Fuser Posted April 16, 2014 Author Share Posted April 16, 2014 I don't know bram1979, my mods are simply bitmaps, actually, the same format the stock textures are, sounds very odd indeed ¿?¿ 0 Quote Link to comment Share on other sites More sharing options...
bram1979 Posted April 16, 2014 Share Posted April 16, 2014 Well I just hit myself in the head out of n00bines because I simply forgot to restart the game It works fine now. 0 Quote Link to comment Share on other sites More sharing options...
Volksgrenadier Posted April 16, 2014 Share Posted April 16, 2014 Aris, what I miss in CM when I look at trees, is some kind of layer effect, when one tree covers the tree behind it. It just looks like one plain. As you are one of the supreme modders, I have a question: do you think there is a possibility to mod trees in such a manner, that the leaves creating the trees' boundaries make them develop a distinguishable silhouette to create a depth of field impression when one tree stands in front of another? 0 Quote Link to comment Share on other sites More sharing options...
kendar Posted April 16, 2014 Share Posted April 16, 2014 Noticed the effect pack on CMMods, thank you for packing your mods, it's easier to me. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted April 17, 2014 Author Share Posted April 17, 2014 All SdKfz251 Ausf Ds (included the flamethrower mounted 251/16). 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted April 17, 2014 Author Share Posted April 17, 2014 Upload failed, will try shortly again,...Work Started on the Su-85...IMHO it looks very good when positioned near my previously modded T-34s,... 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted April 17, 2014 Author Share Posted April 17, 2014 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted April 17, 2014 Share Posted April 17, 2014 Your are a machine Aris!! Cant believe my eyes. Both the 251s and SU85 look gorgeous EDIT: Just dl the 251:s. Love them and extra thanks for all the decal options 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted April 17, 2014 Share Posted April 17, 2014 Looks cool (like always (;-))! Will you make the 251s Ausführung C, too? greetings, alex 0 Quote Link to comment Share on other sites More sharing options...
Marc Anton Posted April 17, 2014 Share Posted April 17, 2014 Hi Ari thanks for all these mods ! I used your terrain for CMBN without problems but now with RT its looks strange under SOME special light conditions ? Look what i mean - the trees seems to shine very brightly while the rest is dark 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted April 17, 2014 Share Posted April 17, 2014 Awesome! 10char 0 Quote Link to comment Share on other sites More sharing options...
Florian Posted April 17, 2014 Share Posted April 17, 2014 Your work is fantastic! Thank you very much Aris! I use every mod you made and instantly download every new one. I never got disappointed. Magnificent art! 0 Quote Link to comment Share on other sites More sharing options...
Silkwraith Posted April 17, 2014 Share Posted April 17, 2014 Aris - thanks very much for everything - the 505 decal is awesome. How is the cat coming along mate ? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted April 17, 2014 Share Posted April 17, 2014 Lookin' good Kingpin of Grime! Mord. 0 Quote Link to comment Share on other sites More sharing options...
kendar Posted April 17, 2014 Share Posted April 17, 2014 Aris, i noticed in the CMMods a bmp name which i don't know its' normal. indeed in the Aris_All_in_1_StuG_and_StuH_Mod_Pack_CMRT, in the folder : Aris Stug III G Early, the hull N°3 is named :"stug-iiig-late-hull 3"? shouldn't it be stug-iiig-early-hull 3 ? 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted April 18, 2014 Author Share Posted April 18, 2014 @waffelmann: Will you make the 251s Ausführung C, too? No for some time, sorry. @Marc Anton: but now with RT its looks strange under SOME special light conditions ? My mod doesn´t modify the trees or lightning at all. The effect might be more noticeable with my mod or not, I don´t know, I haven´t played many battles with the default terrain textures,... @Silkwraith: How is the cat coming along mate ? She is starting to show signs of recovery, I think she lost one of her lives in the process, but I think she will make it!! Vet couldn´t believe it! @kendar: the hull N°3 is named :"stug-iiig-late-hull 3"? shouldn't it be stug-iiig-early-hull 3 ? Yes indeed, a typo there on my side. Just rename as you posted and it will be alright. thanks for the heads up. SU-85 Tank Destroyer ready (5 decal sets included) http://cmmods.greenasjade.net/mods/5189/details 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted April 18, 2014 Share Posted April 18, 2014 Thanks a lot once again, Aris. Seems like it is going to be a good friday 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted April 18, 2014 Author Share Posted April 18, 2014 Su and ISU-122s next... 0 Quote Link to comment Share on other sites More sharing options...
Silkwraith Posted April 18, 2014 Share Posted April 18, 2014 Aris, by any chance, would you be modding the king tiger please. Thanks 0 Quote Link to comment Share on other sites More sharing options...
bisu Posted April 18, 2014 Share Posted April 18, 2014 I have a strange issue with the SdKfz 251 mod. When I am looking at the side of the hull from the larger distance it shows one version of the markings (number). When I move the camera closer it changes to another version (different number). As if there were two versions of hull mod showed depending on the distance of the camera. What could be the reason for this? 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted April 18, 2014 Author Share Posted April 18, 2014 3d model level of detail functioning is very weird in this game sometimes. Nothing I can do to solve it. Sorry, anyway, just in case...have you the 3D model quality at its maximum in the Options section of the game already? 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted April 18, 2014 Author Share Posted April 18, 2014 Su-122, in the works... 0 Quote Link to comment Share on other sites More sharing options...
Weee411 Posted April 18, 2014 Share Posted April 18, 2014 Thank you,Aris! Really nice work! 0 Quote Link to comment Share on other sites More sharing options...
Weee411 Posted April 18, 2014 Share Posted April 18, 2014 Aris,are Marder II and Nashorn in the plan? 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted April 18, 2014 Share Posted April 18, 2014 I have a strange issue with the SdKfz 251 mod. When I am looking at the side of the hull from the larger distance it shows one version of the markings (number). When I move the camera closer it changes to another version (different number). As if there were two versions of hull mod showed depending on the distance of the camera. What could be the reason for this? I believe the way that the game works currently is that it randomly picks one of the files if there is more than one and uses that for the entire battle. (if, for example there are three side textures for the 251 with different numbers, it'll pick one for the entirety of the battle). I think it also does this with the low-res long-range textures, however, it picks that one randomly as well. So (if I am correct, I can't be sure) if you delete all but one of the numbered textures from your mod folder it should pick the same for all distances. Of course, this is all pure speculation as I haven't tried it. 0 Quote Link to comment Share on other sites More sharing options...
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