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Volksgrenadier

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Everything posted by Volksgrenadier

  1. That takes probably a year to implement.
  2. Hi Kauz, that's funny, because I did a test two days ago, to check the protection of different buildings. My setup was the following: A team with three men in the building. Hidden. sMG42 at 275 m shooting area fire on the building. Then 10 tests with a Maxim at 275 m shooting area fire on the building. Result: no difference between the MGs! Both weapons inflicted the same amount of injuries and caused the same supression. The alliied soldiers in reality obviously feared the MG42 for no reason and the Germans didn't know that it was nothing but a ammo-waster. I also did a test at 150 m with the same results. In fact the Maxim had achieved slightly more losses but not much (that could be statistical noise). Especially that the MG42 with the excellent tripod at +250 m is not WAY more effective than a Maxim, I find farcical. But it fits into the downmodelling of the other German weapons. Btw, all losses, even with wooden buildings, occured only, when a soldier was raising. I did not register a single loss during the whole test, while they were hiding (excluding after the collapse of the wall). So even the wooden building#1 offers excellent protection. You just must make sure, the units keep their heads down, which can be achieved with short cover arcs. Then they are quite safe.
  3. And I thought I cricisized that it was only a binary decision algo and no calculation taking place how well a VC is possessed and how well it is tactically controlled. So much about your agenda...
  4. How could I forget! The primitive binary mechanism is explained in the manual, so everything is ok.
  5. The problem is that the victory conditions are only extremely primitively determined in a binary manner. A game with such a high pretension should calculate correctly how good and how strongly a victory location is controlled by either side.
  6. Do you mean Soviet SMG squads? I'd say there is not a high probability to get penetrations of 8-10 mm of even vertical steel with the very low energy projectiles of a PPSH: PPSH: muzzle velocity: 488 m/s ammo: 7,62 x 25 mm Tokarev - projectile weight: 5,5 gr -> energy: 654 Joule In comparison the German SMG squads: StG44: muzzle velocity: 685 m/s ammo: 7,92 x 33 mm Kurz - projectile weight: 8,1 gr -> energy: 1900 J Or said otherwise: if the PPSH penetrates 10 mm of angled armor, then the MP44 should be a small ATG...
  7. The MG42 not more effective than other MGs? Difference of a sMG42 to a Maxim? Stukas not more effective than ordinary flyover bombers? 88 immobile against all historical facts. No superior optics. Russian tanks at +1000 m with crappy optics can hit an entrenched 88 more easily than it hits it's target at that range? Panther's front brittle as a china plate? And these are not even niche weapons. I find it funny how the forum propaganda brigade denies it's intentions, although everyone can read it in almost every of their posts.
  8. :D The Germans used Houdini and imagined only the losses. The forum propaganda brigade claims the same about the effectiveness of the Stukas. The Germans attacked and simply imagined the effectiveness of the previous dive bomber attack. Imagination was the secret of their combat power. Ofcourse the 88s in the game are modelled perfectly, like everything else that undermodels German weapons... And if nothing helps, a smearing author comes handy to be used by the forum brigade to support jokingly bad models...
  9. And probably created the wish in another customer to avoid this place... Incredible forum.
  10. Exactly. What makes it so ridiculous is that Combat Mission is advertised with modeling of the optics! But that the precise optics of the soviet tank only goes up to 800 m does not matter at all... But it can't be said there was no system, behind it: the German MG42 has the same power as any other HMG, the Panther is brittle like a china plate, a Stuka dive bomber has not a better accuracy than any ordinary flyover bomber and the angled plates of the Sdkfz's are penetrable as if they were vertically angled. Attract customers with simulation attributes, but then please the masses with artificially balancing the models...
  11. I don't believe this can get any weirder. First it was claimed I was the forum member "Steiner". But that should not be hard to check if a forum member has two identities! And now you little Sherlock even claim I was stealing other people's mods and I were not only another forum member, but also a banned forum member that has made these portraits! Although in the PDF of my mod I clearly state what is from me and what not! And these portraits are not even included in my mod! But nevertheless you have the infamy to claim that I was stealing!?! The biggest I ever met, seem to be concentrated on this forum.
