Worghern Posted May 9, 2016 Author Share Posted May 9, 2016 (edited) ***NVIDIA CONTROL PANEL SETTINGS*** (EVGA GeForce GTX 980 Ti Superclocked + ACX 2.0 + Blackplate) *AA FXAA - Deactivated *AA Gamma correction - Deactivated *AA Mode - Deactivated *AA Settings - None *AA Transparency - Deactivated *CUDA GPUs - All *Shader cache - Activated *TF Anisotropic sample optimization - Deactivated *TF Negative LOD Bias - Authorized *TF Trilinear Optimization - Activated *Power Management Mode - Adaptive *Mutli-Frame Sampled AA (MFAA) - Deactivated *Threaded Optimization - Activated *Vertical Sync - Adaptive (half refresh rate) *Virtual Reality pre-rendered frames - 1 *Maximum pre-rendered frames - 4 *Triple Buffering - Activated ***SCREEN PARAMETERS*** *Screen Resolution = 1680*1050 (iiyama prolite 27" 16:10) *Refresh Rate = 60hz ***GAME OPTIONS*** *Sound - ON *Music - ON *Display Size - Desktop *Vertical Synchronization - OFF *3D Model Quality - Better *3D textue Quality - Improved *Antialias/Multisample - OFF *High Priority Process - ON *Language - XXXXXX ****************************** Tell me how it works for you Edited May 9, 2016 by Worghern 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 9, 2016 Share Posted May 9, 2016 That's very helpful. Thanks... will try it tomorrow (1am here). 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted May 15, 2016 Share Posted May 15, 2016 I've installed this mod today and taken a good look at it. Excellent work, but like I thought at first glance: too sharp and crispy for me. But very impressive job, Worghern. I'm sure it will be a huge succes. Vive le difference and nice to see another great mod artist is among us. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 16, 2016 Share Posted May 16, 2016 (edited) Worghern's Re-shaders seems to result in my screen gradually becoming opaque with gritty whiteout when I load the game, and when I press GO during a game. So, I removed the Re-shader mod, and restarted my computer. However, even without this mod in the Z folder, I see the text message saying that Re-shader 1.1 has loaded. As soon as I see the text message, the screen (not the menu itself) slowly starts going whitish-pink "snow". It disappears once I select a scenario. But, it starts again when I press GO after completing a turn. The screen slowly goes a granular pinkish-white while processing takes place. But, when the movie starts the problem disappears and the screen looks fine. Thinking there was a mod incompatibility, I removed my entire MODS folder to my Desktop. But when I restarted the game, I still get the text message that Re-shader1.1 is installed, and the problem still exists. When I press SCROLL LOCK to disable Re-shader, I don't get the whiteout effect. But, the Re-shader is still clearly still installing from someplace. Does the Re-shader mod install to some other place than the Z/Mod folder as well, so I need to hunt it down and remove? Edited May 16, 2016 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
Worghern Posted May 16, 2016 Author Share Posted May 16, 2016 Once in the intro menu, scroll-lock to deactivate the RESHADE filter. Once in game, scroll-lock to activate it again. It seems you have not completely delete the RESHADE filter from your FB game. "Sweetfx" folder "Opengl32.dll" file "Opengl32.log" text file "Reshade.fx" file "Sweet.fx" 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 17, 2016 Share Posted May 17, 2016 Yes, I just remembered that I need to remove the files from the root directory as well. Duh... I love the visual effect of your mod, so will try it again with different NVidia settings. 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted May 17, 2016 Share Posted May 17, 2016 (edited) Even without the Shader thingy, I think Worg's textures are a game changer. Man, previously I couldn't enjoy the game without a gridded terrain texture but now Environment 2.0 improve so much the immersive factor, for me, that I actually spend so much time wandering around at ground level that it can count as a recce patrol. I even disable the icons the first time I watch the replay phase just the enjoy the postcard animating itself before my eyes. Get Worg's terrain, Aris' vehicles textures and Waclaw's sounds and you are there, on the battlefield among your men, not anymore sitting on your armchair. Now, what I think may be just great would be to get an easy plug and play solution, an all in one download so one don't spend half an afternoon, finding, downloading and installing all these marvels. Especially those who ain't that much of a techy. Going a bit further, one could imagine a centralized repository where modders could drop their mods and update it while end users would simply synchronise their mod folder from time to time to enjoy the goodies. That's the way things are done on ArmA and some flight sim for example to manage multiplayer mod packs. (Sorry for that digression Worghern) Edited May 17, 2016 by CMFDR 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 22, 2016 Share Posted May 22, 2016 @Worghern I looked but did not find it. Did you make a "crater [muddy]" to match your mud tiles? If not, could you please perhaps make one? Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Worghern Posted May 23, 2016 Author Share Posted May 23, 2016 Yep, notice it....Come back soon, very buzy with my job 0 Quote Link to comment Share on other sites More sharing options...
Lt Bull Posted May 28, 2016 Share Posted May 28, 2016 Hello all, is there or are any plans for anyone to make a gridded version of this terrain mod? 0 Quote Link to comment Share on other sites More sharing options...
Andy_101 Posted June 26, 2016 Share Posted June 26, 2016 Will this work with Combat Mission BS? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 16, 2016 Share Posted July 16, 2016 (edited) On 5/5/2016 at 4:17 AM, CMFDR said: Nervermind, somehow I didn't get that Reshade file when I downloaded them all yesterday. @Erwin these files must be directly in your root folder afaik ********************************************* I've updated files on the mirror : http://superdupontzeserveur.fr/cm/worghern/WorghernFinalBlitzkriegBeta.7z.001 (495 Mb) http://superdupontzeserveur.fr/cm/worghern/WorghernFinalBlitzkriegBeta.7z.002 (495 Mb) http://superdupontzeserveur.fr/cm/worghern/WorghernFinalBlitzkriegBeta.7z.003 (65 Mb) It does include conveniently named folders, with Reshade and patch embedded, and is especially trimmed to fit on CMMods III (your call Bootie) Am doing a complete reinstall. Are the above 3 downloads the latest files and everything I need? Also, where do I get your version of zip? Has anyone else used it and can confirm it's safe. (Can't figure out the advantage of using these obscure forms of zip which are not universally used.) Thank you... Edited July 16, 2016 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted July 17, 2016 Share Posted July 17, 2016 @Erwin I think so mate, Worghern have not released any other file after that thus I think that pack is up to date. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 17, 2016 Share Posted July 17, 2016 Thank you. Looking forward to reinstalling when I get home. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted July 19, 2016 Share Posted July 19, 2016 On 5/9/2016 at 10:14 PM, Worghern said: *Maximum pre-rendered frames - 4 Try turning this down to 1 or 2. I find it improves "floatiness" a bit. 0 Quote Link to comment Share on other sites More sharing options...
BornGinger Posted January 13, 2018 Share Posted January 13, 2018 No updates to this mod for more than a year. So I guess the beta version became the finished version. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 31, 2018 Share Posted January 31, 2018 On 14/01/2018 at 4:02 AM, BornGinger said: No updates to this mod for more than a year. So I guess the beta version became the finished version. Whatever version was last released is probably the 'finished' version - Worghern hasn't been here since September 2016. 0 Quote Link to comment Share on other sites More sharing options...
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