Jump to content

Worghern

Members
  • Content Count

    116
  • Joined

  • Last visited

Everything posted by Worghern

  1. Thanx comrade, j'ai été un petit peu paresseux, ahahahahah XD Edit: Nothing to do...even with winrar, the file is corrupted... Edit 2: Finally, it worked
  2. I don't know if some others experiment this but, I downloaded the HQS2.5 file two times and, unfortunately, the file seems to be corrupted when I try to decompress it...
  3. Yep, notice it....Come back soon, very buzy with my job
  4. Thank you very much comrade, I do my best to make the game as beautiful as I want it. I am a perfectionnist like Fuser, Juju, Umlaut , Kohlenklau; we spend a lot of our free time to make these mods and it's a pleasure to share it with people like you I would like to thanks again all people whot support my work, thank you very much, it's really welcome. Regards, Worg
  5. You're just reading my mind ! :) Yes, I plan to realize a complete zug, but not only composed with the same camo but variants of this one. It's the least I could do.
  6. SMAA: Enhanced Subpixel Morphological Antialiasing. The SMAA is anti-aliasing process different to the FXAA. The interest is that the SMAA smoothe the edges and not the whole picture. If you have already installed SweetFX to your game, go to the folder SweetFX folder, then open "SweetFX_settings.txt" file with notepad. Find these lines: #define USE_SMAA 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. #define USE_FXAA 0 //[0 or 1] FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. 1 enable t
  7. Thank you very much Ghostrider3/3 and Fizou, it's a pleasure That is not what you said. I just explained that you could not said that those screens are "the best" so far. But, if you like it, you're welcome Sorry if we misunderstood us... Thank you very much Fizou and Ghostrider 3/3. Your support is welcome. It is a pleasure to show you step by step the creation of a texture and how I' working. Thanks to mention it Fizou. I am very happy that you like it, thank you. Best regards,
  8. Something I forgot to take in count is that the screenshots's tool and processing .png tends to darken the picture ...Otherwise I have corrected a little bit the shaders but nothing definitive. Close up. look at the welds
  9. And we could continue with some other combinaison... The sixfth part: Stock Environment. KT mod installed. FXShine CMRT v201 by BarbaricCo Shaders installed. OpenGL Reshade installed. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Do have
  10. The fifth part: Environment 2.0 installed. KT mod installed. FXShine CMRT v201 by BarbaricCo Shaders installed. OpenGL Reshade installed. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA.
  11. The third part: Environment 2.0 installed. FXShine CMRT v201 by BarbaricCo Shaders installed. OpenGL Reshade installed. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. The fourth part: Environment 2.0 installed. KT Mod installed. Stock Shaders. OpenGL Reshade
  12. Ok, let's go. I warn you, your brain will heat ! The first series of images above presented: Stock Game. Stock Shaders. OpenGL Reshade installed. Now, the Second part: Stock Game. FXShine CMRT v201 by BarbaricCo Shaders installed. OpenGL Reshade installed. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without
  13. Bingo ! You put your finger on it ! And you can not imagine all existing possibilities ! Imagine when a developer have to create a game and should satisfy the widest possible audience. It's just Dantestic ! There are sooo many factor: gpu, cpu, ram, screens, drivers, etc, etc, etc... Ok, wait a moment, please. Right now, I prepare a little fun exercise, you will see and tell me what you think.
  14. Check those screens. And tell me, what are the "best"...And you will recognize that the issue is very personal. Stock Game. Stock Shaders. OpenGL Reshade installed. Shaders ON (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA.
  15. Work in progress.... Check the right info. It's not a finished product....What you are to appreciate, fellow trooper, it is an image with shaders in OFF mode. For me it is an image without flavor, no heat and no dynamic light. Somehow, a dull image. I know a lot of players play that way, but that is not authentic or realistic in anything. You base your conclusions on an image, on a feeling; that does not make sense.
  16. It's just your opinion and I do not agree for some reason: First, if my wife said the three and four are better, I just trust her (and she's 2D/3D graphic designer like me). But you could always play with the first rendering (with shaders OFF), as you may know. Second, take in mind that the snow and mud have not yet been implemented. It's my fault; I should have done a test with the autumnal environment ! But, no matter, the colorimetry fit perfectly with the environment even it's a snowy place. Edit: Btw, I'm using FXShine CMRT v201 by BarbaricCo (with some changes made by myself)
  17. Test with different filters rendering in game: Shaders OFF (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Work in progress...
  18. Once in the intro menu, scroll-lock to deactivate the RESHADE filter. Once in game, scroll-lock to activate it again. It seems you have not completely delete the RESHADE filter from your FB game. "Sweetfx" folder "Opengl32.dll" file "Opengl32.log" text file "Reshade.fx" file "Sweet.fx"
×
×
  • Create New...