Sgt.Squarehead Posted May 30, 2018 Share Posted May 30, 2018 I think I'm back. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted May 30, 2018 Share Posted May 30, 2018 1 hour ago, Sgt.Squarehead said: I think I'm back. Me too..... I think, but how can I be sure? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 30, 2018 Share Posted May 30, 2018 It will probably require testing. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted May 30, 2018 Author Share Posted May 30, 2018 Beta 8 is in the Dropbox. This is probably the last one. Maybe a few minor tweaks and then the final version for release, I hope. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 31, 2018 Share Posted May 31, 2018 4 hours ago, MOS:96B2P said: This is probably the last one. Inshallah... 1 Quote Link to comment Share on other sites More sharing options...
Kozlice Posted June 2, 2018 Share Posted June 2, 2018 On 5/21/2018 at 5:40 AM, MOS:96B2P said: I'm hoping by the end of this month to have it out the door. 02.06.2018 The hype is real 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted June 2, 2018 Author Share Posted June 2, 2018 (edited) 35 minutes ago, Kozlice said: 02.06.2018 The hype is real I apologize for the scenario "Tactical Operations Center" not being completed yet. I was hoping to have it completed at the end of May, as you quoted above. Beta 8 was released to testers a few days ago and should (I hope) be the last Beta. I'm happy to see you are following developments since this was your first post on this thread I didn't know you were interested. PM sent. Edited June 2, 2018 by MOS:96B2P 0 Quote Link to comment Share on other sites More sharing options...
Kozlice Posted June 2, 2018 Share Posted June 2, 2018 Been lurking since day one, looks very very interesting, cant wait! (no need to apologize lol) 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 2, 2018 Share Posted June 2, 2018 Well worth the wait fella, I've missed a couple of iterations and the improvement on an already great scenario is quite tangible.....There's some really, really clever stuff going on in the latest version, just tweaks of what was already there, but it's adding even more immersion to the story. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 3, 2018 Share Posted June 3, 2018 (edited) Eat this Ivan! Ain't nobody, not even @Combatintman, gonna get a location fix on this one! Edited June 3, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 3, 2018 Share Posted June 3, 2018 man that is such a dead give away. I recognize that tree branch! 0 Quote Link to comment Share on other sites More sharing options...
banned Posted June 8, 2018 Share Posted June 8, 2018 Damn it was a really bad idea to come back to the CM forums several weeks ago. Now I can´t leave this place anymore, so much great stuff to be found here. Looking forward to see the release of this scenario. Some of its ideas sound quiet revolutionary. 1 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted June 9, 2018 Share Posted June 9, 2018 SOOO, what's the latest? 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted June 9, 2018 Author Share Posted June 9, 2018 Going through what I hope is the last Beta test. Long scenario (static campaign) so it takes awhile. But it's looking good so far. Just minor easy to tweak stuff so far. Thanks for the interest. 5 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 11, 2018 Share Posted June 11, 2018 (edited) Lol not sure what all you are tweaking. You are a perfectionist. Perfect is the enemy of good enough. Release your baby to the public. You’ll get more feedback. Agile software, it is all the rave now. seriously this is pretty damn polished scenario. Then you can start prepping a CMSF variant. Heh heh Edited June 11, 2018 by sburke 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 11, 2018 Share Posted June 11, 2018 Everything is present, almost everything works, what doesn't is beyond @MOS:96B2P's abilities to fix, but not his abilities to mitigate.....Just a matter of pacing and final rebalancing IMHO, based on about 33% of the latest beta. It just ain't possible to speedrun this one and still generate detailed feedback, there's a hell of a lot going on, the player is left to devise his own plan, but the seperatists have plans of their own.....Put it this way, I thought I came up with some pretty radical stuff here & there, but testing this has made me completely revise my ideas of what is possible with the CM engine. This genuinely is a campaign in a scenario, consequently there's a campaign's worth to get just right. PS - In my current play through I was a bit too casual about something and now I'm in a world of hurt.....But it's awesome watching it develop and trying to extricate myself from the mess is proving hugely challenging! 3 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 11, 2018 Share Posted June 11, 2018 totally agreed, this one is a constant resource management battle..and it lasts a really really long time so don't get complacent. You have to pay attention to details or you will pay the price. A lot of scenarios have that aspect but rarely for several hours. I found myself developing several ad hoc response teams and had to make them mission oriented to succeed. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 11, 2018 Share Posted June 11, 2018 17 hours ago, sburke said: Release your baby to the public. You’ll get more feedback. "You only get one chance to make a good first impression." BF has a very smart policy of not releasing anything till it's completely ready and it applies here as well. People are looking for, and eager to jump all over, flaws in a new scenario. This system of MOS is so good I hope it inspires many other designers to stretch the envelope. But, it's a very sophisticated concept scenario and it has to be as perfect as it can be to really showcase its features. Due to its length, it's doubtful many will want to play an updated version if there is a problem with what is released. 2 Quote Link to comment Share on other sites More sharing options...
banned Posted June 13, 2018 Share Posted June 13, 2018 What is the scenario time limit for this? 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted June 13, 2018 Author Share Posted June 13, 2018 1 hour ago, MANoWAR.U51 said: What is the scenario time limit for this? Four hours. Its set up to be a static campaign where you work a four hour shift in a Tactical Operations Center. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 13, 2018 Share Posted June 13, 2018 A major aspect of MOS' TOC scenario that am enjoying is having enuff time in 4 hours to decide what one's overall strategy and "standard operating procedures" are for dealing with the insurgents. Of course one's plans have to be continually updated depending on what surprises may blindside you. The Russians and Separatists have complex plans of their own and it feels like am playing vs a cunning human oppo. In addition, a player has to examine intelligence reports from IIRC 5(!) sources (S2, SCIF, SIGINT, UAV's, HUMINT...) as well receive requests from Ukrainian Liaison officers and consider logistics, ammo conservation as well as transport of supply to troops and also of Defectors to evacuation sites... Your Forward Operating Base even has a "functioning" helicopter landing pad where you receive men and supplies and also evacuates Defectors. There is even a motor pool shop which cleverly simulates repaired vehicles being returned to service... and much more... TOC has features that have never been seen in any CM2 game and is a truly revolutionary re-imagining of what a CM2 title can accomplish in terms of providing exciting challenges for experienced and also less experienced players. As we know, most CM2 games are very unforgiving of mistakes. But, in TOC, one can make errors and still recover the initiative. TOC provides enuff reinforcements and assets that one can make blunders and still recover the initiative and play to the end without restarting a savedgame (unless you are Sgt Slaughter of course - sorry SS, couldn't resist hehe). (Am about halfway thru testing Beta 8, so I may still eat those words however.) 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 13, 2018 Share Posted June 13, 2018 (edited) I'm Squarehead, not Slaughter.....It eventually took me 33 attempts before I finally got out of the mess I had made for myself in the [REDACTED] on the [REDACTED]. TBH there was a deliberate policy at play there, let's just say I had a vested interest in viewing the outcome, very satisfying it was too.....But also an utter b*****d to deal with without major losses! Edited June 13, 2018 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 13, 2018 Share Posted June 13, 2018 Apologies to Sgt Slaughter... I was thinking of what happened to you at that moment lol. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 14, 2018 Share Posted June 14, 2018 In the end I got out of it with no losses whatsoever.....But damn didn't it take some doing! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 14, 2018 Share Posted June 14, 2018 (edited) Aaaaarrrrggghhh! No I didn't, a man is down and a hostage situation is under way, suspect it will end badly for the hostage, CM isn't big on hostage taking! Edited June 14, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
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