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Falaise

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  1. Like
    Falaise reacted to Phantom Captain in RT Unofficial Screenshot Thread   
    Another day, another fight...








  2. Like
    Falaise reacted to Brille in RT Unofficial Screenshot Thread   
    Here are some of my screenshots from recent battles...







  3. Like
    Falaise reacted to NPye in RT Unofficial Screenshot Thread   
    Wilhelmstrasse, in the Z sector, Central berlin. This area holds so many Nazi ministries like The Air Ministry (no major damage and still exists today). The Ministry for propaganda and enlightenment, (partly destroyed but large sections still exist today). Also Wilhelmplatz which Hitler's New Reich Chancellery faces, West side, the platz was concreted over some time in the 30s, to make suitable for large crowds to listen to Hitler speak from his balcony. Also the huge Kaiserhof Hotel, (Goering married his second wife there) and all the top Nazis stayed there. Hitler lived there for a while, also the Old Reich Chancellery, where Hitler also lived for a while. The Borsig Palace, incorporated as part of the chancellery. This area was heavily bombed and shelled so all the roads are gone and replaced with mounds of rubble and debris. Cheers for looking.
    From Battle for Berlin Mod, Phaze 2, coming soon.

    Wilhelmplatz defences

    Notice the New Reichs Chancellery in the background showing Hitler's balcony, (I sampled the balcony texture from an actual photo to ad some realism). 

    The Kaiserhof Hotel in the centre background.

    The 88's are still a great AT gun even in 1945.

    T34-85 destroyed in the rubble, Bombed out cityscapes are not ideal tank country but are needed for their firepower support.

    Bombed out ministry buildings make great defence positions.
    Cheers
  4. Like
    Falaise reacted to NPye in RT Unofficial Screenshot Thread   
    The Battle for Berlin, Moabit Prison Area, this huge prison, which still exits today, is a real tough nut to crack. All the streets are really wide and very hard to advance down, even though you must to get to the Moltke Bridge, also there are about 100 prisoners still in the prison, you have to take some recon and sapper units to blow the walls and set them free, the dilemma is you may lose a few or all of this force, you will not receive any victory points if you do set them free the prisoners can be armed and will help you, destroy the Fascists in the park north of your area, it will be hard to do this without them but it's the players choice we can assume that if they are not liberated then they would certainly be shot by the local SS units attached to the area. Your choice....meanwhile your other units must push down the Moabit Strasse, as time is of the essence, if you are delayed to long then the glorious prize of the Reichstag may be diverted to Konevs 1st Ukrainian Front... so get this job done as victory is close.

    The Main Prison Entrance objective.

    Moabit Prison, Moabit Strasse, Berlin... A house of horrors.

    Strangely the Prison is really beautifully designed group of buildings with statues adorning the entrance buildings.

    The assaults begin simultaneously, the recon and sapper teams lead the way through the back of the prison to liberate the prisoners, whilst the other 3rd Shock Army troops pour down Moabit Strasse to rush the prison reception and clear the place of all German troops.

    The rescue teams, reach the prison walls where the German guards told them them they would be. The Sappers prepare the explosives and wait by the walls...

    They quickly arm the prisoners who can fight an blow more walls to release more prisoners.

    Are these troops mad? They run down the street, they must be drunk, don't they know what awaits them?

    The Soviets bring up some big ISU 152's to bolster the attack, but within 2 -3 minutes 5 ISU are in flames, the Germans rain down on them, mortar, anti-tank and HE shells, the carnage is unspeakable and unstoppable.

    Our Commissars and Commanders told us that the Germans were finished and only a few Prison Guards remained to be finished off. OK so what and where was that fire from, the noise and smell was unforgettable the cries of the dying and the fearful would haunt those who survived this ordeal forever...we must move on and take the objectives...

    The tank commander discovers through his bins what had caused the death of all his SPW's, and immediately orders an urgent mortar attack to suppress this reign of fire...

    Forward our sergeant screams, we must get moving, we recover our thoughts and head off down the street again... into the smoke, into the ground, into Hell...

    The Germans even have armoured support and makes a short appearance on the road before disappearing again... A radio message comes in from the rescue party asking for urgent assistance, they released the prisoners and moved to the park area, where they were met with large resistance from SS 88's and MG's and even an armoured counterattack... What can we do? The commander wants to help but we are stuck on this street any movement forward just brings on mortar attacks... maybe they will send us some more tanks or at least a huge smoke screen?????
    What will be the outcome?  You can soon find out. Be the commander play this scenario  so you can determine the outcome? Failure is not an option... 
    This is a scenario, called Moabit Prison Break, coming soon for the CMRT mod Battle for Berlin... Download the current mod here: https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-red-thunder/cmrt-scenery/cmrt-battle-for-berlin/
    Work in Progress.
     
