Buzz Posted July 9, 2013 Share Posted July 9, 2013 Thanks dpabrams, Tom Konczal, John Osborne and the venerable Mord. The Canadian Dealership looks great. Your entire Euroscape theater just makes me wonder what CMSF-2 is going to look like. Till then the Euroscape theater you created is a really fine mod of what could be on the horizon. You made Sergeant Preston proud 0 Quote Link to comment Share on other sites More sharing options...
aleader Posted November 16, 2013 Share Posted November 16, 2013 Any campaigns/battles available for this MOD? 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted November 16, 2013 Share Posted November 16, 2013 Any campaigns/battles available for this MOD? I produced several that were designed with a more 'Euro' feel and context. They are all mech heavy. You can find them in the repository (just search under author - George MC) They are: Forging Steel (Campaign) NATO TV 98-5 Steelers NATO German Halt_Hammerzeit UK_Battlegroup Attacks UK Armoured Assault Hammertime Cry Havoc Armour Attacks Enjoy 0 Quote Link to comment Share on other sites More sharing options...
aleader Posted November 16, 2013 Share Posted November 16, 2013 I produced several that were designed with a more 'Euro' feel and context. They are all mech heavy. You can find them in the repository (just search under author - George MC) They are: Forging Steel (Campaign) NATO TV 98-5 Steelers NATO German Halt_Hammerzeit UK_Battlegroup Attacks UK Armoured Assault Hammertime Cry Havoc Armour Attacks Enjoy Thanks! Been playing SF for the first time since '08. Really enjoying it with the patches/mods. I find it a lot easier now that I'm used to the CMx2 engine...was very different from CMBB when it first came out. I don't have any of the modules however and will have to pick those up first before I can play these. Also, there doesn't seem to be any M1A1 mods out there, unless I'm missing them? 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted November 16, 2013 Share Posted November 16, 2013 Thanks! Been playing SF for the first time since '08. Really enjoying it with the patches/mods. I find it a lot easier now that I'm used to the CMx2 engine...was very different from CMBB when it first came out. I don't have any of the modules however and will have to pick those up first before I can play these. Also, there doesn't seem to be any M1A1 mods out there, unless I'm missing them? I think the scenarios that don't have a prefix (i.e. NATO etc) can be played using the base CMSF game. There are NATO colour mods for most of the forces. I thought the complete Euro mod contained them? Just in case, and assuming you use drop box, you can grab em at the link below: https://www.dropbox.com/sh/x641bb79tdhcb32/39Aigj5tRu 0 Quote Link to comment Share on other sites More sharing options...
aleader Posted November 16, 2013 Share Posted November 16, 2013 Ok, I see, thanks. Files 1-8 are for SF base game, the rest for the modules. I cannot find a file #9 however (on the repository after a search through the whole thing). Files 1-8 and 10-11 are all that are on there. Is there no file 9? 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted February 17, 2021 Author Share Posted February 17, 2021 I have been vindicated! 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 18, 2021 Share Posted February 18, 2021 2 hours ago, dpabrams said: I have been vindicated! Reckon so! Your work is still in use, I believe H&E has more than a few items whose origns lie hereabouts. 1 Quote Link to comment Share on other sites More sharing options...
37mm Posted February 18, 2021 Share Posted February 18, 2021 12 hours ago, Sgt.Squarehead said: Reckon so! Your work is still in use, I believe H&E has more than a few items whose origns lie hereabouts. Virtually every vehicle still uses @dpabramsmods. Euroscape is the true progenitor for H&E... It's also the primary reason why I've tied releases to new content. Only (IIRC) three dedicated Euroscape scenario's were made (although as @George MC pointed out the mods can work for one campaign & a few other scenarios). When the "People's Beta" is released we will have five campaigns & at least a score of scenarios split between the two eras. 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 18, 2021 Share Posted February 18, 2021 (edited) 13 minutes ago, 37mm said: When the "People's Beta" is released we will have five campaigns & at least a score of scenarios split between the two eras. Depending on CM:CW related decisions, I'd be happy to work wth you in 'modernising' the lot.....My 'LZ' campaign is modern(ish) anyway, 'Invasion' on the Delta map is partially laid out and TBH I'd probably rather do 'Mardi Gras' in the new engine as it actually has the tanks we need (the M48A5 may be overarmed, but it's a s**t-ton closer than our current candidate). TBH most of our current scenarios (with notable exceptions from @Combatintman) would become irrelevant if we were to take the 'historical' option, which is a lot more open to us with CM:CW, for all the reasons we have already discussed. Edited February 18, 2021 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted February 27, 2021 Share Posted February 27, 2021 A lot of tradeoffs though, since you aren't going to get uncons in CMCW. All praise and hail to Bil and the Captain (and Teneille), but it will be a very, very mech-centered game. Infantry is at best trying its best not to rip its chemical bunny suits and at worst merely greasing the treads of the tanks. 0 Quote Link to comment Share on other sites More sharing options...
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