George MC Posted January 18, 2016 Share Posted January 18, 2016 (edited) About the Campaign This campaign covers a short and sustained period of combat operations taking place over a period of less than 72 hours, in Poland, on the Eastern Front in early August 1944. Although fictional it is heavily based on actual events. In the campaign you take the role of 1 Kompanie Commander Hauptmann Hans von Schroif, of the 3rd Panzer Division’s (Known as the Berlin Bear division – the bear features on the city coat of arms) I(gep)/PzGrn Rgt 3 equipped with half-track carriers (SPW). Hauptmann von Schroif - AKA you - has been tasked with commanding a small kampfgruppe, to which has been attached the 6 Kompanie (Panzer IVs) under the command of Hauptmann Eric Faust. You have a sister kampfgruppe – commanded by Hauptmann Krüger – with roughly the same make-up, SPW and PzIVs. Krüger is a glory hunter with a desire for a Knights Cross. Correspondingly his unit is very aggressive. Other elements from Division will be attached given the situation – mostly recce units from Aufklärungs-Abteilung 3 (AA3). Reinforcements; Resupply and Refit It is worth noting that the player receives no reinforcements and little in the way of refit in the 72 hour period. Therefore you, the player, have to use your forces wisely, especially your panzergrenadiers. Keep your casualties as low as you can, for as long as you can. The key to success is close co-operation between your SPW, panzergrenadiers and panzers. Key characters, including platoon leaders, are all named individually and are tracked throughout the campaign. You’ll notice, as casualties mount that key names slowly start to disappear. Don’t get killed yourself though early on, as it may lead to you ending the campaign, like your life, prematurely. Player Campaign Briefings and Tactical Maps The briefings take the form of an immersive narrative. Therefore they tend to be fairly lengthy, Not everyone’s cup of tea but I like that. To help process the info I compiled all the campaign briefings into a PDF file titled Kampfgruppe von Schroif Campaign Briefing Handbook. Each brief is linked via the Campaign Flowchart so you can quickly access the briefing you want. If you don’t like reading then the Operation and Tactical Maps in each mission provide the key info required at a glance. There is also a table showing your unit, its commanders and their ‘soft’ values e.g. experience, morale etc. In addition there are Force Tracker graphics which allow you to track casualties and effectiveness of your unit as the campaign rolls on. In addition there is a pack of Tactical Maps included in the zip file. These are maps of all the main missions and are blank unannotated JPGs. They offer the player the ability to use them to plan their actions either on paper (print them out) or digitally on your PC/Laptop. Mods There are no mods required to play this campaign. It’s playable “out of the box” using the base CMRT game. If you are interested in what mods I use (and you’ll see in the screenshots) then I use the following: Aris' vehicles (both German and Soviet) Kieme's buildings and terrain mods Tanks a Lot buildings (these just add more 'skin' options for buildings but they are great!) Veins' German and Soviet soldiers Veins' tracers and special effect s(smoke, flame and dust) Rambler's CMBS Trees and Hedges (yup CMBS mod but it works in CMRT). Acknowledgments Huge shout out to SeinfeldRules for the kind permission to use his “Assault Position” scenario in this campaign. I owe a huge debt of thanks to the guys who did the playtesting. So a big shout out and thanks to the following for playtesting, feedback, proof reading and critical comment: SeinfeldRules, Raptorx7, mjkerner, RepsolCBR, TAKODA. BarbaricCo, olliwa, SlowLarry, Reech, borg, bangalor44, Chudacabra. Special mention goes to Combatintman who painstakingly proof read and checked all the briefings for every scenario and their associated tactical and operation maps. I think the words Oberleutant and Oberstleutnant will be forever etched in his brain! He also provided the “Force Tracker” graphics. Any subsequent errors, omissions and weirdness are entirely my fault! You can grab a slightly tweaked version 3 (some minor changes made to the first mission and corrected some typos in the brief) from TSDIII HERE. Edited June 2, 2016 by George MC Update for campaign release 2 Quote Link to comment Share on other sites More sharing options...
AttorneyAtWar Posted January 18, 2016 Share Posted January 18, 2016 I'd like to try it out George. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted January 18, 2016 Author Share Posted January 18, 2016 I'd like to try it out George.PM'd you @Raptorx7 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted January 18, 2016 Share Posted January 18, 2016 GeorgeMC, This sounds really great. I'm looking forward to it, as I do all your projects. They are always so well done. RL is killing me right now, but if you don't get a lot of responses, I can fit in some testing here and there. I find it interesting that you were able to incorporate one of SeinfeldRules's scenarios. I find his work extremely enjoyable as well.Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted January 18, 2016 Share Posted January 18, 2016 Have not expirience with beta testing campaigns but more than willing to sneak around and take some pictures . 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 19, 2016 Share Posted January 19, 2016 (edited) Looks very interesting, George. Edited January 19, 2016 by Aragorn2002 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted January 20, 2016 Author Share Posted January 20, 2016 Looks very interesting, George.Fingers crossed it is 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted January 20, 2016 Author Share Posted January 20, 2016 Thanks to all those who have very kindly offered to playtest this. I've got a grand wee crew giving the tyres a kick now. Many thanks to all those taking it for a spin. I'm hugely appreciative 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted January 20, 2016 Share Posted January 20, 2016 Is this part of the Lvov–Sandomierz Offensive?Wikipedia quote"The Lvov–Sandomierz Offensive is generally overshadowed by the overwhelming successes of the concurrently conducted Operation Bagration that led to the destruction of Army Group Centre. However, most of the Red Army and Red Air Force resources were allocated, not to Bagration's Belorussian operations, but the Lvov-Sandomierz operations" 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted January 21, 2016 Author Share Posted January 21, 2016 Is this part of the Lvov–Sandomierz Offensive?Wikipedia quote"The Lvov–Sandomierz Offensive is generally overshadowed by the overwhelming successes of the concurrently conducted Operation Bagration that led to the destruction of Army Group Centre. However, most of the Red Army and Red Air Force resources were allocated, not to Bagration's Belorussian operations, but the Lvov-Sandomierz operations"Aye it it - specifcally the German counterattacks by 3rd (specifically) and 19th Pz Divs to clear the Sandomierz bridgehead around the 11th August. A great ref The Battle for L'Vov translated by David M. Glantz and Harold S. Orenstein Ch7 page 91. I've also used the 3rd Pz Div history "Armoured Bears" vol 2. Interestingly there are significant differences in accounts and dates between the two volumes. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted January 21, 2016 Author Share Posted January 21, 2016 A few screenies from the campaign.This screenie shows the start of the very first mission:Later in the campaign, if you don't manage to keep to the attack timetable you end up attacking at night...Whereas if you manage to stick to the attack timetable and wow your battalion commander you can end up with the same mission but in early evening. Although that can be troublesome in it's own right. 0 Quote Link to comment Share on other sites More sharing options...