  12. WOW!!! What's going on here!? What are you doing here in my thread and destroying it!? And what are you talking about!!! Juju, it seems to be very good advice not to post in this forum at all. But I was right that something was fishy with the first of these comments already. But what is that!? Absolutely crazy. I believed the bullying at work in my company was already ugly (until we gladly could stop it), but this forum is a whole new experience. :eek: Does the company know what is going on here? :eek:
  13. Hi Mord, I don't think it is good style if modders launch back-stabbing comments at other modders, by supporting sneaky comments of those, who offer nothing. But if that is your personality, instead to write an opinion about the experience with the mod, but instead try to taunt the modder, then so be it. This is a boney, musty and begrudging forum. We handful of new posters since RT's release seem to disturb the old farts which seem to believe to stand above other customers which either must be made shut up because of a self suggested wisdom or turned away as quickly as possible, that the beautiful deathlike silence from the other forums (CMFI or CMBN) can be established in this forum as soon as possible, too. I am confident that you sneaky old farts will succeed. I only have doubts such an atmosphere is good for a company forum, where each customer should feel welcome and not arrogant grumpy old farts believing they had more rights than new customers, ruling it. I know such a kind of behaviour from private forums, but forums of company's usually are run in a professional way and do not tolerate mobbing of new customers. To give an example what I mean: a forum with a positive atmosphere would honor, that a newbie like me immediately recognized the desgin error of certain indicators, while you old farts have not recognized it in years. Instead to bring this good idea for a better UI forward, make even better mods thanks to this discovery, you old farts write sneaky posts and are dishonest enough, not to admit your blindness. And this uglyness seems to be the overall character of this forum.
  14. Aris, what I miss in CM when I look at trees, is some kind of layer effect, when one tree covers the tree behind it. It just looks like one plain. As you are one of the supreme modders, I have a question: do you think there is a possibility to mod trees in such a manner, that the leaves creating the trees' boundaries make them develop a distinguishable silhouette to create a depth of field impression when one tree stands in front of another?
  15. Thanks gents. The real potential of the mod should unfold, when you begin to develop a feeling for the quality of your troops during setup and during the game because of the ergonomic indicators. The differences between platoons or even companies with the same weapons can be quite big. By recognizing their differences better and using them accordingly (for example: +2 leadership plus excellent experience not wasting for cleanup or securing tasks) can give the overall strenght of the own force quite a boost - and that could make the decisive difference over the player who has no hi vis ergonomic indicators. I must be stupid to share this weapon.
  16. Repository: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3110
  17. The mod has been released: http://cmmods.greenasjade.net/mods/5179/details Repository should follow soon.
  18. No need to buy a mouse, freeware interface-layer-software allows to map this on the scrollwheel button on almost any mouse. But that's not the problem. The problem is, there is no fine and slow movement possible with the current RTS-implementation.
  19. Here it seems to work fine but before uploading I'd prefer one or two testing it. If interested, shoot me a PM.
  20. I really like the RTS control scheme (quicker and very nice to zoom in with the scroll wheel) but how can slow movements be accomplished? Since in this scheme the right mouse button has no functionality except popping up the order-menu, if the curser is above a unit, to me this seems a waste of precious functionality. The standard CM-mode allows very slow and fine camera movements. Which is great. I think it would be handy to have this mode in RTS-mode available: activated with the right mouse button. And only if the cursor is above a unit, then the order menu pops up.
  21. So Steiner is another board member? Am I calling you "sburke", only because you use the same kind of anti-logic? Let me see, if I understand this correctly: The Germans, when they identified targets for their Stukas, called them, used them, afterwards they attacked and they could not judge, if the attack with this weapon was successful. Forum "experts" know much better, than the soldiers, that attacked after the use of this weapon. This is so embarassing, honestly I don't want to waste any time on such ignorance and stupidity.
  22. Hi Apocal, you are already the second board member calling me that way. Is that some secret joke I don't understand? :confused: There's a cool movie "Steiner, the Iron Cross", and it's a nice German sounding name, but I'd prefer to be called by my nickname. So why are you calling me that way? Against soft targets artillery is effective enough, there was no need to waste dive bombers/Stukas. This weapon achieved the highest success against armored targets and heavy entrenchements, like bunkers, bunker-artillery or forts. Everywhere a bomb needed to be dropped very accurately on target. Very dangerous and extremly bold pilots needed, not only because of approaching the enemy with such a slow and weak machine, but to know that you will lose your consciousness for a few seconds in the moment of highest danger, is nothing that is risked without very high rewards and nothing that is done, if much less dangerous methods are available.
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