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Armoured Assault/Tanks as cover


THH149

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In ASL, a player can combine the movement of a tank with a squad so the squad gets the benefit of cover from the tank. Once i had an opponent launch a russian human wave including a vehicle, that was a tough day in Russia.

Experimenting with CMSF2, the tanks using Slow and squads using Move/Quick commands pointed at the same route and objective can kind of replicate the effect of tanks providing cover for the infantry. This combo is useful when crossing exposed ground, and is talked about in some US manuals. But its a bit tricky to stop start the combo as they can get out of alignment quickly - eg infantry run from behind the tank to being ahead and get cut down.

Does anyone know of an order combo that would 'automate' (broadly speaking) or simplify the squad/tank movement to retain a particular formation or unit spacing?

Best

THH

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Select both (tank and infantry), give your movement order on quick. Highlight the waypoint of the tank and change it to slow. Have your waypoints pause on terrain features to allow one or the other to catch up. To find dead ground (it is terrain with cover) quickly use the cover arc tool it shows elevations and depressions quickly. Not my invention lol. 

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1 hour ago, Bulletpoint said:

It's difficult to do this in the game, because while tanks generally drive in a direct line from A to B, infantry tend to move more in an L-shape where they stray out to one side and then turn and move towards the destination. This happens more and more the longer the infantry waypoint is.

We need another movement order, something like follow selected unit. Plotting waypoints could be simplified as well. Fast is road travel, quick ideal terrain, slow lower gear to avoid bogging down, hunt as it is for WW 2. Modern tanks are completely different vehicles. They are more accurate doing 50 km/hr. than a bore sighted WW 2 tank, 

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