     
  5. Like
    Falaise reacted to JM Stuff in JM´s Corner   
    Some news 
     
    first for my friend @Aragorn2002 ONE of the red cross vehicles 

     
    than again the idea from "Not introduce British vehicles" (in the threath CMRT Battle pack) this is the ones that I would like include, in CMBN, first as a floating Icons wrecks, than to replace the usual "vehicle in movements" like the British Bedford 
     
    my famous chevrolet for the Canadian soldiers (they are waiting already since 1 year about !)
    hull from the original Bedford with cabin and more from the chevrolet !
    view from Blender the view from CM could be (will be) probably different.
     

     
    also would like introduce the following Bedford without camo
     

     

     
    and would like also introduce Bussing for heavy things and munitions 
    hull from Opel Blitz cabin from Bussing for CMRT 
     
    untill this moment there is a lot a lot of work 
    more have to come
     
    JM
  6. Like
    Falaise reacted to Free Whisky in Visiting history: I made a video comparing a WW2 scenario to the real-life location   
    Hi everyone! I've put out a new video where I compare a combat mission scenario to both the historical events that are portrayed and the actual real-life location. I thought I'd post this on the General Discussion board as it's also kind of about Combat Mission scenario design and research in general.
    As it's about a Market Garden scenario, I've slept a quite few hours less the past few nights in order to get this video done in time for Operation Market Garden's 78th anniversary on saturday the 17th of september. I hope you'll find it interesting; spending the day basicly giving myself a battlefield tour and filming the locations of the scenario that I just played was amazing. Geeky, for sure, but amazing 😁.
    Props to @Pete Wenman who is the author of this scenario for his excellent research and scenario design.
     
     
  7. Upvote
    Falaise reacted to Butschi in Script to automatically set the elevation in the editor   
    I wrote a little python script to set the elevation in the editor according to a digital elevation model. Those come in various resolutions, for instance, in Germany data for the whole of Northrhine Westfalia is available for free with a 1mx1m granularity. I then use PyAutoGui in order to automate setting the correcting height and clicking/scrolling in the editor. The script currently sets the height information for every square in the editor, not just contours.
    An example height map:

    The resulting terrain in the editor (3328mx1920m):

    Vista somewhere in there.

    The script is not terribly fast, making this map took about 7h, but it beats doing all the clicking yourself. The limitation, btw., is the editor, the script could go faster. The advantage is that you can do much better micro-terrain, I think, the disadvantage is that you can't just use an old topographical map and draw the contour lines. It would be possible to do contour lines but you'd need to have those in a machine readable format.
    Anyway, if people here are interested, I could polish the code a bit and make it available to everyone, e.g. via github. If there is additional interest, I could imagine doing other stuff that way, like, for instance, drawing roads from Open Street Map.
  8. Like
    Falaise got a reaction from quakerparrot67 in CM:BN Screenshot Thread #2   
    It's been a long time since I posted pictures and officially came to this forum!! even though i watch daily mega thread about ukraine on my digital tablet
    Very busy at the moment I prefer to play !!
    The English infantry crosses a hedge under the protection of a Churchill

    In the pouring rain she passes by an abandoned sherman

    Further a sherman exceeds his adversaries defeated one by one


  9. Like
    Falaise reacted to NPye in CM:BN Screenshot Thread #2   
  10. Like
    Falaise got a reaction from TheFriendlyFelon in JM´s Corner   
    Despite the current euphoria, some do not turn away from their goals !!
    Bravo 👏
  11. Like
    Falaise got a reaction from Phantom Captain in CM:BN Screenshot Thread #2   
    It's been a long time since I posted pictures and officially came to this forum!! even though i watch daily mega thread about ukraine on my digital tablet
    Very busy at the moment I prefer to play !!
    The English infantry crosses a hedge under the protection of a Churchill

    In the pouring rain she passes by an abandoned sherman

    Further a sherman exceeds his adversaries defeated one by one


  12. Upvote
    Falaise got a reaction from A Canadian Cat in CM:BN Screenshot Thread #2   
    It's been a long time since I posted pictures and officially came to this forum!! even though i watch daily mega thread about ukraine on my digital tablet
    Very busy at the moment I prefer to play !!
    The English infantry crosses a hedge under the protection of a Churchill

    In the pouring rain she passes by an abandoned sherman

    Further a sherman exceeds his adversaries defeated one by one


  13. Like
    Falaise got a reaction from Ithikial_AU in CM:BN Screenshot Thread #2   
    It's been a long time since I posted pictures and officially came to this forum!! even though i watch daily mega thread about ukraine on my digital tablet
    Very busy at the moment I prefer to play !!
    The English infantry crosses a hedge under the protection of a Churchill

