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Falaise

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  1. Upvote
    Falaise got a reaction from AlexUK in Schwimmwagen camo   
    I'm away and bam there's something new!!
    Here is a quick mod to "Normize" the Schimwagen
    I painted the propeller, it was always painted and not metal color
    i put blackout on the headlights and a little mud!!!
    The camouflage could be better but the unit arrives from the Russian front and only had 2 hours to paint knowing that they did not sleep....


    https://www.dropbox.com/s/u4ethj4iri3c152/schwimmwagen-hull.bmp?dl=0
  2. Like
    Falaise got a reaction from Warts 'n' all in Schwimmwagen camo   
    I'm away and bam there's something new!!
    Here is a quick mod to "Normize" the Schimwagen
    I painted the propeller, it was always painted and not metal color
    i put blackout on the headlights and a little mud!!!
    The camouflage could be better but the unit arrives from the Russian front and only had 2 hours to paint knowing that they did not sleep....


    https://www.dropbox.com/s/u4ethj4iri3c152/schwimmwagen-hull.bmp?dl=0
  3. Upvote
    Falaise got a reaction from Artkin in Schwimmwagen camo   
    I'm away and bam there's something new!!
    Here is a quick mod to "Normize" the Schimwagen
    I painted the propeller, it was always painted and not metal color
    i put blackout on the headlights and a little mud!!!
    The camouflage could be better but the unit arrives from the Russian front and only had 2 hours to paint knowing that they did not sleep....


    https://www.dropbox.com/s/u4ethj4iri3c152/schwimmwagen-hull.bmp?dl=0
  4. Upvote
    Falaise got a reaction from Jace11 in Schwimmwagen camo   
    I'm away and bam there's something new!!
    Here is a quick mod to "Normize" the Schimwagen
    I painted the propeller, it was always painted and not metal color
    i put blackout on the headlights and a little mud!!!
    The camouflage could be better but the unit arrives from the Russian front and only had 2 hours to paint knowing that they did not sleep....


    https://www.dropbox.com/s/u4ethj4iri3c152/schwimmwagen-hull.bmp?dl=0
  5. Like
    Falaise got a reaction from quakerparrot67 in Schwimmwagen camo   
    I'm away and bam there's something new!!
    Here is a quick mod to "Normize" the Schimwagen
    I painted the propeller, it was always painted and not metal color
    i put blackout on the headlights and a little mud!!!
    The camouflage could be better but the unit arrives from the Russian front and only had 2 hours to paint knowing that they did not sleep....


    https://www.dropbox.com/s/u4ethj4iri3c152/schwimmwagen-hull.bmp?dl=0
  6. Thanks
    Falaise got a reaction from kohlenklau in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    a bmp test

    despite a lot of effort I don't understand Blender
    I'm more comfortable with photoshop though.
    I can help you there
  7. Like
    Falaise reacted to kohlenklau in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    Trying to make a Panzer III Ausf F with 37mm gun.

  8. Like
    Falaise reacted to Suchy in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    The Berthier M34 looks basically like a Mauser.  The old Berthier 8mm is somewhat similar to the long and short Mosin. The MAS38 submachine gun looks a bit like a Thompson, but the wooden front pad under the barrel would have to be removed from the Thompson. Only with the MAS36 rifle might be a problem because nothing on the CM looks like it.
  9. Like
    Falaise reacted to kohlenklau in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    The 88 was modded by somebody but I forget his name. I am sorry. I pulled it from the download folder and it came in several versions. I went and made it grey.
    I made the vehicle grey also. I used Blender to join them together in an mdr shenanigan. It seems to function properly for the most part.

  10. Like
    Falaise reacted to kohlenklau in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    @Falaise

  11. Like
    Falaise reacted to DesertFox in How Hot is Ukraine Gonna Get?   
    Close Combat
     
     
  12. Upvote
    Falaise got a reaction from Warts 'n' all in CM:BN Screenshot Thread #2   
    no, it doesn't work, it's just a coincidence: the MG shooter takes a bullet just when the halftrack passes !!!
  13. Like
    Falaise reacted to Paper Tiger in A brief introduction to my previous work   
    I guess I look like the new kid in town but I used to be a bit active around here a while back. For reasons I won't go into in this post, I took a long break (10 years) and am back cautiously getting reacquainted with the new game.
    First, how do I roll? I really like to play missions on realistic-looking maps. I don't like to play anything that is too easy or too difficult so I work for a challenging but fair difficulty a lot of the time and I like to play with all the bells and whistles - that means the player gets artillery, air support and any of the other things that a player would want to play with.
    So what have I done? let's look at the unofficial Repository stuff first.
     
