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chuckdyke

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  1. Upvote
    chuckdyke got a reaction from Aragorn2002 in German 234 AC's - reverse speeds   
    The two drivers could also panic and try to drive at the same time? Don't take this question to serieus 😉
  2. Like
    chuckdyke got a reaction from Freyberg in How are M20 Armored Cars Used?   
    Especially against the AI fast traveling vehicles such as jeeps, scout cars and armored cars tend to trigger responses of concealed MG positions. When you stop to fire at something with your .50 Cal you run a serious risk to be fired at. A scout car's function is to scout to state the obvious. Scouting is also a team effort as part of your security details.  Sprinting two men scout teams, Jeeps, Scouting Vehicles their first line of defense is speed. Your overwatch details spot and find target for your attacking units. The media was attacking Monty for lack of success compared with Patton. Hogwash the nature of the British equipment was to engage the US army that of pursuit in which Patton excelled. To hit anything, you need a sight picture if you suspect a firing position plot area fire to deny being shot at but of all things don't stop. Recon with armored cars travel like blazes on the road till they start shooting at you. Not my words but Patton's explaining the art of reconnaissance.  
  3. Upvote
    chuckdyke got a reaction from MOS:96B2P in Stop Getting Shot At   
    The only thing 'Slow' is good for in other words. Is to keep formations or coordinate movement with infantry units or others. 
  4. Like
    chuckdyke reacted to MOS:96B2P in Stop Getting Shot At   
    The useful / helpful thing that chuckdyke is doing is going around the muddy patches.  I also go around them when possible but generally at Fast. 
  5. Like
    chuckdyke reacted to Sgt.Squarehead in AI plans and a more responsive AI   
    Well, not QB maps, maybe:

