Sequoia Posted February 20, 2013 Share Posted February 20, 2013 Will CMx2 games with snow have a system like CMX1 so that when there is snow on the ground winter vehicle mod graphics are automatically selected? Thanks 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted February 20, 2013 Share Posted February 20, 2013 Good point, is there a parallel winter mod vehicle variant set-up without needing to chop & change the Z folder mods, but using a similar system to that used in CM1. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted February 20, 2013 Share Posted February 20, 2013 This was a great feature of CMx1, hope its included 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 20, 2013 Share Posted February 20, 2013 Oh, we've done better than that With the v2.0 standard we introduced a "tag" system for textures. These are the things you see inside of [ ] brackets at the end of a texture name. Tags are now being used for all kinds of things: 1. Uniform variations 2. Terrain season variations 3. Vehicle variations 4. Vehicle season variations Currently we support three types of terrain and three types of vehicle texture sets based on seasons: "Normal" (think summer) Snowy (think whitewash) Muddy (think Fall/Spring) If tagged textures exist they will be used, otherwise the system goes with the Normal set. This means you don't have to manually swap textures in and out for specific battles to see specific combinations. Instead they will be automatically be used or ignored depending on what the conditions are for the battle being played. The above is separate from wholesale changes in textures based on things like paint or marking differences. For example, in Gustav Line there are different sets of textures for the British who changed both their markings and basic paint color. Yup, lots of variety and possibilities for Modders! Steve 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted February 20, 2013 Share Posted February 20, 2013 To add to what Steve said, we've also got date-specific tags for vehicles so that they'll change their camo patterns and markings automatically based on date, without players having to swap files. Right now we have: [mainland]. This tag takes effect in September, so that vehicle patterns will change from Sicily to Italy. [olive]. This tag takes effect in April 44 (IIRC), so that US/British tanks change to the new OD standard. Here's an example: A Sherman bought in the editor in July 1943: The exact same Sherman, all I did was change the date to September 1943: Cool huh? And of course this system will be adapted going forward to future titles. 0 Quote Link to comment Share on other sites More sharing options...
iMolestCats Posted February 20, 2013 Share Posted February 20, 2013 Now that is just amazing BF. Good work, Gustav Line will be so awesome! I can't wait! 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 20, 2013 Share Posted February 20, 2013 And wait, there's more! You can also combine the tags into combos like [mainland muddy] or [olive snow]. At least I think you can. I haven't exactly tried it yet. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted February 20, 2013 Share Posted February 20, 2013 Very nice "tag" system for textures. Should make modding the game much easier. 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted February 20, 2013 Share Posted February 20, 2013 Great idea! I look forward to exploring this functionality and the fun task of sprinkling snow on the model skins, though the rounded models look a challenge. Will a dictionary of 'tag' terms be provided along with a 'syntax'? 0 Quote Link to comment Share on other sites More sharing options...
Rastamon Posted February 20, 2013 Share Posted February 20, 2013 Outstounding! looking forward to seeing that in action and on uniforms. It does beg the question...why does Bulge need to be a new game and not a Normandy module (similar to CMFI and Bagration)? BTW Normal Dude, great job on keeping the flow of CMFI products rolling. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 20, 2013 Share Posted February 20, 2013 BTW Normal Dude, great job on keeping the flow of CMFI products rolling. Normal Dude has taken over Jame's Brown's old title of "The hardest working man in show biz." 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted February 20, 2013 Share Posted February 20, 2013 It does beg the question...why does Bulge need to be a new game and not a Normandy module (similar to CMFI and Bagration)? Aside from the revenue stream? I'm guessing BF is going to do more with structures, notably refining degrees of destruction. Also 'Fire'. A bit o/t: What are the environmental effects on vehicles and infantry under Snow/Cold conditions? Will Deep snow be visually distinguishable from Light snow? 0 Quote Link to comment Share on other sites More sharing options...
BigDog944 Posted February 20, 2013 Share Posted February 20, 2013 It does beg the question...why does Bulge need to be a new game and not a Normandy module (similar to CMFI and Bagration)? I'd imagine that there are a number of "more casual" gamers out there that want everything to do with the Battle of the Bulge but nothing to do with Normandy. Trying to sell these people on Normandy and then another "upgrade" sale to get Bulge just would not fly. Makes far more sense to let the people that just want the Bulge to just have the Bulge. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted February 20, 2013 Share Posted February 20, 2013 Normal Dude has taken over Jame's Brown's old title of "The hardest working man in show biz." "Please, Please, Please" We wanna see Normal Dude's Cape Routine video / mod 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted February 20, 2013 Share Posted February 20, 2013 "Please, Please, Please" We wanna see Normal Dude's Cape Routine video / mod No you don't want to see me dance. By the end of it you'd probably be gibbering in a corner. 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted February 20, 2013 Share Posted February 20, 2013 ARIS!!! Where are you? To add to what Steve said, we've also got date-specific tags for vehicles so that they'll change their camo patterns and markings automatically based on date, without players having to swap files. Right now we have: [mainland]. This tag takes effect in September, so that vehicle patterns will change from Sicily to Italy. [olive]. This tag takes effect in April 44 (IIRC), so that US/British tanks change to the new OD standard. Here's an example: A Sherman bought in the editor in July 1943: The exact same Sherman, all I did was change the date to September 1943: Cool huh? And of course this system will be adapted going forward to future titles. 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted February 21, 2013 Share Posted February 21, 2013 I feel so sorry for Aris when he returns. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted February 21, 2013 Share Posted February 21, 2013 No you don't want to see me dance. By the end of it you'd probably be gibbering in a corner. Hey ND, my "shimmy" is not "Cape Routine" worthy either. Your BFC Artistic Abilities make up for any possible lack of JB like gyrations. What you do.... I feel a pirouette coming on ... makes .... "I Feel Good! Like I Knew I Would!" 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted February 21, 2013 Share Posted February 21, 2013 I'd imagine that there are a number of "more casual" gamers out there that want everything to do with the Battle of the Bulge but nothing to do with Normandy. Trying to sell these people on Normandy and then another "upgrade" sale to get Bulge just would not fly. Makes far more sense to let the people that just want the Bulge to just have the Bulge. I'm not sure if casual gamers would enjoy a CMx2 game no matter where it's set. You'd get the odd convert but also alot of moaning I expect. 0 Quote Link to comment Share on other sites More sharing options...
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