rocketman Posted February 24, 2012 Share Posted February 24, 2012 I would just like to know what your experience is with buddy aid and getting ammo. To me it seems that too often you get "big weapons", rather than getting ammo for weapons your pixeltruppen already have. In my current scenario I'm running dangerously low on ammo, but buddy aid is giving me none (that I can tell...), but rather more satchel charges, bazookas, mg:s and such, often without ammo too. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 24, 2012 Share Posted February 24, 2012 I have a nagging suspicion that you may be onto something... I'll run a quick test or two. (I'll give a scout team thousands of rounds of ammo from a truck. I'll get a machinegun team to run out of ammo. The scouts will give their lives for this test. What price knowledge? Next, I'll run it again but with a rifle squad rather than a machinegun team (linked vs. loose ammo).) Ken 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted February 24, 2012 Share Posted February 24, 2012 Linked vs loose ammo is not simulated in CMBN. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 24, 2012 Share Posted February 24, 2012 rocketman: confirmed. Statisoris: agreed - but there may be hidden code issues with sharing? Shrug. Report sent. Ken out. 0 Quote Link to comment Share on other sites More sharing options...
Wreck Posted February 24, 2012 Share Posted February 24, 2012 So you confirmed that buddy aid currently does not get any ammo? Zero? Or is it just rare? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 24, 2012 Share Posted February 24, 2012 The ammo you recover from WIA/KIA seems rather small for some reason. 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted February 24, 2012 Share Posted February 24, 2012 There is another problem with Buddy Aid in that at the time it does Buddy Aid it assess if the ammo is available not at the time of death of the individual. So as mentioned on another thread if your buddy with the shreck rockets dies and you don't buddy aid him you get access to the rockets. What IMO should happen is at point of death the program should decide if any ammo survives the death incident and then this shows weather you buddy aid or not.... So currently Shreck team mate dies and shows 2 rockets. As he dies the program should really show if any survived him dying. FYI I have seen ammo increase from buddy aid, just by small amounts.... 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 24, 2012 Share Posted February 24, 2012 There is another problem with Buddy Aid in that at the time it does Buddy Aid it assess if the ammo is available not at the time of death of the individual. So as mentioned on another thread if your buddy with the shreck rockets dies and you don't buddy aid him you get access to the rockets. What IMO should happen is at point of death the program should decide if any ammo survives the death incident and then this shows weather you buddy aid or not.... So currently Shreck team mate dies and shows 2 rockets. As he dies the program should really show if any survived him dying. FYI I have seen ammo increase from buddy aid, just by small amounts.... I'm confused by your description. Are you saying that you can SHARE ammo from casualties? But, if you then buddy aid that same casualty you do not GAIN the ammo? 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted February 24, 2012 Share Posted February 24, 2012 Yes I have posted about this and I had a situation where a Shreck man had access to 2 rounds of ammo from a dead team mate, but when he buddy aided him I did not get the ammo that had shown in his display. See this thread and I have saved files and can post images if need be. http://www.battlefront.com/community/showthread.php?t=102592 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted February 24, 2012 Share Posted February 24, 2012 Holien, I experienced this with a 60mm mortar. I had access to 18 rounds of 60mm HE from a dead squad mate but upon completing buddy aid, all of it dissapeared with the body (possibly ascended into a higher plane of ammo existence) :-) 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted February 24, 2012 Share Posted February 24, 2012 I have no problem with not getting ammo off a dead man as it could be damaged when he is hit. I have a problem in being able to access it if I leave him alone, but when I do buddy aid it disappears. I would guess in the code for buddy aid it decides what ammo is available and this code is only called when buddy aid is being done. Not sure how easy to switch that process and no big deal if not. What it does mean is that in some cases you are better off trying to be close enough to nick the ammo but not too close to do buddy aid. (Not sure if that is possible as buddy aid upto the AI...) 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 24, 2012 Share Posted February 24, 2012 Have you seen this with anything other than 'schreck or 'zook ammo? 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted February 24, 2012 Share Posted February 24, 2012 Me No... Statisoris has just posted re mortar ammo I only noticed it as I was over joyed at getting access to 2 rounds of shreck ammo when I was in desperate need. Then gutted to find it had gone woosh!!!! 0 Quote Link to comment Share on other sites More sharing options...