Big Boss Posted January 21, 2016 Share Posted January 21, 2016 Later in the campaign, if you don't manage to keep to the attack timetable you end up attacking at night...Whereas if you manage to stick to the attack timetable and wow your battalion commander you can end up with the same mission but in early evening. Although that can be troublesome in it's own right. This campaign sounds very interesting, from the setting, units involved to the day and night possibilities. The screenshots looks very atmospheric. 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted January 21, 2016 Share Posted January 21, 2016 GeorgeMC, Very nice. I'll have to go back to my Armored Bears Vol II to reread that section. Looking forward to seeing this one come out.Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted January 21, 2016 Share Posted January 21, 2016 (edited) 05:00 summer night. First bridge crossing Edited January 21, 2016 by BarbaricCo wrong time 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted January 21, 2016 Share Posted January 21, 2016 (edited) 05:07 Bridge crossing completed. It's scouting time. Edited January 21, 2016 by BarbaricCo wrong time 0 Quote Link to comment Share on other sites More sharing options...
TAKODA Posted January 22, 2016 Share Posted January 22, 2016 I finally got some time to play the first mission last night. Objectives AZ001, AZ002, AZ004 and AZ006 were easily taken, so I figured objective PRIGNITZ was going to be a cakewalk. 3 large plumes of billowing smoke are now spewing out of my precious panzers... I'm restarting the mission!Great map and the briefing is really, really well done, I'm looking forward to having another crack at the first mission again tonight. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted January 22, 2016 Author Share Posted January 22, 2016 Oops! Aye the first scenario can be troublesome. Good luck with the next turn around Really pleased you like the briefing and the map. Cheery! 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted January 23, 2016 Share Posted January 23, 2016 George, Tremendous.. fantastic the way you keep them coming. Don’t stop!!! As with many of your fans a real CM event when you release stuff :). Will save it for when I have time to really appreciate it.. something to look forward to. Thanks,All the best,Kip. 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted January 24, 2016 Share Posted January 24, 2016 First mysterious contact 1 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted January 24, 2016 Share Posted January 24, 2016 And first casualties 1 Quote Link to comment Share on other sites More sharing options...
George MC Posted January 24, 2016 Author Share Posted January 24, 2016 George, Tremendous.. fantastic the way you keep them coming. Don’t stop!!! As with many of your fans a real CM event when you release stuff :). Will save it for when I have time to really appreciate it.. something to look forward to. Thanks,All the best,Kip.Thanks very much @kipanderson for the fullsome praise I'm getting a ton of help from the guys who are playtesting the campaign currently. It's due to the efforts of playtesters such as these guys - and yourself in the past - that help make scenarios more polished and, hopefully, more enjoyable. We should have wee playtester awards you can have added to your forum profile - like campaign medals! 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted January 24, 2016 Author Share Posted January 24, 2016 And first casualtiesLoving the screenies - looks really atmospheric 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted January 24, 2016 Share Posted January 24, 2016 I was so pride to take this bridge and than the bug pop up!Well, beta testing is for discovering bugs. @George MC You probably doesn’t have to do anything with this, but must report if there are ways to fix it.Other than bridges, pure excellency .Panzer IV was on a fast move and one waypoint before, another after the bridge.I knew that I just don't like those CM bridges. 0 Quote Link to comment Share on other sites More sharing options...
AttorneyAtWar Posted January 24, 2016 Share Posted January 24, 2016 I was so pride to take this bridge and than the bug pop up!Well, beta testing is for discovering bugs. @George MC You probably doesn’t have to do anything with this, but must report if there are ways to fix it.Other than bridges, pure excellency .Panzer IV was on a fast move and one waypoint before, another after the bridge.I knew that I just don't like those CM bridges.Thats a new one...I have never seen vehicles rubber band on bridges before, this didn't happen to my armor when playing that mission. 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted January 24, 2016 Share Posted January 24, 2016 Thats a new one...I have never seen vehicles rubber band on bridges before, this didn't happen to my armor when playing that mission.Neither have i...That looks weird.I had no problem either when playing this mission. I did not put waypoints on both sides of the bridge...Worked just fine anyway. 0 Quote Link to comment Share on other sites More sharing options...
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