    Hope so.....But I've never scripted for boats before! 
  6. Upvote
    chuckdyke got a reaction from Lille Fiskerby in Welcome to 2021!   
    The 76 mm Easy Eight Sherman is the best all round tank in WW 2. (My opinion) If they were given the HVAP round they would be almost on par with the 75mm L70 of the Panther and the 17 pounders of te British. The turret is fast, the gun was stabilized (tank still had to stop) optics excellent as were the radio communications. Because of communications if you fight as Germans the upgraded Shermans shoot first and are very accurate. Fight as US and be sure you get the most out of the C2. US ordnance why did they supply the HVAP to the Hellcat TDs only. In the game the 76 mm Shermans have more standard ammunitions. Yes they use the same 76 mm gun, possibly the Hellcat crews received specialist training. 
  7. Like
    chuckdyke reacted to Sgt.Squarehead in Communications   
    I know you like CM:SF2 and you seem to be very interested in realistic game play, comms & C2.....I have something in the works that you might enjoy (and that you might be able to help me with). 
    It's a bit stalled at the moment as I'm having to reimport all the units (there are many, but they are very, very small), but that doesn't actually effect any of the AI scripting that I've done.....I'll ping you a PM in due course if that's OK.
  8. Like
    chuckdyke reacted to Sgt.Squarehead in How to use BMPs? They're a funny shape!   
    And that's why everybody loved the Jeep. 
  9. Like
    chuckdyke reacted to Sgt.Squarehead in Mad 'Merican MOUT   
    Very far from it fella.....Seriously, I'm mostly just a tweaker of existing things. 
    If you want to understand the intricacies of AI scripting, @MOS:96B2P's probably your man.
    @Combatintman & @MikeyD are the guys I take advice from on practical scenario design.....Whether you know it or not, you have very probably played and enjoyed their product countless times already.
    If you want a truly beautiful map with a scenario scripted to perfection, you won't go far wrong with anything made by @George MC.
    All of these guys (and many others I haven't given a shout to) have helped me in the past.....I'm pretty confident they'd answer any questions you might have too.
    TBH you can learn a lot from their work by just opening the scenario editor and seeing what they've done, then running the scenario in 'Scenario Author Test' mode to see how those scripts translate into action in the 3d environment.....If nothing else it will give you some perspective on what it takes to build a decent scenario. 
    That said, the scripting you will see is the finished product.....Not the (n+) earlier iterations that didn't quite work how the designer wanted (each of which had to be tested, multiple times, to discover that fact)!  
  10. Like
    chuckdyke reacted to Lethaface in Communications   
    And making sure c2 is shared between formations (in this case INF & Tank) is indeed important for winning firefights. 
  11. Like
    chuckdyke reacted to Sgt.Squarehead in Communications   
    You really are immersing yourself.....Kudos! 
  12. Like
    chuckdyke got a reaction from Lethaface in Communications   
    3Zug 1st Kompanie Pz Grn 2107 is attached now with 1034 Grn Reg HQ he shares now the intel with. Once the Panthers who are supporting the Panzer Grenadiers cross the Dommel River. They will be more effective in their task. 
  13. Like
    chuckdyke reacted to Sgt.Squarehead in Bunker knocked out too easily?   
    Nope, AFAIK it's there from setup.....It can take a while to spot it, especially if the designer goes to some effort to hide it (I am doing this right now on a variant of my Delta map for CM:H&E), but it's thre right enough, if you know where to look.
    @mjkerner  Simple test mate.....In CM:SF2 flick the editor into Red vs. Red then lay down a half a dozen empty bunkers & a few dozen trenches in a nice trenchy pattern, for each side on a small map.....Give 'em a Spy each too.
    Save it as a scenario, then start it up in the game.....As soon as you click 'Big Red' you should see the terrain deform where your opponent's fortifications are and you should be able to discern the trenchlines by going to Height 1.
  14. Like
    chuckdyke got a reaction from JonS in What's the best WWII raid operation?   
    The family cat. It happened just before Christmas 1944 during the 'Honger Winter' (Dutch Spelling). The cat scratched on the door came inside with a beautiful piece of beef (Eye Fillet). The only place he got it from was the German Naval Base. The picture of Santa which became his new name always had a place of honor in our living room. A raid by definition is to destroy or seize something the enemy values. Santa fulfilled this criterion in my opinion.  
  15. Like
    chuckdyke reacted to General Jack Ripper in Stop Getting Shot At   
    Here's another one I've been ruminating on for quite some time now:
    If you're going to drive your vehicle Slow, ask yourself why you're not driving Fast instead. If you can't think of a reason, why not do it?
  16. Upvote
    chuckdyke got a reaction from General Jack Ripper in Stop Getting Shot At   
    Good idea, my golden rule is if you can hit something, something could also hit you. 'High Ground' you see lots and a lot of people could see you. make your units Situational Aware. The fact that Hawkeyes got LOS doesn't mean his friends have it too. Combat Shock and Combat Stress learn the difference. You will be shocked if somebody loses a limb if you lose your limb you have Combat Stress from which you won't recover. Don't ignore buddy aid a number will bleed out. 
  17. Like
    chuckdyke got a reaction from Bulletpoint in Armoured Assault/Tanks as cover   
    We need another movement order, something like follow selected unit. Plotting waypoints could be simplified as well. Fast is road travel, quick ideal terrain, slow lower gear to avoid bogging down, hunt as it is for WW 2. Modern tanks are completely different vehicles. They are more accurate doing 50 km/hr. than a bore sighted WW 2 tank, 
  18. Like
    chuckdyke reacted to MOS:96B2P in Complaint about Motars.   
    On or off map if you only call for smoke some HE rounds will still be available (if it had HE to begin with I think there is one UK on map mortar that only has smoke). 
    What you describe sounds like how off map artillery/mortars work.  In my experience most on map mortars will have several smoke rounds left over after the HE is gone.  Below is a description of how off map mortars work and sounds like what you are describing.  Maybe some on map mortars work the same way?  As @chuckdyke said it would be useful to know the game and type of mortar unit you are referring to.   
    Off map artillery/mortars: The way off map artillery rounds are counted, the top-line number (listed as HE) is really the *total* number of rounds available, and the next number (listed as Smoke) is the number *of those* that can be fired as Smoke. But anything you fire, whether HE or Smoke, counts against the top-line number of total rounds available. So if it lists 140 HE and 40 Smoke, that doesn't mean you have 180 total rounds--it means you can fire 140 total, and of that, up to 40 can be Smoke. 
  19. Like
    chuckdyke reacted to Falaise in Shall try to start an unofficial screenshots thread?   
    next time i deposit a copyright

    it always reminds me of this photo of a pzIV of the Das Reich with the bullet holes to the left of the main gun
  20. Like
    chuckdyke reacted to A Canadian Cat in Shall try to start an unofficial screenshots thread?   
    Oops thanks for point that out. Cool @Falaise!
  21. Like
    chuckdyke got a reaction from Commanderski in Shall try to start an unofficial screenshots thread?   
    Hollow points are not allowed but a hollow charge is. Wonder who came up with that idea?
  22. Upvote
    chuckdyke got a reaction from A Canadian Cat in Shall try to start an unofficial screenshots thread?   
    Hollow points are not allowed but a hollow charge is. Wonder who came up with that idea?
  23. Like
    chuckdyke reacted to MOS:96B2P in Passive attacking AI   
    You're welcome.  It's a fun game that we make better by discussing and sharing ideas. 
  24. Like
    chuckdyke reacted to MOS:96B2P in Passive attacking AI   
    +1.  IMO much easier to make two versions of the same scenario.  
  25. Like
    chuckdyke got a reaction from Falaise in Shall try to start an unofficial screenshots thread?   
    Hollow points are not allowed but a hollow charge is. Wonder who came up with that idea?
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