CanuckGamer Posted June 24, 2012 Share Posted June 24, 2012 In CMBN I get a lot of cross hatching (I hope that is the right term) on the tanks depending on what angle they are being viewed from. These are angular lines on the tank that really spoil the effect. Also plowed fields are also distorted when viewed from certain angles. Hopefully these two issues have been corrected in CMFI. Someone commented that the rendering of the infantry looks improved in CMFI. One of the improvements I would like for infantry animation is the elimination of how they sometimes appear to skate, i.e. their feet do not move but they skate or glide. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 24, 2012 Share Posted June 24, 2012 Assuming you have a decent graphics card, you may want to get into the 3D controls and reset parameters to "higher quality" etc. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted June 24, 2012 Share Posted June 24, 2012 Assuming you have a decent graphics card, you may want to get into the 3D controls and reset parameters to "higher quality" etc. It has nothing to do with the graphics card. Trust me, I have a high-end card and get the ugly shadows and distorted field texture effects so many have seen and reported, even though it's running CMBN at max details. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 24, 2012 Share Posted June 24, 2012 what is your card? (I find my nVidia seems to give good results.) 0 Quote Link to comment Share on other sites More sharing options...
aleader Posted June 24, 2012 Share Posted June 24, 2012 In CMBN I get a lot of cross hatching (I hope that is the right term) on the tanks depending on what angle they are being viewed from. These are angular lines on the tank that really spoil the effect. Also plowed fields are also distorted when viewed from certain angles. Hopefully these two issues have been corrected in CMFI. Someone commented that the rendering of the infantry looks improved in CMFI. One of the improvements I would like for infantry animation is the elimination of how they sometimes appear to skate, i.e. their feet do not move but they skate or glide. Isn't this the 'shadows' issue that the engine has? I find it so unrealistic that I just turn them off. Agree with the infantry movement too. While obviously much improved over CMx1, needs improvement. I'm willing to take these things in a patch further down the road as the changes included in CM:FI are much-needed. 0 Quote Link to comment Share on other sites More sharing options...
CanuckGamer Posted June 24, 2012 Author Share Posted June 24, 2012 As LukeFF said, its not the video card. I have a HIS 1GB Radeon HD 6870 which I bought about two months ago because my old card was having trouble running CMBN. I also have the settings for CMBN set at "higher quality". The game runs smoothly enough, its just the graphics distortions that I referred to that I hope have been corrected in CMFI. 0 Quote Link to comment Share on other sites More sharing options...
noob Posted June 24, 2012 Share Posted June 24, 2012 One of the improvements I would like for infantry animation is the elimination of how they sometimes appear to skate, i.e. their feet do not move but they skate or glide. They don't appear to skate, they actually do skate, skating into position was standard practice in most armies during WW2, some countries had variations, like the Finnish hop 'n' skate or the US moonwalk, which BF have somehow failed to include !!! I personally don't think they skate fast enough and will be raising the issue once i've finished testing. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted June 24, 2012 Share Posted June 24, 2012 It's not a particularly silly walk, is it? 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted June 24, 2012 Share Posted June 24, 2012 Shadow striping is a known issue with AMD video cards. I wish it weren't. Skating into position is due to WeGo replay "fudges" in the movement. My memory is that no skating occurs during the actual run-through, or in realtime. (I could be wrong. ) Moire patterns in fields: that occurs with nvidia and amd cards. It's ugly, but it's a function of complex factors. (That's an excuse for saying I don't remember the technical reasons for it, but apparently it's very hard to fix.) Ken 0 Quote Link to comment Share on other sites More sharing options...
noob Posted June 24, 2012 Share Posted June 24, 2012 Skating into position is due to WeGo replay "fudges" in the movement. Ken Here we go with the revisionist history lesson, i have read numerous accounts of skating into position in combat, so don't start trying to make out it's a bug, BF ought to be complemented for introducing it (albeit flawed) as it's a fact often suppressed by military historians because it makes battles sound silly !!! 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 24, 2012 Share Posted June 24, 2012 Here we go with the revisionist history lesson, i have read numerous accounts of skating into position in combat, so don't start trying to make out it's a bug, BF ought to be complemented for introducing it (albeit flawed) as it's a fact often suppressed by military historians because it makes battles sound silly !!! The most feared troops of which were the Schlittschuhlaufentruppen, all of whom were capable of executing a perfect Salchow Jump with three revolutions while entering combat and could kill a man at 20 meters with a thrown skate. 0 Quote Link to comment Share on other sites More sharing options...
