 2018 Just now, ncc1701e said: Ouch ... Great AAR. All your pictures are without any mods, correct? That is correct. I normally play with a ton of mods, but this is, after all, intended to showcase the game-you-will-receive. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 25, 2018 Author Share Posted June 25, 2018 Just now, c3k said: Those picture windows suck. They're worse than anything other than balconies, or so it seems to me. Normal windows offer far more protection. If I see a building with them oriented towards the enemy, I try not to enter that building. Thought I'd mention that tidbit, now that you've learned the lesson writ in the blood of your men. And, yes, they thanked you for letting them teach you that. That explains a lot. Mainly why he seems to be in bunkers and I'm in a clapboard shack ! 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted June 25, 2018 Share Posted June 25, 2018 3 hours ago, Baneman said: Right Flank : The uncon fight is furious, but sadly, Bil has fire superiority against my guys in the 2 houses. At first we hold our own, causing 2 casualties to 1 of our own. But then he scores a devastating hit with an RPG round... And that takes the wind out of their sails... I order the remaining men to Withdraw (crawling) And try to move the rest of the force to get LoS to just the ditch and the one building to reduce Bil's force's fire superiority I've already stated my observation in Bil's AAR thread so I won't belabor the point, but your perspective of the firefight further confirms what I think I'm seeing. The infamous infantry bug introduced in v4 appears to be fixed as Steve said. It is great to see the fixed behavior working in this beta build of CMSF2. Having a readily viewable example of the fix in action is a very good thing. Not that I ever doubted Steve of course It is very interesting to see both perspectives of the battle playing out at the same time. Very much looking forward to how both of you react to each other as the battle develops and you get more toys to play with! 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted June 26, 2018 Share Posted June 26, 2018 5 hours ago, Baneman said: That is correct. I normally play with a ton of mods, but this is, after all, intended to showcase the game-you-will-receive. Yeah, that would throw me off a lot. I have to have my mods or it just doesn't "feel" right especially as many of mine are practical enhancement to the game. Good luck Baneman. I was wondering who was going to step up when I saw Bil's challenge post in Beta tester world. Glad you did as it has always been a good fight to watch between you two. Excellent presentation! Thanks for the time it takes to prepare it all. Glad we finally got one of these official DAR's going to follow along with. It's been awhile. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 26, 2018 Share Posted June 26, 2018 8 hours ago, Baneman said: But then he scores a devastating hit with an RPG round... And that takes the wind out of their sails... Personally RPGs are my worst nightmare. Even the uncons are well loaded with them and they are deadly. You look like you are getting fire superiority, your men are pouring it on and then one lone guy smacks one into your building and the best you can hope for is light casualties and being suppressed for a while. The US units don't really have anything as effective. The Marine SMAW is close but not as prolific or quite the punch. 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 26, 2018 Share Posted June 26, 2018 What RPGs do the Uncons have.....RPG-29s were very prevalent in the old game, too prevalent IMHO. 1 Quote Link to comment Share on other sites More sharing options...
Fat Dave Posted June 26, 2018 Share Posted June 26, 2018 3 hours ago, sburke said: Personally RPGs are my worst nightmare. Even the uncons are well loaded with them and they are deadly. You look like you are getting fire superiority, your men are pouring it on and then one lone guy smacks one into your building and the best you can hope for is light casualties and being suppressed for a while. The US units don't really have anything as effective. The Marine SMAW is close but not as prolific or quite the punch. Couldn't agree more. RPGs are the force multiplier. I'm currently reading 'Ripcord - Screaming Eagles under siege, Vietnam 1970' and in most (if not all) US infantry encounters with regular NVA units, RPGs appear responsible for most of the casualties. Volley fire was also regularly used. Try to imagine the effect of 10 or more RPGs all fired off 'en-masse' at a static hilltop US position. Talk about pocket artillery - how about a portable GRAD jungle strike? 0 Quote Link to comment Share on other sites More sharing options...
banned Posted June 26, 2018 Share Posted June 26, 2018 (edited) 3 hours ago, Fat Dave said: Couldn't agree more. RPGs are the force multiplier. I'm currently reading 'Ripcord - Screaming Eagles under siege, Vietnam 1970' and in most (if not all) US infantry encounters with regular NVA units, RPGs appear responsible for most of the casualties. Volley fire was also regularly used. Try to imagine the effect of 10 or more RPGs all fired off 'en-masse' at a static hilltop US position. Talk about pocket artillery - how about a portable GRAD jungle strike? Can you point out a page or a quote in the book that says that most infantry casualties were caused by RPG´s? While SF´s RPG-7, especially its anti-personnel fragmentation rounds used by Syrian and insurgent troops is a deadly factor. Many Coalition players even multiply this by not being aware that "dedicated" AT weapons like the AT4 or SMAW are only used against infantry when using a "TARGET" command while Syrian or Insurgent troops launch their additional fragmentation RPG rounds automatically. That is at least my observation in the newest version of SF, if I remember correctly this was not the case in older versions which was really annoying often and I think Battlefront´s current solution here is perfect, especially if you want to safe your AT ammunitions for real tank threats. However a AT4 or SMAW can also cause a lot of trouble, especially against enemy infantry in enclosed space like shown in the screenshot, so keep the option in mind to use them with the target command. Edited June 26, 2018 by MANoWAR.U51 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 26, 2018 Author Share Posted June 26, 2018 (edited) Turn 5: Praise be to shoddy Russian hardware ! It misses We pour it on to the hillside, but apparently it's bigger than a barn door and we don't hit anything. The AT team calmly jog away. Then, about 10 seconds from the end of the turn, the above Fennek spots an enemy vehicle to the right of Worry Ridge and switches target, lobbing a burst of grenades at it. The first burst goes long, the second (shown in flight) actually bracket the target, but short of a direct hit, they have no effect. At the end of the turn, it fires back... But it's firing at my Scimitar ( which, in an epic fail for a Recon vehicle, fails to spot the enemy firing at it ) The first rounds hit home and the main gun is immediately disabled Edited June 26, 2018 by Baneman 3 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted June 26, 2018 Share Posted June 26, 2018 Man, these cliffhangers..... 