Battlefront Repository Posted September 4, 2012 Share Posted September 4, 2012 Small infantry battle on a tiny new map. Single player scenario. Allied Only. 82nd Airborne specialist platoons move to capture objectives across the Salito River Bridge. More... 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 4, 2012 Share Posted September 4, 2012 Thanks. Nice to get new scenarios. Seem like very few produced so far. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted September 4, 2012 Share Posted September 4, 2012 Thanks! I will give it a try later today. 0 Quote Link to comment Share on other sites More sharing options...
para Posted September 5, 2012 Share Posted September 5, 2012 Tried this and could not cross the bridge Might be a problem with the map or it maybe just me 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted September 5, 2012 Share Posted September 5, 2012 Tried this and could not cross the bridge Might be a problem with the map or it maybe just me thinkin its you in this case:) Did you have problems or tried scenarios using bridges before? I can get my guys to do backflips across the bridge before they are vapourized. 0 Quote Link to comment Share on other sites More sharing options...
wildboar Posted September 12, 2012 Share Posted September 12, 2012 I have the same problem as para. Have moved troops to the bridge, and there is no way I can get them across. Have tried short and long movement paths, and troops don't move. Any ideas? 0 Quote Link to comment Share on other sites More sharing options...
para Posted September 12, 2012 Share Posted September 12, 2012 I have the same problem as para. Have moved troops to the bridge, and there is no way I can get them across. Have tried short and long movement paths, and troops don't move. Any ideas? Still the same for me, never had any problems before crossing bridges 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 13, 2012 Share Posted September 13, 2012 I fired up the scenario, scampered units across no problem. I played the thing Realtime, are the folks having problems playing WeGo? A particular unit type having problems crossing? This is a head-scratcher. 0 Quote Link to comment Share on other sites More sharing options...
wildboar Posted September 13, 2012 Share Posted September 13, 2012 I played it as 1 player turn based. Have not tried it as real time. Maybe thats the problem?. 0 Quote Link to comment Share on other sites More sharing options...
para Posted September 13, 2012 Share Posted September 13, 2012 I played the map in RT 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted September 16, 2012 Share Posted September 16, 2012 I checked with a few people and was disappointed they don't have the bridge problem because it makes it all that much more difficult resolve. Sorry. I'll keep working on it, if something comes up. Well its a pretty small map. And if scenarios that depend on surgical mortar strikes against a fixed enemy and infantry belly crawling all over the place don't appeal much to you, then you are probably not missing much. 0 Quote Link to comment Share on other sites More sharing options...
snake_eye Posted September 17, 2012 Share Posted September 17, 2012 Playing Real Time, I have had no problem crossing the bridge. BTW pretty good scenario. One of the key to a victory is to use mortar smoke barrage to allow a better time for the guys crossing the bridge and deploying on either side of it. MG’s are good at putting suppressing fire from the upper floors of taller building while covering the crossing. Cheer 0 Quote Link to comment Share on other sites More sharing options...
PobsUK Posted September 17, 2012 Share Posted September 17, 2012 Hi, I have not tried the map, but today i noticed a problem with bridges on another map. For ages I could not cross the bridge (we go, vs AI). Every time i tried to click beyond the bridges it seemed to set the way-point directly under the bridge. The troops would run half way and then stop (and then die). After a while I spun the map around and was looking from the enemy side, when I tried to move a troop across the bridge then it worked. Basically what was happening was that whenever i tried to click beyond the bridge, looking in the direction of travel I was actually clicking on the bridge, EVEN if I clicked way up a hill beyond it. It was as though the bridge invisibly extended vertically from the floor right up to the sky. No matter where I clicked it was hitting the bridge when i looked in the direction of travel. Hope that description makes sense, its possible that the people who had problems moving across the bridge were doing what i was doing and if so its perhaps not the map, more a bug in the way bridges are perceived by the system in 3D. Pobs 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 18, 2012 Share Posted September 18, 2012 Hi, I have not tried the map, but today i noticed a problem with bridges on another map. For ages I could not cross the bridge (we go, vs AI). Every time i tried to click beyond the bridges it seemed to set the way-point directly under the bridge. The troops would run half way and then stop (and then die). After a while I spun the map around and was looking from the enemy side, when I tried to move a troop across the bridge then it worked. The exact same thing has happened to me. In addition to this it seem when I target on action spots close to the bidge with mortars, they have a hard time getting the distance right (even from some 150 m). Never had this kind of problem in CMBN. 0 Quote Link to comment Share on other sites More sharing options...
De Savage Posted September 19, 2012 Share Posted September 19, 2012 I play in RL, no problems with bridge crossing. Thanks for the scenario! There is too few smaller scenarios to play now. 0 Quote Link to comment Share on other sites More sharing options...
snake_eye Posted September 20, 2012 Share Posted September 20, 2012 @Rocketman I take the opportunity seeing your post answer to thank you for your excellent trees’s translucent mod. Without it I would not have been able to play some scenarios having numerous trees and vineyards specifically in CMFI. Cheer 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 20, 2012 Share Posted September 20, 2012 And thanks also for the translucent bushes. I really appreciate both mods. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 20, 2012 Share Posted September 20, 2012 @Rocketman I take the opportunity seeing your post answer to thank you for your excellent trees’s translucent mod. Without it I would not have been able to play some scenarios having numerous trees and vineyards specifically in CMFI. Cheer Thank you, but you've got the wrong rocketman, the one behind the mod is Rocket Man - there are two of us Rocketmen on these boards. 0 Quote Link to comment Share on other sites More sharing options...
snake_eye Posted September 21, 2012 Share Posted September 21, 2012 @Rocketman You are lucky that we were not shooting anything at you, but praise. It is always dangerous to use similar names never know what could happen ! Cheer 0 Quote Link to comment Share on other sites More sharing options...
Blazing 88's Posted March 26, 2023 Share Posted March 26, 2023 (edited) @PEB14 In regards to your post at the scenario depot III. I am not sure if this is the version 2 you are looking for as it does not say the version number anywhere.... Looks like I downloaded it on 09 /2012. https://www.dropbox.com/s/fvdpemp1vsa6sgi/Salito Sunrise.zip?dl=0 I'll keep the link active for a few days. Cheers! Edited March 26, 2023 by Blazing 88's 1 Quote Link to comment Share on other sites More sharing options...
PEB14 Posted March 27, 2023 Share Posted March 27, 2023 7 hours ago, Blazing 88's said: @PEB14 In regards to your post at the scenario depot III. I am not sure if this is the version 2 you are looking for as it does not say the version number anywhere.... Looks like I downloaded it on 09 /2012. https://www.dropbox.com/s/fvdpemp1vsa6sgi/Salito Sunrise.zip?dl=0 I'll keep the link active for a few days. Cheers! Thanks, I've downloaded it. I'll check to see if it's different from the version at FGM repository. 0 Quote Link to comment Share on other sites More sharing options...
PEB14 Posted March 27, 2023 Share Posted March 27, 2023 I confirm that your file is the same that the one at the FGM repository: still looking for the v2! Thanks anyway. 0 Quote Link to comment Share on other sites More sharing options...
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