noob Posted June 24, 2012 Share Posted June 24, 2012 The most feared troops of which were the Schlittschuhlaufentruppen, all of whom were capable of executing a perfect Salchow Jump with three revolutions while entering combat and could kill a man at 20 meters with a thrown skate. Excellent observation ND, but you try and find documentation of that unit in the history books and you will find nothing due to the censorship of an elite that want us to think the war was serious ! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted June 25, 2012 Share Posted June 25, 2012 And you wondered why the German's launched the Battle of the Bulge when they did? They needed the canals to freeze over in order to assist their skaters! 0 Quote Link to comment Share on other sites More sharing options...
noob Posted June 25, 2012 Share Posted June 25, 2012 And you wondered why the German's launched the Battle of the Bulge when they did? They needed the canals to freeze over in order to assist their skaters! LOL ...... ! 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 25, 2012 Share Posted June 25, 2012 Hold on a minute there, I thought this was the Normandy cow patty effect. Are you now telling me that was just a subterfuge to hide an actual secret elite infantry movement? 0 Quote Link to comment Share on other sites More sharing options...
General Lee Irked Posted June 25, 2012 Share Posted June 25, 2012 The meadow muffin moon walk 0 Quote Link to comment Share on other sites More sharing options...
noob Posted June 25, 2012 Share Posted June 25, 2012 Hold on a minute there, I thought this was the Normandy cow patty effect. Are you now telling me that was just a subterfuge to hide an actual secret elite infantry movement? hehe.....never though of it like that, maybe CMFI will allow troopers to roll along on swathes of dried up balls of sheep ****. 0 Quote Link to comment Share on other sites More sharing options...
Chek Posted June 25, 2012 Share Posted June 25, 2012 I wonder how the cow patties of Italy will effect movement then,IIRC they are of a different consistency. 0 Quote Link to comment Share on other sites More sharing options...
noob Posted June 25, 2012 Share Posted June 25, 2012 I wonder how the cow patties of Italy will effect movement then,IIRC they are of a different consistency. This is turning into a "Pong" thread !!! 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted June 25, 2012 Share Posted June 25, 2012 And to make this into a serious thread... some real answers Yes, there is a host of problems relating to shadows and some AMD cards. The original code in CMx2 was doing things it should be doing, the cards didn't hold up their end of the bargain. If we were using DirectX instead of OpenGL maybe support would be better, maybe not. But it would be nice if support was as advertised for both. The new shader code for CMx2 v2.0 is ground up different. What I mean by different is it's touching on different calls and techniques. These are, apparently, better supported by ATI. That in turn means a lot of the AMD shadow issues have gone away. All of them? I hesitate to use that sort of definite term about anything card related. All they have to do is release a new driver and everything could go to Hell for a while. Happens all the time, unfortunately. "Skating" is a common problem for any 3D game modeling Human movement. The problem has to do with it being too computationally expensive to have animations created on-the-fly to accurately synch with where the body is at any given moment. If you don't understand what I mean, next time you walk around a room, have a sense of your stride length variations as you move about. You'll find that except for something like a treadmill or a power walk on a track, you'll experience a lot of stride length variations. The only thing we could do is make a ton more animations and have the game round up/down to the nearest stride length for a given distance. There would be much less skating, but there would also be a big hit to the CPU and RAM cumulatively. Which is why even in $50,000,000 FPS games you'll see skating. From what I can see they minimize it by having separate animations for transitions between different actions. We can do that too, but since we don't have millions of bucks to put into animations it's probably not going to happen any time soon. Steve 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted June 25, 2012 Share Posted June 25, 2012 what is your card? (I find my nVidia seems to give good results.) ATI HD5970 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted June 25, 2012 Share Posted June 25, 2012 Thanks for the comments, Steve. Hopefully the shadow issues with AMD cards does get worked out, because other than that CMBN runs great on my computer. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted June 26, 2012 Share Posted June 26, 2012 We are hopeful. Certainly the worst examples of ATI misbehavior seem to be fixed. We have one tester whose units floated above the terrain, for example. Talk about crazy whacky stuff! Steve 0 Quote Link to comment Share on other sites More sharing options...
CanuckGamer Posted June 26, 2012 Author Share Posted June 26, 2012 My thanks to everyone for their comments and replies. Will the new shader code be included in a future patch for CMBN? 0 Quote Link to comment Share on other sites More sharing options...
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