noob Posted September 4, 2012 Share Posted September 4, 2012 I would like to see the old "Move To Contact" order from CMx1 make a come back, what say you all ? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 4, 2012 Share Posted September 4, 2012 I say, I've forgotten entirely what that used to do. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted September 4, 2012 Share Posted September 4, 2012 That's what the Hunt order does now, no? 0 Quote Link to comment Share on other sites More sharing options...
ZPB II Posted September 4, 2012 Share Posted September 4, 2012 I haven't played CMx1 in many moons, but doesn't the current hunt command accomplish the very same task? What I would love to see is the old hunt command, where a unit resumes moving once the threat is gone. I can see it being quite hard to specify what exactly qualifies as a threat being over, though, with the new and more complex spotting. 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock (WBRP) Posted September 4, 2012 Share Posted September 4, 2012 Hunt does do the same thing but I think Move to Contact didn't tire out the guys as quickly. 0 Quote Link to comment Share on other sites More sharing options...
noob Posted September 4, 2012 Author Share Posted September 4, 2012 That's what the Hunt order does now, no? As already mentioned, the Move To Contact order did not tire out the troops like Hunt does. 0 Quote Link to comment Share on other sites More sharing options...
noob Posted September 4, 2012 Author Share Posted September 4, 2012 Hunt does do the same thing but I think Move to Contact didn't tire out the guys as quickly. It didn't tire them out at all IRC. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 4, 2012 Share Posted September 4, 2012 I'd like to see a separate "intent" setting to go with a movement speed... but that'd be way to difficult to implement in an interface, especially in RT. What I'm thinking of is a way to let your pTruppen know that even though you want them to go quickly, it's okay to do a smart about face and head back to the previous cover if coming unexpectedly under fire. And not because they've Paniced. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted September 4, 2012 Share Posted September 4, 2012 Move To Contact was good for getting from one place to another where there was a small but definite possibility of coming under fire, and you would want them to stop. Hunt is no good for this - it's only use is if you know someone is just nearby and you are trying to find them without stumbling on them and getting shot. I read something somewhere recently where someone said "Quick is your friend". I have found this to be true.... GaJ 0 Quote Link to comment Share on other sites More sharing options...
noob Posted September 4, 2012 Author Share Posted September 4, 2012 Move To Contact was good for getting from one place to another where there was a small but definite possibility of coming under fire, and you would want them to stop. Hunt is no good for this - it's only use is if you know someone is just nearby and you are trying to find them without stumbling on them and getting shot. I read something somewhere recently where someone said "Quick is your friend". I have found this to be true.... GaJ Quick is indeed you friend, and MtC would, for the reason you have stated, be even friendlier 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 4, 2012 Share Posted September 4, 2012 I'd like to see a separate "intent" setting to go with a movement speed I think that would be called an SOP 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 4, 2012 Share Posted September 4, 2012 The Move to Contact order was very useful (more so that simly MOVE) as you could use it for long distances and just forget about the guys knowing that if they came under fire they would stop (and HIDE) if so preordered. I'd like this back as well. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted September 4, 2012 Share Posted September 4, 2012 The difference is that when the enemy disappears again after first appearing then units with "move to contact" would not resume their original movement. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 4, 2012 Share Posted September 4, 2012 I saw that (usually) as a bonus as then you knew something had spooked em to make them stop and you could replay that part to see what might be out there. With MOVE they'd normalyl keep going and you might never have noticed they're walking into a trap. This was especially useful in large scenarios. The trouble with HUNT is that the troops tire quickly. 0 Quote Link to comment Share on other sites More sharing options...
