Trooper117 Posted June 23, 2018 Share Posted June 23, 2018 I don't own any of the CMSF modules, but I really like the look of this... does anyone know how much of all of that with the new version is going to cost? 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted June 23, 2018 Share Posted June 23, 2018 (edited) ...and I admit to an actual LOL with the names! "Apprehension Height" and "Worry Ridge"? Well done, sir. Well done. And, as others have said, your screenshots are doing a great job of showing what's what. Nice. Edited June 23, 2018 by c3k 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 23, 2018 Share Posted June 23, 2018 Yes, looking good. I have a small peeve for everyone else - where are the likes and up votes? Some posts something humourous on a whine thread and nets 6 up votes. These guys are writing up an amazing beta AAR and they have one or two on some of thier posts. Let's go people! 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 23, 2018 Share Posted June 23, 2018 (edited) 20 minutes ago, IanL said: Yes, looking good. I have a small peeve for everyone else - where are the likes and up votes? Some posts something humourous on a whine thread and nets 6 up votes. These guys are writing up an amazing beta AAR and they have one or two on some of thier posts. Let's go people! It appears you’ve only so many upvotes per day. I was doing a catch up on all the AAR posts and now getting a message saying I’ve used up all my reactions today. Never knew there was a limit. Edited June 23, 2018 by George MC 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 23, 2018 Share Posted June 23, 2018 Yeah me neither. I am not sure if that is new or not. I fired off an email to Steve a few days ago to ask 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 23, 2018 Share Posted June 23, 2018 1 minute ago, IanL said: Yeah me neither. I am not sure if that is new or not. I fired off an email to Steve a few days ago to ask Cool. TBH can’t recall if this is new or not. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted June 24, 2018 Share Posted June 24, 2018 There's a two vote per day limit, if I remember correctly. 1 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 24, 2018 Author Share Posted June 24, 2018 (edited) Turn 2 : Hahahaha, of course it turns out that assumptions made about Bil's options turn out to be wrong. This turn some of my Uncons get spots on units moving up just behind Apprehension Height and Worry Ridge ... because they're amphibious. I definitely did not see that coming, so "Bottleneck Bridge" immediately goes down as the most inappropriately named terrain feature on the map ! What appear to be 2 BMP-2's and one TOW-toting vehicle put in an appearance. At least one of the BMP's disgorges some men and the other probably does so too. So infantry are about to start peering over the crest next turn. The good news is that none of these vehicles are poking their own noses over the crest, so I should be able to suppress their infantry with MG fire ( if I can spot them ). Naturally, if they have any kind of AT weaponry with a range greater than 300m, I'm going to be sad panda. Edited June 24, 2018 by Baneman 7 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 24, 2018 Author Share Posted June 24, 2018 (edited) On the far side of the map, two more bakkies are spotted behind the one my Watcher in the Woods KO'd. They begin to move, but the rearmost one moves into a new position that can still be seen ( shown with arrow ). My Scimitar is not very accurate ( I read up about the UK's Rarden cannon and it's supposed to be more accurate than most to make up for its low magazine and slow reload. Hmph, not here it seems. Mumble, mutter ) but eventually lands some rounds near the vehicle - at the end of the turn, the crew have jumped out. I'm not sure if it's still a viable vehicle at this point. Edited June 24, 2018 by Baneman 5 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 24, 2018 Author Share Posted June 24, 2018 (edited) At the end of the turn, the Puddlers have almost reached the stream/irrigation ditch/canal. Not a lot else happened in this part of the map, so here's a close up of the "Something New" - knowing little about the various equipment ( like amphibious capabilities), it took me a long time in the editor to conclude that this is a BMP-2. If it's not ... be kind Uncons A encounter the first enemy when they occupy a building. They see and target some desperate looking men charging across the open ground. Sadly, although they cause one casualty, their aim is atrocious and that's all they achieve ( you'd think that they'd do better at that range ). They are then taken under fire by a group that made it into a ditch and another lot in the opposite building. They take a casualty themselves and end the turn cowering. This area is going to be a tough fight and it's too far away for almost any support. All I can say to Uncons A is, "Be Pure ! Be Vigilant ! Behave !" ( if anyone gets that quote, I will be utterly gobsmacked - and probably only long-term UK residents have a chance ). Edited June 24, 2018 by Baneman 12 Quote Link to comment Share on other sites More sharing options...