    In the pouring rain she passes by an abandoned sherman

    Further a sherman exceeds his adversaries defeated one by one


  14. Like
    Falaise got a reaction from laurent 22 in Winter French M5a1 - M8hmc - M10   
    ho purée !!!
    Stunning ! congratulations Laurent it makes me want to play again "Mort aux cons"
    Trés bien fait merci
  15. Like
    Falaise reacted to laurent 22 in Winter French M5a1 - M8hmc - M10   
    I reused the Aris' mods for CMFB
    view:
    https://www.mediafire.com/view/n35xbxg6bvmza8z/French_winter.jpg/file
    Zip files:
    https://www.mediafire.com/file/6kw6hcxvh8wjwhn/Winter_french_tagged_armor.zip/file
     
     
  16. Upvote
    Falaise got a reaction from Lucky_Strike in The Scottish Corridor Thread   
    @VacillatorTo tell the truth in Normandy it normally rains regularly ( "y r'pleut" in Norman language) , but this is less true now, due to global warming !!!
    Like said  @Warts 'n' allSummer 44 was also very rainy especially in June until mid August then very dry in August
    it would be necessary, I have to do it for years, do the daily weather forecast for the summer of 44 , in the unit march logs, the weather is noted .
    this mod is a modified version of the ground Aris. It is to added in a zzzz folder in the z in addition to my month mod ground or the original version of @Lucky_Strike
    it may be necessary to make the vehicle also, I modify the balance according to a fixed value!
  17. Like
    Falaise got a reaction from Musashi76 in The Scottish Corridor Thread   
    I agree with you @Gpig @Vacillator
    it's true that this campaign is extra, and very immersive
    I even made a wet landscape mod


    it is not finished, something is missing
    if you want to try and have ideas
    https://www.dropbox.com/sh/5i7bk0ipx0k659l/AABgre9yc4pa7fgWg5E40Egfa?dl=0
  18. Like
    Falaise got a reaction from Vacillator in The Scottish Corridor Thread   
    @VacillatorTo tell the truth in Normandy it normally rains regularly ( "y r'pleut" in Norman language) , but this is less true now, due to global warming !!!
    Like said  @Warts 'n' allSummer 44 was also very rainy especially in June until mid August then very dry in August
    it would be necessary, I have to do it for years, do the daily weather forecast for the summer of 44 , in the unit march logs, the weather is noted .
    this mod is a modified version of the ground Aris. It is to added in a zzzz folder in the z in addition to my month mod ground or the original version of @Lucky_Strike
    it may be necessary to make the vehicle also, I modify the balance according to a fixed value!
  19. Upvote
    Falaise got a reaction from Lucky_Strike in The Scottish Corridor Thread   
    I agree with you @Gpig @Vacillator
    it's true that this campaign is extra, and very immersive
    I even made a wet landscape mod


    it is not finished, something is missing
    if you want to try and have ideas
    https://www.dropbox.com/sh/5i7bk0ipx0k659l/AABgre9yc4pa7fgWg5E40Egfa?dl=0
  20. Like
    Falaise got a reaction from Bulletpoint in The Scottish Corridor Thread   
    I agree with you @Gpig @Vacillator
    it's true that this campaign is extra, and very immersive
    I even made a wet landscape mod


    it is not finished, something is missing
    if you want to try and have ideas
    https://www.dropbox.com/sh/5i7bk0ipx0k659l/AABgre9yc4pa7fgWg5E40Egfa?dl=0
  21. Like
    Falaise reacted to Gpig in The Scottish Corridor Thread   
    @Paper Tiger Just wanted to pop in here and give my thanks to the author of The Scottish Corridor campaign.
    having a hell of a good time. Finding the computer A.I. plans quite crafty and unpredictable, which is a feat in itself.
    Lately, as I drift of to sleep at night, I'm thinking about how I could have done better by that lonely platoon leader. Or which way I should plan my attack on the morrow.
    Cheers!
    Gpig
  22. Like
    Falaise reacted to Vacillator in The Scottish Corridor Thread   
    Nice sentiment and totally agree.  Just to say he has not been here for quite a while (almost 2 years) but hopefully he'll be back.
  23. Like
    Falaise reacted to WimO in A list of WimO's (a.k.a. Kandu's) CMBN creations   
    CMBN Original Historical Master Maps

    WO Teufelsberg MM

    WO Amfreville & La Fiere MM

    WO Hauts Vents & Pont Hebert MM

    WO Hill 30 MM

    WO Villiers le Sec MM

    WO Buron Environs MM


     
    CMBN other Author’s Maps/Scenarios Modified/Overhauled

    WO Bloody Buron Overhaul MM (original by Yurievic, a.k.a. Rokko)


     
    CMBN Original Scenarios

    Listed by file name and not by scenario name


     
    WO 82N01 Boots on the Ground SP.btt
    WO 82N02 The 505th Assault La Fiere Manor SP.btt