Andrew H. Posted September 4, 2012 Share Posted September 4, 2012 I think that would be called an SOP I love sliders and toggle switches. Preferably both. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 4, 2012 Share Posted September 4, 2012 Me too. But Steve doesn't 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted September 5, 2012 Share Posted September 5, 2012 I'd love to have a "Continuous Hunt" command added that would be similar to the old CMx1 Hunt. Meaning, units hunt until a threat is observed, then continue hunting if they lose vis on it. -Would be even better to have an additional "Continuous Hunt: Armor Only" option. This would greatly streamline the player's ability to coordinate flanking attacks by armor. Say for example, you've got a few TDs trying to sneak up on a tiger. As things stand, the Hunt command might have two of your tanks stopping when they see infantry only to have one TD (or none!) actually engage the tiger. This forces the player intent on having all tanks engage together to use Move/Quick/Fast--which means there will likely be excess movement time where the enemy tank will have unwanted firing opportunities. So, as things stand, Hunt is tedious/unreliable and the regular movement commands give unwanted opportunities to the enemy. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 5, 2012 Share Posted September 5, 2012 The trouble with HUNT is that the troops tire quickly. Exactly. There may be a justification for such an order with such consequences (troops creeping along while maintaining the highest vigilance) but there also needs to be a Move to Contact order where they are engaging in normal movement but will stop if someone takes a potshot at them or they spot enemy personnel or vehicles. In fact, is there any reason why the latter behavior cannot or should not be incorporated into the existing Move order? Michael 0 Quote Link to comment Share on other sites More sharing options...
weta_nz Posted September 5, 2012 Share Posted September 5, 2012 I agree that the default move SOP could be move to contact IMHO. As it stands I very rarely use move. If I really need to get some where I use quick or fast. Would be great to have a move to contact option (especially for scouts as an example) as hunt is overly tiring 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted September 5, 2012 Share Posted September 5, 2012 I agree that the default move SOP could be... The game should have SOPs in the first place. Then we wouldn't have to worry about all these things in this thread, and we'd have half the commands to deal with. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 5, 2012 Share Posted September 5, 2012 I agree that the default move SOP could be move to contact IMHO. As it stands I very rarely use move. If I really need to get some where I use quick or fast. Would be great to have a move to contact option (especially for scouts as an example) as hunt is overly tiring I agree, Move is mostly a waste of interface space on the infantry command menu. Quick gets you there sooner, and you recover from Tired to Rested before troops that are Moveing get there at all. On the flat, at least; Italy's stark relief may change how the fatigue aspect affects things. But the general "lacsidaisical" manner of Move just gets troops killed; their situational awareness is out of the window. I don't feel it has any place in the battle space, or at least its use is so rare that a movement mode of the same speed that tires the troops slowly (but less than Quick, so its long term average is slightly better) but allows them to retain some defensive awareness would be a better use of the command slot. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 5, 2012 Share Posted September 5, 2012 One of my wishes for CMx2 that didn't come to pass was the decoupling of movement from contact behavior. Ideally we could select a movement speed from one menu, a reaction to contact SOP from another, mixing and matching as we pleased. I'm sure BFC had good reasons for sticking with the more rigid system we've had since CMBO, but I don't know what they are. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 5, 2012 Share Posted September 5, 2012 "I don't feel it has any place in the battle space..." Totally agree. So many arguments are made that this, that or some other feature is not represented cos the game represents "troops imminently about to be in battle". So, "MOVE" really should be replaced by "MOVE TO CONTACT". 0 Quote Link to comment Share on other sites More sharing options...
noob Posted September 6, 2012 Author Share Posted September 6, 2012 "I don't feel it has any place in the battle space..." Totally agree. So many arguments are made that this, that or some other feature is not represented cos the game represents "troops imminently about to be in battle". So, "MOVE" really should be replaced by "MOVE TO CONTACT". +1.......... 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock (WBRP) Posted September 6, 2012 Share Posted September 6, 2012 Something I have noticed with Move is that the infantry do tend to treat it as the old AFV Hunt command, stopping to fire at targets as the Tac AI sees fit and then proceeding with the movement. They usually just keep hustling on Quick, regardless of target opportunities. 0 Quote Link to comment Share on other sites More sharing options...
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