Jump to content

De Savage

Members
  • Posts

    270
  • Joined

  • Last visited

Everything posted by De Savage

  1. I got beaten by the AI all the time. My typical mistake is to move my guys to building next to spotting APC or tank. AI fire couple of rounds and kills most of my team. APC and tank fire is so devastating. It's hard to find good spot to fire back before you are dead. It seems I need to learn more about modern battlefield. IMHO scenarios are more challenging and amount of artillery and air power is overkill sometimes. Looking forward to see more scenarios with infantry and less armor and arty.
  2. This is the best! Tons of scenarios from small to huge. Just perfect!
  3. RT for smaller battles. WEGO for larger.
  4. Wow. Game is lighting fast and load times are much more quicker. This morning dowload speed was good, it took only 6 minutes to download.
  5. Yes! Downloading! 500 kb/s pretty slow, with my 100 mb/s connection. But slowly getting there! (3 hours) Is it possible or legal to get torrent download for this?
  6. No 'real service' here. In Finland every man will get their time as conscript. We have reserve army here. Served my time in -93. I was air artillery ZSU-23 mm (Sergei 23mm) as corporal for my gun team, served 365 days. I fired AK-47, sub machine guns, 12.7mm machine guns, pistols, and that 23mm Sergei. Boy that was fun. I love that gun! Even more fun when mounted on truck, nice mobile gun platform. Also served in coastal artillery. Now in reserve. My father served as UN soldier back in 70's in Cyprus. And grand father served in WW2 in continuation war against Soviet Union and grand-grand father did some more during the civil war back in 1917. I stick to games. Much more safe to play war, happy this way.
  7. I'm fine that pre-order guys get it first. You did pre-ordered, right. Good works Chris and all Battlefront guys! But still I'm itching here to get it too...
  8. Yep, my friend. We'll get it eventually.
  9. I would like digital only pre-order too. Deliver is pretty expensive (27 dollar) to Finland, Europe. Plz, release it soon! I'll buy digital only as soon as it's there...
  10. I hope I could pre-order, but I dont really need +27 dollar mail order. I only need digital copy. I was kinda hoping to play this weekend, but it seems we have to wait few days more... Bad thing is that I have free weekend today but dont have time to play next week. So for me (at least) another full week before getting this... Edit: I also have all shock forces modules and almost all CM Normandy modules. Passed Red Thunder. Now it's time to get back.
  11. Indeed. Adding decent AI is easy, but time that it takes to test and tweak scenarios is too much for me. I have made maybe over dozen custom maps. Added forces and prepared couple of scenarios, but all half done. But I'm very happy to say that I have made four scenarios for Normandy. I liked French countryside with bocage and close fighting a lot.
  12. Here's my list: 1. Triggers for AI/reinforcements - this is A MUST. It would make designing scenario easier (now, you have to guess where the human player is). So now you cant know tempo of player. Longer scenarios can be boring, if AI is acting too fast or too slow. 2. More objects. How about making larger pile of stone which can be used when large house collapse. 3. Make choices in campaign. Make short list what to to next. Example you can wait for reinforcements or attack to gain surprise. Scenario makers could me very cool campaign, where you could make strategical choices. 4. Flares for night action 5. Fires and flamethrowers 6. Give scenario maker more user friendly. Like plopping flavor object on 3D etc.
  13. Here's one big explosion. Brummbar explodes after fired by 76mm AT-guns.
  14. Thanks! Short question. Where should I put these files? Under Z-folder?
  15. Playtesting and balancing scenario takes most time. Currently I have one 1h 45 min scenario under work. I can only offer max. 2 hours per evening, so I can playtest once. Then I need to fix something and playtest it again, and again, and again... Very time consuming. I'm thinking that short & simple scenarios works best against AI, longer will always be little boring. Triggers would be GREAT help. It's impossible to know the pace of player and you have to make your best guess to timing reinforcements, counter-attacks etc. With triggers you could add much more interesting scenarios. You could make AI to react player's moves.
  16. Here's scenario file in Dropbox: https://dl.dropbox.com/u/96783367/Bridge.btt Still early testing and tweaking forces & AI.
  17. I'm currently making scenario and I have a little problem with AI fortifications (foxholes, trench and bunkers). I deployed all fortifications & forces in editor. When I start scenario (deploying mode) on Test mode (vs. AI) I see all in right places. But as soon as I start scenario AI moves some fortification and Target Reference Points. How can I avoid Ai moving these? I have not set any setup zones, so AI should keep them in place.
  18. I play in RL, no problems with bridge crossing. Thanks for the scenario! There is too few smaller scenarios to play now.
  19. Got it yesterday in Finland (EU). Custom took few more euros but it was easy and fast tolling with web (received packet next day). Manual is great! Larger font, easy to read and spring notebook (spiral binding) style is fantastic. I'm sure this design will last much longer than older casual book. Easy to read while you play and it sits nicely on table.
  20. It's good to remember that AAR's can be misguiding sometime. Company & battalion leaders might have tried to look reports more nicer than they have been. Specially when talking about enemy forces they encountered and destroyed. It's easy to write AAR with "killed Tiger" and maybe it was already abandoned. History is always written by those how win. We might never know the truth. I agree that real life AAR's give excellent inside of war but I'm always skeptical for one-sided information. dpabrams: Open and totally different terrain is giving me too much problems. Got too used for Normandy bocage terrain.
  21. Not sure if I'm getting senile or just having less time to complete scenarios in CM, but I prefer smaller scales. I'm only playing real time since CMSF, so this is one major change compared to CM1. I understand people who play large scenarios - I tend to be one before too. But now, I'm old guy with kids and only got hour or two killing time with CM *when I get the time* 30-120 min scenarios are perfect. I don't mind if there is reinforced company or few platoons - I enjoy both. After RT was implemented to CM it's nice to see that we can actually access both smaller and larger ones (with wego). At least for me it's too much to trying to manage several companies in RL. I try WEGO but still getting back to RL - just my preferable. MikeyD said wise words: "Less talk, more scenario making!" Scenario making is fun too! I have one under work right now. Hopefully I got time to finish it too. Few tips for new scenario makers: start SMALL. It's fast and easy to make smaller scenarios. It's easy to overhaul yourself and maybe your scenario will be never ready. Small ones can be good too and you don't need that much time and effort to make them. I truly respect larger scenario makers. I'm the one who never really got time and patience to make them. I know how much time consuming scenario making can be. Keep your hats on. Let's make more nice (any size) scenarios for this great game.
  22. Congrats BF!!! New overlay function & drawing roads in map editor is totally awesome. Earlier it took me hours to do realistic copy of real map. Now I used two overlay images, one with countour lines and second with terrain map. Adding countour lines took about 10 minutes and adding major roads and other terrain maybe 20 minutes. I'm absolutely thrilled. With new tools I think map making is 50-70% faster. 800x600m map is done in few hours instead of whole week 40h. Added that saving hours maps cool much more realistic and extra time can me used to add flavor objects and cosmetic tweaking. Thank you BF!
×
×
  • Create New...