Baneman Posted June 20, 2018 Share Posted June 20, 2018 (edited) Well folks, here we are again. Your favourite ( I hope ) underdog is once again risking everything ( because I have a named unit on map ) against Bil, the evil genius. This battle is essentially a classic Meeting engagement between our recon elements and will escalate as our main forces enter later. Bil and I are both using forces from 2 nations and the makeup is essentially the same: Each nation has a platoon of mechanised recon and an infantry company with a couple of attached tanks. The battle area will also have some local guys, some of whom are on our side and some who have been seduced to the dark side. In my case, I am fielding elements from the UK and Germany. The battle is set up ( thanks to George MC ) as follows : Turn 0: Scouts - on-map in the set-up zone at the start: British recce platoon (Scimitars); German Aufklaring platoon (Fenneks). Turn 5 Advance Guard: 2 x Leopards; German PzGr Company HQ and Obs section and the 1st Platoon (Marders); Artillery ( some 105's ) and on-map mortars; Myself as the German body HQ - performing a classic c3k manoeuver by waiting until it's safe. Turn 10 Main Body: 2 x Challengers; Brit Arm.Inf company (all elements) - Primarily infantry mounted in Warriors. Turn 15 Rear Guard: Remainder of the German PzGr company - 2nd and 3rd Platoons (Marders). Bear in mind that I've never played CMSF1 and barely touched on CMBS due to my preference for WWII. So I am ignorant of many of the weapons systems and their capabilities. Just pointing out how underdoggy I am ( gotta get the excuses in early - yeah, I learned that from c3k too ! ). Edited June 20, 2018 by Baneman 10 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 20, 2018 Author Share Posted June 20, 2018 (edited) And here's the first look at where this is all going down - this is a pretty magnificent map ( I tried to make a small map once and it was a fairly miserable effort, hence my admiration for well made maps knows no bounds ). Looking North ( my deployment zone is top left ) Looking South Another view South ( just a bit to the right of the above shot ) showing what I like to think of as an abandoned archaeological dig site. Rolling hills - check. LOS nightmare - check Edited June 20, 2018 by Baneman 5 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 20, 2018 Author Share Posted June 20, 2018 (edited) We're up against joint US-Syrian forces - how that happened is hard to imagine, but I'm going to go with the US having been bribed with oil money to pull out of NATO and now they're trying to keep our filthy grubby NATO hands off that same oil. Feel free to speculate ! I'm going to assume here that Bil will have far better screenshots of the map and its objective areas since he also has mad skills in the photoshop department, so if you're unhappy with what I'm showing or cannot make something out - go read his thread ! Right, so here we have an overview of most of the map, showing our brave UK recon force - 8 Scimitars, a Mortar Fire Controller Team in a Spartan and an infantry recon section in a FV432. In the distance you can see 3 groups of uncons henceforward referred to as (A), (B) and (C). A & C are infantry and B is a group of 3 armed "bakkies" - that's "pickups" to non-South-Africans. Eastern aspect of the map showing high ground which is a concern and worry for me. I have named these features accordingly. Dig site is the "abandoned archaeological site" I mentioned earlier. ( Bil's deployment zone is more or less between Worry Ridge and Obj Garnet ) This shows uncons A & C, but is primarily to give a feel for the map with its many Heights and dips. LoS will be crazy, but at least there will be places we can hide. Some close up shots. This shows Uncons A & B again and more detail of the map. As you can see, the rear vehicle has an SPG9 mounted. Front vehicle has a 12.7mm DShK and the middle a 7.62 MMG. Edited June 20, 2018 by Baneman 7 Quote Link to comment Share on other sites More sharing options...