    WO 82N03 Levy at Cauquigny.btt

    WO 82N04a Timmes Digs in SP.btt

    WO 82N04b Timmes Digs in H2H.btt

    WO 82N04c Timmes Digs in H2H Swz.btt

    WO 82N05a Angriff der Grenadiere SPGE.btt

    WO 82N05b Angriff der Grenadiere SPUS.btt

    WO 82N05c Angriff der Grenadier H2H.btt

    WO 82N06a No Better Place to Die SPGE.btt

    WO 82N06b No Better Place to Die H2H.btt

    WO 82 N07 Millet Breaks Out H2H.btt

    WO 82N08 A Night Crossing H2H.btt

    WO 82N09 A Night to Forget H2H.btt

    WO 82N10a Shaul’s Run H2H.btt

    WO 82N10b Shaul’s Run SPUS.btt

    WO 82N11a Shanley on Hill 30 H2H.btt (June 7th)

    WO 82N11b Shanley on Hill 30 H2H.btt (June 8th)

    WO 82N11c Lt. Millsap on Hill 30 H2H.btt (June 9th)

    WO 82N16 507 Makes a Good Drop H2H.btt

    WO Bloody Buron Overhaul.btt

    WO Gruppe Bohm to Le Rocher H2H.btt

    WO Gruppe Bohm to Le Rocher SP.btt

    WO Teufelsberg v6a H2H.btt

    WO Teufelsberg v6a SP.btt

    WO Teufelsberg v6b H2H.btt

    WO Teufelsberg v6b SP.btt

    WO Villiers-le-Sec.btt


     
    CMBN Scenario Conversions from ASL

    ASL LC Driver Advance.btt

    ASL11 Defiance on Hill 30.btt

    ASL14 Silence That Gun.btt

    ASL94 Hill ‘112’.btt

    ASL95 Attempt to Exploit.btt

    ASL301 The Clearing.btt

    ASL302 Stand Fast (Sm).btt

    ASLAP31 Cristot (Sm).btt

    ASLAP37 Apples to Apples.btt

    ASLCH Le Port Filiolet.btt

    ASlT10 Devil’s Hill.btt

    DASL18 Haut Vents.btt


     
    CMBN Original Mods

    Mines Signs German

    Mines Signs Allied

    Buildings Independent Houses Holland

    Buildings Modular Haut Vents Normandy

    Command and control – stoplight style

    Icons Floating – SS v1 black and white

    Icons Floating – SS v2 camo

    Ions Ranks – Panzer Lehr

    Suppression Meter & Warning

    Tactical Symbols for BAD 7 to original vehicles

    Tactical Symbols for BAD 11 to original vehicles


     
    CMBN other Authors’ Mods Modified

    GO button by Juju – added text

    Icons attributes by Juju – recoloured and made more prominent

    Icons command and control by Juju – added stoplight style colours

    Floating HQ by Juju – added Juju portraits to floating icons

    Icons HQ by Juju – reconfigured by combining portraits with flags and mod tagging

    Portraits by Juju – Added divisional tactical patches

    Silhouettes by Juju – Added Marco Bergman style penetration colour bars

    Portraits by Mord – added location and season specific backgrounds to divisional portraits


     
    CMBN Stuff I have mod-tagged in my personal collection

    ALL scenarios in my collection (unable to tag campaign files)

    Mines mods

    Uniform mods

    Vehicle mods

    Holland building mods

    Haut Vents building mods

    Portrait mods

    Floating Icons

    HQ Icons

    Ranks

  24. Like
    Falaise reacted to WimO in New scenario with new map at the FGM Repository - Villiers le Sec   
    This announcement is a little dated since I posted the map a few weeks back. It is posted as a scenario '6th Green Howards to Villiers le Sec'. The map is historically correct and measures 3 km x 4 km. The Green Howards fought across this area from noon to late afternoon on D-Day.  Another wide open map, ideal for tank engagements. On D-Day the Germans were a little thin on the ground at this location. The counter-attack during the afternoon struck the Brits a few kilometers to the west. In the scenario I have imagined that a portion of the German counter-attacking force has drifted onto the map.  Another 'adjustment' is the need to eliminate the German battery in Crepon rather than bypass it and take it out on D+1 as happened historically.
    I recommend Falaise's new Caen stone church skins for the correct look as well as building skings by TaL, Umlaut and my own Hauts Vents building skins. The latter have been renumbered so that they can be added without overwriting the modded skins of other modders.
  25. Like
    Falaise reacted to Vacillator in New Master Map at the Repository - Buron Environs   
    You mean here?
    https://www.thefewgoodmen.com/tsd3/
    I'm not seeing a download link there yet, but I'm sure it will appear in due course.
    Excellent and I see you have been busy (again) 👍❤️.
     
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