thejetset Posted February 24, 2012 Share Posted February 24, 2012 I have no problem with not getting ammo off a dead man as it could be damaged when he is hit. I have a problem in being able to access it if I leave him alone, but when I do buddy aid it disappears. I would guess in the code for buddy aid it decides what ammo is available and this code is only called when buddy aid is being done. Not sure how easy to switch that process and no big deal if not. What it does mean is that in some cases you are better off trying to be close enough to nick the ammo but not too close to do buddy aid. (Not sure if that is possible as buddy aid upto the AI...) Yeah, but if a guy goes down with about 150+ rounds of .30cal ammo and the average buddy-aid only yields about 8-12 rounds, there is a modeling problem. Not getting ALL of the ammo is understandable ... the ammo could be damaged, not easily accessible (the more likely scenario) .... but CONSISTENTLY only getting 9-12 rounds (or about 10% of total ammo) after spending more than a minute rummaging around a KIA seems like a little code-tweaking might be in order. Not a major issue ... but annoying non-the-less .... especially with mortar and zook rounds. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted February 24, 2012 Author Share Posted February 24, 2012 Yeah, but if a guy goes down with about 150+ rounds of .30cal ammo and the average buddy-aid only yields about 8-12 rounds, there is a modeling problem. Not getting ALL of the ammo is understandable ... the ammo could be damaged, not easily accessible (the more likely scenario) .... but CONSISTENTLY only getting 9-12 rounds (or about 10% of total ammo) after spending more than a minute rummaging around a KIA seems like a little code-tweaking might be in order. Not a major issue ... but annoying non-the-less .... especially with mortar and zook rounds. Not only annoying, but if you're in a tight spot to get that last mission object and all you need is about 100 rounds, and there are a lot of "buddies" lying around refusing to "hand over" their ammo - it results in failing the mission. :mad: 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted February 24, 2012 Share Posted February 24, 2012 Yep a problem and if it can be looked at I think we would all be happy with a consistent approach. Good it has been spotted, pity it has missed the CW update... We will have to wait some time for this one I guess.... 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted March 28, 2012 Share Posted March 28, 2012 I would just like to chime in here as well. I am playing the Raff Campaign and I am not using the tanks for an added challenge. As you can guess, my boys are going through their ammo quickly hammering those hedgerows. When I go back to do buddy aid (really looking for ammo) on my guys who went down early without firing a shot I only get 3 or 4 rounds. This makes no sense. The guys doing the searching are almost out of ammo so it is not a weight issue. When a guy gets hit with rifle fire (especially from a single shot) we should be able to recover 80% of his ammo I would think. The few rounds being lost to damage/hidden/whatever. This is a area which I would REALLY like BFC to speak up on in this thread. It would be nice to hear their take. 0 Quote Link to comment Share on other sites More sharing options...
TheBlackHand Posted March 28, 2012 Share Posted March 28, 2012 The other night I had a couple of Piat teams. One team was short one guy and the other guy was running around with a pack full of ammo. The other team was intact, but was down to two rounds. I ran the guy who was carrying the ammo, but no launcher over to the team that was low . . . and nothing happened. They didn't trade ammo. What's up with that? If I had run the low team to a jeep which was carrying ammo I assume they would've stocked up. I'd also like to know why the lone AT guy didn't pick up the PIAT from his injured/dead buddy. I just made the assumption that the weapon was either broken or unreachable. He was carrying a Sten and about four rounds, which he would not share. Jerk! 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted March 28, 2012 Share Posted March 28, 2012 TheBlackHand your teams have to be from same unit to share if I remember correctly... 0 Quote Link to comment Share on other sites More sharing options...
Arnoldio Posted March 28, 2012 Share Posted March 28, 2012 It should be coded that in dire need of ammo, it would be shared between different unts, and that if two different units take more than 50% casualties each, they can "join" (though stay separate) and thus become viable for ammo exchange. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted March 30, 2012 Share Posted March 30, 2012 Yeah I like that idea. So: 1. Be able to recover most ammo from fallen comrades. 2. See what special items are available before you do buddy aid 3. Share small arms ammo no matter what unit. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted March 30, 2012 Share Posted March 30, 2012 The game enforcing ammo sharing within HQ organisational groupings proivides a subtle and gentle incentive to keeping platoons together, and towards giving them discrete operational areas. If you do that, then ammo sharing issues pretty much go away. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted March 30, 2012 Author Share Posted March 30, 2012 But, what sometimes happens is that your front line platoons are almost wiped out (for example artillery) and when you bring in your reserves to the fight they will need a lot of ammo, and not being able to pick up small arms ammo from your fallen comrades makes no sense to me. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted March 30, 2012 Share Posted March 30, 2012 But, what sometimes happens is that your front line platoons are almost wiped out (for example artillery) and when you bring in your reserves to the fight they will need a lot of ammo, and not being able to pick up small arms ammo from your fallen comrades makes no sense to me. Hmm something is wrong if your reserves need ammo right away.... They were supposed to be reserves, what did they do with their own ammo? Honestly, other than hoping to grab a PF or shk round occasionally, my guys aren't usually worrying about scrounging for ammo and if they are it is usually indicative they have been in the firing line too long anyway. Just curious what size scenarios you play that you see this kind of expenditure issue? 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted March 30, 2012 Share Posted March 30, 2012 not being able to pick up small arms ammo from your fallen comrades makes no sense to me. Perhaps it's there to stop people shooting 'useless' friendly units so they can steal the ammo? 0 Quote Link to comment Share on other sites More sharing options...
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