The_MonkeyKing Posted June 20, 2018 Share Posted June 20, 2018 Nice to see this one from both perspectives! And how big are those British recce platoon? I count at least 7 tracks. I wonder what's the thinking behind that. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 20, 2018 Author Share Posted June 20, 2018 (edited) Ze Chermans : The Germans appear to favour smaller units and have only 4 vehicles in their recon platoon. 2 of their Fenneks are armed with an MG, 2 have some sort of HE chucker (vehicle shown). And some tank porn - ok, technically there are no tanks on the field yet, but we do what we can Lastly, a slightly zoomed shot ( so a bit foreshortened ) looking directly east of my deployment zone. As you can see, what I have called Apprehension Height and Worry Ridge are dominating features. I can't see Bil not sending units up there, so several of my units will definitely maintain an overwatch on them. My Mortar Control team are posted on the roof of the one building I fortuitously have in my deployment zone and they have good LoS as shown I will definitely be dropping some rounds on the Height to dissuade any spotters/Javelin wielders. When the mortars are available anyway. Edited June 20, 2018 by Baneman 5 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 20, 2018 Author Share Posted June 20, 2018 (edited) Setup and Initial moves I'm operating under the assumption that no one is going to see the other for at least the first 30 seconds. So I'm pushing forward fast to reach decent positions from which to observe or cover. 2 Scimitars head for Obj Gold - as you can see, the ground slopes down in that area, so we should be out of sight relatively quickly. The infantry recce team will also be moving towards it from the orchard. One Scimitar "The Watcher in the Woods" is moving up into a small copse which offers an excellent overwatch position. Pushing the furthest is one of the German Fenneks - it looks like the touch objectives Diamond 1 & 2 and Ruby will be tough to reach as the intervening ground may be extremely exposed. So these guys "The Sacrificial Lambs" will be attempting to get there early. If they don't make it, it's unlikely that anyone will until the enemy force is largely neutralised ( which may not happen ). So I'm hoping to grab a quick win with a largely expendable unit ( c3k would be proud ). On the left flank, the rest of the German recon platoon is moving up as far as the Dig Site. My plan is somewhat nebulous here, but I don't want to leave this edge of the map un-observed. Uncons A, B ( not shown ) & C As you can see, I'm being cautious with these guys - spreading out and moving forward in bounds. Possibly unrealistic, but most of them are conscripts, albeit highly motivated, so I can imagine them peeking around corners, then again, then again and then moving. Edited June 20, 2018 by Baneman 8 Quote Link to comment Share on other sites More sharing options...
Fat Dave Posted June 21, 2018 Share Posted June 21, 2018 Nice screens and descriptions Baneman. Wordt en leuke slagpartij! 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted June 21, 2018 Share Posted June 21, 2018 6 hours ago, Baneman said: Bear in mind that I've never played CMSF1 and barely touched on CMBS due to my preference for WWII. So I am ignorant of many of the weapons systems and their capabilities. Oh honey no, what is you doin? In all seriousness this looks exciting. Looking forward to more updates! 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 21, 2018 Share Posted June 21, 2018 (edited) 9 hours ago, Baneman said: Bear in mind that I've never played CMSF1 and barely touched on CMBS due to my preference for WWII. So I am ignorant of many of the weapons systems and their capabilities. Just pointing out how underdoggy I am ( gotta get the excuses in early - yeah, I learned that from c3k too ! ). Been reading Quotations from Chairman Ken as well eh? One thing to beware of is ammo usage. I am messing with @George MC's Circle the wagons and have watched 2 teams burn through about 1000 rounds of ammo in 15 minutes. Granted it is a heavy urban fight, but modern automatic weapons will have you looking for resupply pretty darn fast. correction- that was 2000 rounds.... 8 guys.... maybe 13-14 minutes of actual fighting. Edited June 21, 2018 by sburke 2 Quote Link to comment Share on other sites More sharing options...
Artkin Posted June 21, 2018 Share Posted June 21, 2018 I agree with this. Take note of all the toys in your vehicles if it isn't too late. Disposable rocket launchers go fast. 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted June 21, 2018 Share Posted June 21, 2018 (edited) 5 hours ago, Fat Dave said: Nice screens and descriptions Baneman. Wordt en leuke slagpartij! Are you from dutch origin, Fat Dave? Despite your Scottisch outfit. You are almost correct, it should be : Wordt een leuke slachtpartij. Slacht = butcher Edited June 21, 2018 by Aragorn2002 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted June 21, 2018 Share Posted June 21, 2018 Interesting stuff, Baneman! 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted June 21, 2018 Share Posted June 21, 2018 8 hours ago, Artkin said: I agree with this. Take note of all the toys in your vehicles if it isn't too late. Disposable rocket launchers go fast. And keep in mind that resupply is not possible after the vehicles are brewing up 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted June 21, 2018 Share Posted June 21, 2018 Good pictures and good descriptions... Best of luck with your 'new' toys ...and thanks for doing this AAR 0 Quote Link to comment Share on other sites More sharing options...