banned Posted June 24, 2018 Share Posted June 24, 2018 Nice AAR progress, Torquemada 1 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 24, 2018 Author Share Posted June 24, 2018 (edited) 3 minutes ago, MANoWAR.U51 said: Nice AAR progress, Torquemada Well done ! Consider me gobsmacked It's nice to know I wasn't the only one "wasting" their youth. Edited June 24, 2018 by Baneman 1 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 24, 2018 Share Posted June 24, 2018 47 minutes ago, Baneman said: Uncons A encounter the first enemy when they occupy a building. They see and target some desperate looking men charging across the open ground. Sadly, although they cause one casualty, their aim is atrocious and that's all they achieve ( you'd think that they'd do better at that range ). They are then taken under fire by a group that made it into a ditch and another lot in the opposite building. They take a casualty themselves and end the turn cowering. This area is going to be a tough fight and it's too far away for almost any support. Spray and pray is not a winning recipe for achieving fire superiority. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 24, 2018 Share Posted June 24, 2018 5 hours ago, c3k said: There's a two vote per day limit, if I remember correctly. It must be higher than that. I just gave out three. Each is tracked on its own clock though. The other day I had a backlog of five posts I wanted to up vote and I was able two one at a time here and there over the course of the day. 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted June 24, 2018 Share Posted June 24, 2018 I supppose it’s no use yelling “oi, you lot! Stop lollygagging about!” 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted June 24, 2018 Share Posted June 24, 2018 On 6/20/2018 at 11:14 PM, Baneman said: Is there a particular reason why technicals (or this model perhaps) don't have access to "Target Light"? I do not see the button in this screenshot. 0 Quote Link to comment Share on other sites More sharing options...
The_MonkeyKing Posted June 24, 2018 Share Posted June 24, 2018 9 minutes ago, ncc1701e said: Is there a particular reason why technicals (or this model perhaps) don't have access to "Target Light"? I do not see the button in this screenshot. They only have one weapon system. 1 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 25, 2018 Author Share Posted June 25, 2018 (edited) Turn 3: Overview pic showing the situation in the non-Uncon area - I moved the Scimitar that was near Obj Gold further to the centre, elsewhere most of my movements have completed. He keeps the buildings between him and the bad stuff up on the 2 hills, but should be able to see and hopefully interdict any movement towards the Uncon area. Edited June 25, 2018 by Baneman 5 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 25, 2018 Author Share Posted June 25, 2018 (edited) Right Flank : The uncon fight is furious, but sadly, Bil has fire superiority against my guys in the 2 houses. At first we hold our own, causing 2 casualties to 1 of our own. But then he scores a devastating hit with an RPG round... And that takes the wind out of their sails... I order the remaining men to Withdraw (crawling) And try to move the rest of the force to get LoS to just the ditch and the one building to reduce Bil's force's fire superiority Edited June 25, 2018 by Baneman 7 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 25, 2018 Author Share Posted June 25, 2018 (edited) The Watcher in the Woods has LoS to some of the buildings occupied by the enemy, so I order him to shoot them up a tad, hopefully this will get Bil's guys to duck for a bit. I get one of my MG-bakkies close enough to see and take a few pot shots at some of Bil's guys near the centre mosque And I move the German Fennek HQ to a position where it can see and hopefully lob some grenades on the same units which have been seen crossing open ground. The range is close to maximum though. ( this picture doesn't show all my units because, unfortunately for me, we're playing on Iron which I personally dislike - mostly because I have to keep remembering to deselect units to see other units or take screenshots ) The Sacrificial Lambs and their backup Scimitar reached their destination - now I want them to grab the Touch objective - against Bil, I think it's wise to get as many "easy" points as possible ( I originally drove up to the zone, but I obviously needed to be more "in it" than the vehicle could get without crushing the wall, so this is a dismount order ) The Puddlers reach and cross the irrigation canal - they will now lurk in this defile against any infantry incursion down from the heights I also get the Orchard Scimitar to put some MG fire on the hills - note that the enemy icons shown are all spots from my Uncons who can largely see behind the hills Edited June 25, 2018 by Baneman 6 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted June 25, 2018 Share Posted June 25, 2018 Wow he really has a lot right on top of you in the village! 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 25, 2018 Author Share Posted June 25, 2018 (edited) Turn 4: Infantry movement is spotted on Apprehension Height and my Fennek fires a few bursts of grenades at them ( the shot is zoomed so appears a bit foreshortened - the range is about 600m ) We have good cause for this Apprehension... Unfortunately, even at 600m, the GMG on the Fennek does not appear to be very accurate. Even the closest rounds aren't enough to make him duck And at the end of the turn, he launches ... Edited June 25, 2018 by Baneman 5 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 25, 2018 Author Share Posted June 25, 2018 (edited) The infantry Recce team reaches Obj Gold ( Occupy ). They ignore it for now and head for a position giving eyes on the enemy Uncons' movements. The Sacrificial Lambs have done their job So they're back in the saddle And their backup Scimitar moves around to get some more fire on Bil's moving Centre Uncons. The Centre Scimitar is going to help out with that as well. Edited June 25, 2018 by Baneman 3 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 25, 2018 Author Share Posted June 25, 2018 (edited) The guys I ordered to crawl out of the "hot" houses take more casualties while crawling - in the end, only 1 makes it out of each house. Sad. Remaining orders primarily boil down to a lot of Target Light on the infantry AT position. Edited June 25, 2018 by Baneman 6 Quote Link to comment Share on other sites More sharing options...
c3k Posted June 25, 2018 Share Posted June 25, 2018 Those picture windows suck. They're worse than anything other than balconies, or so it seems to me. Normal windows offer far more protection. If I see a building with them oriented towards the enemy, I try not to enter that building. Thought I'd mention that tidbit, now that you've learned the lesson writ in the blood of your men. And, yes, they thanked you for letting them teach you that. I like the screenies and how it shows your thoughts and tactics. Keep 'em coming! 0 Quote Link to comment Share on other sites More sharing options...
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