37mm Posted December 31, 2019 Author Share Posted December 31, 2019 A case of bad timing... I recently removed the Winter mod from my dropbox as I had already improved it for a recent CMA video AAR. In essence... @Ivan Zaitzev has caught me between versions. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 31, 2019 Share Posted December 31, 2019 Should have a scenario for you to experiment with before long.....As seen earlier, but now with much better trees. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 1, 2020 Share Posted January 1, 2020 Chilly! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 2, 2020 Share Posted January 2, 2020 I see such a dark image that no details are visible. It's odd as have had that issue with other posters' pics as well. Yet, for all other images - like this BF website for example, my monitor looks very bright to me - maybe too bright. Like I could easily turn down the brightness and everything would be fine. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 2, 2020 Share Posted January 2, 2020 (edited) It is at night (immediately before dawn TBH, but it's up in the mountains). Based on current testing it needs to be rather longer than allowed for too.....Tribals are a complete b*****d to dig out of their villages, as they seem to share the 'Urban Concealment' ability of Combatants in CM:SF. I'm 45 minutes into my own 90 minute scenario and I haven't even reached the town walls yet.....Their snipers are doing sterling work! Edited January 2, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 2, 2020 Share Posted January 2, 2020 My Afghan winter mod arrived as promised ... 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 2, 2020 Share Posted January 2, 2020 Looks a bit parky mate.....Hope you packed your thermals! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 3, 2020 Share Posted January 3, 2020 (edited) Rather heavily reinforced and with an extra hour in hand, the Dushmen try again: Meanwhile, inside the town itself, one of their spies attempts to make contact with local sympathisers to the cause: @37mm The close water tiles seem to have vanished when using this version of the mod.....The river appears to be an empty channel, to a certain distance, at which point, it's full again. Odd. Edited January 3, 2020 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 3, 2020 Share Posted January 3, 2020 6 minutes ago, Sgt.Squarehead said: Meanwhile, inside the town itself, one of their spies attempts to make contact with local sympathizers to the cause +1. Nice. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 3, 2020 Share Posted January 3, 2020 (edited) It's getting there now.....This must be the tenth or later iteration of this scenario. The player now controls the opposite side, as the AI was just too thick to run the attack how it needs to be run. Do remember my frustration at the AI controlled Mine Teams? No matter how many you use in a AI Group they only blow one hole in a wall and you seem to have to use at least two or the Assault Command (apparently required to trigger the Blast) will fail. The more units you use however, the more likely one of them will discover alternative routing and not bother to Blast at all, often dragging others with them, etc. etc. ad infinitum. The current idea is that a very well armed (they have a couple of tanks & BMPs), but starving and frostbitten Mujahideen Battalion (Hizb-e-Islami specifically) have demanded sanctuary in a small town.....The town is still under control of the Najibullah Government and has refused their demand, so the Mujahideen have decided to take the town by force. As mentioned earlier, the Mujahideen are not in great physical shape, so it requires some planning to get them through the walls in sufficient numbers to take the town.....My efforts thus far have not 'survived contact with the enemy'. An independent tester would be useful, but I have no briefing or graphics for it right now (as usual). Edited January 3, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 4, 2020 Share Posted January 4, 2020 On 1/2/2020 at 2:17 PM, Combatintman said: My Afghan winter mod arrived as promised ... Have a safe tour of duty. And a big Thank You from my (Afghan) wife and me for keeping this unfortunate country a bit safer. 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 4, 2020 Share Posted January 4, 2020 On 12/29/2019 at 2:10 AM, Ivan Zaitzev said: Of course, I will be returning home tomorrow and will have a look at my old HDD, there might be something there too. Could you also send me the dropbox link please? 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted January 8, 2020 Author Share Posted January 8, 2020 On 1/3/2020 at 10:39 PM, Sgt.Squarehead said: Rather heavily reinforced and with an extra hour in hand, the Dushmen try again: Meanwhile, inside the town itself, one of their spies attempts to make contact with local sympathisers to the cause: @37mm The close water tiles seem to have vanished when using this version of the mod.....The river appears to be an empty channel, to a certain distance, at which point, it's full again. Odd. I'll look into this & release the latest iteration the next time I get a free weekend (this one... I believe). 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 11, 2020 Share Posted January 11, 2020 Yes, I experience the same with close water. Sorry for my late reaction, Sarge! 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 21, 2020 Share Posted January 21, 2020 Got the winter mod reinstalled this morning ... Kabul … where the car in front is always a Toyota. 2 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 21, 2020 Share Posted January 21, 2020 46 minutes ago, Combatintman said: Kabul … where the car in front is always a Toyota. +1 As long as it's not the exploding type of Toyota. I know from playing CMSF cars can be dangerous. Especially red taxis. Stay safe my friend. Any idea what the writing on the wall to the left means? If you can say, what is the wall protecting? 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 21, 2020 Share Posted January 21, 2020 18 minutes ago, MOS:96B2P said: +1 As long as it's not the exploding type of Toyota. I know from playing CMSF cars can be dangerous. Especially red taxis. Stay safe my friend. Any idea what the writing on the wall to the left means? If you can say, what is the wall protecting? I don't know what the writing says but it will be of a patriotic nature. A government ministry sits behind the T-walls. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 21, 2020 Share Posted January 21, 2020 (edited) 29 minutes ago, Combatintman said: I don't know what the writing says but it will be of a patriotic nature. A government ministry sits behind the T-walls. Yes, the writing has a patriotic nature. It's about the holiday in August to commemorate the liberation from the British. Edited January 21, 2020 by Aragorn2002 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 21, 2020 Share Posted January 21, 2020 E'gads! What's that you say? Send a gunboat at once! 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 22, 2020 Share Posted January 22, 2020 11 hours ago, Sgt.Squarehead said: E'gads! What's that you say? Send a gunboat at once! Good old times... 0 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted February 8, 2020 Share Posted February 8, 2020 Can somebody please provide me a link to this mod. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted July 23, 2021 Author Share Posted July 23, 2021 On 1/8/2020 at 7:15 AM, 37mm said: I'll look into this & release the latest iteration the next time I get a free weekend (this one... I believe). 19 months later... The winter mod* is now part of the CMA 'All in One'... https://www.mediafire.com/file/ja2tswtdnpad7mx/CMA_%27All_in_One%27.7z/file *As tags don't work for the earlier CM games, you just have to unzip the 'zz Winter for CMA' file only when it's required. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 23, 2021 Share Posted July 23, 2021 (edited) Lovely. Thank you! CMA is such a gem and one of the most interesting CM2 releases. But so few have played it. Such a shame that the uniform and skin models from other CM2 games won't work in CMA as they could do with upgrading. Edited July 23, 2021 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted July 23, 2021 Share Posted July 23, 2021 28 minutes ago, Erwin said: Lovely. Thank you! CMA is such a gem and one of the most interesting CM2 releases. But so few have played it Such a shame that the uniform and skin models from other CM2 games won't work in CMA as they could do with upgrading. Indeed Erwin CMA desserve to have a big update, specialty having also mdr files for infantry, like already present for the vehicles, this will probably expand the game life ! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 23, 2021 Share Posted July 23, 2021 Wonder if the main problem is that the developer "Snowball" deliberately did things differently to the way all the other CM2 titles are made and BF understandably washed its hands of it. 0 Quote Link to comment Share on other sites More sharing options...
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