Fat Dave Posted June 21, 2018 Share Posted June 21, 2018 13 hours ago, Aragorn2002 said: Are you from dutch origin, Fat Dave? Despite your Scottisch outfit. Ha! Yes I am Aragorn, and of course, you are correct, my spelling was harstikke foute. I spelt it like it sounded (it's been a few years now) - but slacht will definitely be the operative word for this battle Looking forward to the contact front! moment. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 21, 2018 Author Share Posted June 21, 2018 Just a quick apology for the slowness of this thread after getting everyone excited - I had a sudden burst of hectic this week. Normal service should resume later tomorrow or on the weekend. In the meantime I'm sure Bil is entertaining you with pictures of (my) burning vehicles... 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted June 21, 2018 Share Posted June 21, 2018 8 hours ago, IanL said: And keep in mind that resupply is not possible after the vehicles are brewing up 1 minute ago, Baneman said: Normal service should resume later tomorrow or on the weekend. In the meantime I'm sure Bil is entertaining you with pictures of (my) burning vehicles... 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted June 22, 2018 Share Posted June 22, 2018 Outstanding start!!! Now, go attack something. 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted June 22, 2018 Share Posted June 22, 2018 Great screenshots. Is there ANY other game that looks that good? Hell no! 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 23, 2018 Author Share Posted June 23, 2018 (edited) Turn 1 : ( bear in mind that I wrote up the info as I was doing each turn, so even though the battle has moved on in time, these are the thoughts I had at the time ). Well, first blood to us. It seems that Bil had a similar set of 3 Uncon vehicles. They were over-cautious and did not move. My Watcher in the Woods turned out to have even better views than I hoped - it spotted the lead vehicle and took it out with some 30mm fire ( initially it fired short, but corrected before the end of the turn ). Overwatch of the two hills. The Scimitar in the Orchard/Olive grove also has LoS to the Apprehension Height. This shows the other movement in this area - the Scimitar unlabelled is waiting for the infantry recce squad to confirm a lack of enemy in Obj Gold - I would have pushed on, but there's always a risk of an RPG7 in the flank which would ruin anyone's day. Edited June 23, 2018 by Baneman 5 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 23, 2018 Author Share Posted June 23, 2018 (edited) Left Flank : This shows the situation on my left flank. 2 Units have almost reached the dig site with backup and overwatch following up. German Fennek on the left - now titled "Puddlers" - is going to press on much further because ... I discover by looking further back that it seems Bil has a bridge he must cross with the bulk of his forces ( I make an assumption that he did not have a deployement zone on this side of the river ). This is likely to slow him down since I'm sure he's not going to swan around with single units. Thus I reckon I have another turn of largely unobserved movement available. - Also, when I woke up to turning labels on, it seems that Apprehension Height (aka Hill 41.1 ) and Worry Ridge ( aka Hill 42 ) do have designations. They may be a little hard to read, so I've added them to my labels. Accordingly, the Puddlers will attempt a crossing of the river as shown. A closer view - the sides of the river are fairly steep and if the Fennek doesn't bog, it will remain in the ravine as a surprise to any infantry that may try to run forward that far. Edited June 23, 2018 by Baneman 4 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 23, 2018 Author Share Posted June 23, 2018 (edited) Right Flank: Uncons A - the MMG on the roof - spot a single enemy in the Obj Steel area ( some way ahead of my Uncons C ) The vehicles of Uncons B will push forward as shown, with the lead vehicle moving to gain LoS on some of the Obj Steel buildings. Last pic shows Uncons C moving forward more, but still cautiously. Also - some of these uncons are not Fit, so small movements is best. Edited June 23, 2018 by Baneman 4 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted June 23, 2018 Share Posted June 23, 2018 8 minutes ago, Baneman said: Turn 1 : ( bear in mind that I wrote up the info as I was doing each turn, so even though the battle has moved on in time, these are the thoughts I had at the time ). Allowing us to know your thoughts at the time makes for a much more interesting read IMO. It's similar to a unit history of a battle. I'm glad your doing it this way. The inset photo of the technical is a very cool idea. +1 1 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 23, 2018 Share Posted June 23, 2018 2 hours ago, Baneman said: Right Flank: Last pic shows Uncons C moving forward more, but still cautiously. Also - some of these uncons are not Fit, so small movements is best. Lazyknacker uncons! too much time on the Xbox! 2 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted June 23, 2018 Share Posted June 23, 2018 I agree with MOS:96B2P - better "in the moment" than 20/20 hindsight. Nice stuff, Baneman! 1 Quote Link to comment Share on other sites More sharing options...
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