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 26, 2018 Author Share Posted June 26, 2018 (edited) A view of "What the Uncons saw" - this is how I have all the spots on Bil's vehicles behind the hill - this is what Uncons A can see. I have in fact left this RPG teams to watch that direction constantly. Another shot ( looking the other way ) to show the scale - the range from the Infantry Recce team to the Uncon A area is 1500m+ and the Fennek HQ is chucking grenades at about 1900m. Those unhappy with the size of maps need have no fears Bil's uncons near the mosque appear to be changing direction and moving towards the Uncon A fight. I move up one of the bakkies to try to get between them The Sacrificial Lambs head further - the road is raised, so they are trying to stay low by running inside the olive grove Edited June 26, 2018 by Baneman 3 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 26, 2018 Author Share Posted June 26, 2018 Uncons C move up, but slowly. Now that it seems their opposition is heading to try and sandwich Uncons A, I will be speeding up movement here. 2 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 26, 2018 Author Share Posted June 26, 2018 But the best part is the end of the turn when the Advance Guard arrives - a platoon of Panzergrenadiers in Marders and some armour. 3 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted June 26, 2018 Share Posted June 26, 2018 Those uncons have really good field of view! It will be interesting to see if the opportunity presents for you can put to good use those Leopards with that spotting info! 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 26, 2018 Author Share Posted June 26, 2018 (edited) Turn 6: The followup burst from Bil's "Wheeled Thingy" (E1) goes high, so there's hope as the Scimitar pops smoke and begins to reverse away. The problem is that something new pops up in view (E2). The Fennek continues to lob grenades at the Wheeled Thingy Unfortunately E2 resolves into a TOW-toting badguy ... who almost immediately fires... Oh dear ... incoming ! ( that black smoke is from a BMP behind the hill which popped the smoke when I was firing on the infantry AT team ) It doesn't end well. The Scimitar, which I'd given up for dead, actually makes it away The dig site and the destroyed Fennek ( no survivors ) are obscured by the smoke the Scimitar deployed. Edited June 26, 2018 by Baneman 4 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 26, 2018 Author Share Posted June 26, 2018 (edited) The increasingly mis-named Sacrificial Lambs roar off towards their next objective. This camera level 1 shot shows how the ground is only slightly lower than the surrounds, but it makes a big difference. They reach and duck into the irrigation ditch to hide. Their next objective is visible on the right. Their orders for the next round(s) - dismount and head for the touch objective Ruby. Edited June 26, 2018 by Baneman 5 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 26, 2018 Author Share Posted June 26, 2018 (edited) By the end of the turn, we can see several Wheeled Thingy's on the hill. He has a nasty little gully that he can use to interdict anything in the Dig Site area but which has a lump of earth protecting these vehicles from view from other directions. The Uncons by the mosque are definitely moving fast towards my "A" group Bakkie opens fire, but misses everyone. Edited June 26, 2018 by Baneman 3 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 26, 2018 Share Posted June 26, 2018 Excellent you got him to use up a valuable TOW missile! 3 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 26, 2018 Author Share Posted June 26, 2018 (edited) I dismounted most of the German infantry from their Marders in case they could be seen early. Man, those Panzerfaust 3's are large ! But it is an impressive sight as the reinforcements move up Further orders - since Bil is covering the Dig Site, he doesn't have anything looking down in the other direction due to his protective mound. So I think moving another Scimitar forward would be good At least one Marder joins the Watcher in the Woods - that's a good position even if the range is a bit too great for useful area fire against Bil's uncons. Final overview of the bulk of my position - Both Leopards have moved onto the highest tiny mound available. Edited June 26, 2018 by Baneman 8 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 26, 2018 Author Share Posted June 26, 2018 I see a lot of voting but not much commentary ? No questions ? ( the black squares are "?" icons that weren't in the game yet ). 1 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 26, 2018 Share Posted June 26, 2018 4 minutes ago, Baneman said: I see a lot of voting but not much commentary ? No questions ? ( the black squares are "?" icons that weren't in the game yet ). I’m on the edge of my seat - this is really engaging. I’m loving it! 0 Quote Link to comment Share on other sites More sharing options...
Fat Dave Posted June 26, 2018 Share Posted June 26, 2018 14 hours ago, MANoWAR.U51 said: Can you point out a page or a quote in the book that says that most infantry casualties were caused by RPG´s? No quote or page - just far too many references to casualties caused by RPGs. 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted June 26, 2018 Share Posted June 26, 2018 (edited) 19 minutes ago, Baneman said: I see a lot of voting but not much commentary ? No questions ? ( the black squares are "?" icons that weren't in the game yet ). Yes one question: Does the vehicles receive laser warning when targeted like in Black Sea ? Thanks Edited June 26, 2018 by ncc1701e 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 26, 2018 Author Share Posted June 26, 2018 1 minute ago, ncc1701e said: Yes one question: Does the vehicles receive laser warning when targeted like in Black Sea ? Thanks I've not seen that on any of my vehicles. Bil will have to confirm if US stuff has it or not. 0 Quote Link to comment Share on other sites More sharing options...
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