    Hasrabit - 10 missions Red v Red
    Player controls Republican Guards and Special Forces against Rebel Syrian army units
    Road to Dinas 16+ missions IIRC, Red v Red
    Player controls Rebel Syrian army forces against the RG and SF. Basically, the other side.
    Right from the start, I worked with a twin-story mode in all my campaigns where you play with two (or more) formations with thair own stories, some cross-over and each with a finale for both. I've stuck with this format almost exclusively.
    Road to Dinas got me noticed and I was invited to join the Beta team and from then on, most of my content was on the 'disks' that you bought. However, I did make up a short campaign for the USMC called 'Gung Ho!' which I'll talk about later. Not to be too modest but my stand-alone scenarios were nowhere near as good as my campaign stuff and there were very few of them. Campaigns are MY thing, the medium I'm most at home with. So, onto the official campaigns. There are a few of these ...
     
    CMSF NATO
    I was asked to head the creation of three NATO campaigns for that module. I produced the concepts and campaign plan for all three and was a major contributor to the German campaign. The Canadian campaign is almost entirely my own creation with one mission from MikeyD included so that I couldn't say that it was ALL my own work. I didn't contribute anything to the Dutch campaign other than the design. Not that there was an issue or lack of interest in the Dutch, but rather that there were other testers who all wanted to contribute.
    This marks a shift as well for me as I was previously doing Red v Red where the two sides were fairly matched and casualties weren't really a thing. With the player having all the tools you'd like to play around with, I had to resort to low tolerance for friendly casualties. After all, when it's not an existential war, the Western countries tend to frown on taking heavy casualties and don't particularly like to cause civilian casualties either. Both of these strongly factor into the NATO campaigns. This was not going to be an issue for WW2 though.
     
    CMBN
    The Road to Montebourg - 18 missions
    This was a monster but I was so excited to be playing with a WW2 theatre again that it wasn't as much work as you might think.
    The Scottish Corridor - 14 missions + a hidden bonus
    I started getting creative with the campaign scripting and so this has a complex structure.
    The Road to Nijmegen - well, it's a long one
    This was the last of my official campaigns. It's an absolute monster and pushed me to the limits. I playtest all my own content very thoroughly in Real Time and so the large battalion-sized Irish Guards missions took an age to get right. The Breakout from the Neerpelt mission was one of my personal favourites and I spent ages tweaking it to get it to where I was happy with it.
    The difficulty here was mainly derived from maintaining your forces so that they were battle-worthy in future missions. While there were still casualty awards for both sides, the real problem for the player was the attrition of your forces. These campaigns were all long so husbanding your forces was very important.
    With regards to difficulty, there were some real 'pigs' in the historical WW2 missions because, historically, the Allies lost these actions or were hurt very badly winning them. A good example was the Hell in the Hedgerows in Montebourg. Or the entire Scottish Corridor campaign  Otherwise, challenging and fun is my gig. Hopefully, you'll be seeing more in the not-too-distant future.
  14. Like
    Falaise reacted to JM Stuff in JM´s Corner   
    New today !

    Bergan backpack
    tomorrow Camos faces rope around body, burlaps on the helmets, reworking on uniforms details, later... things like the us Airborne already in CMMODs
    Valid for BritCanPol Paras and Gliders.
     
    Cheers
     
  15. Like
    Falaise got a reaction from Artkin in CM:BN Screenshot Thread #2   
    Me, I managed to crush the bad guys !!!
     
  16. Like
    Falaise got a reaction from quakerparrot67 in CM:BN Screenshot Thread #2   
    Me, I managed to crush the bad guys !!!
     
  17. Like
  18. Like
    Falaise reacted to Phantom Captain in Combat photography: Photos from the front..   
    Oh wait...did someone say Black Sea??  





  19. Like
    Falaise reacted to Phantom Captain in Combat photography: Photos from the front..   
    Welcome!
    And now that I see you have fully gone over to modern, there is a mod out there to reduce the size of that awful oversize buttpack on the Russian soldiers.  Like this...

  20. Like
    Falaise reacted to quakerparrot67 in Combat photography: Photos from the front..   
    some from the ostfront...








    chhers,
    rob
     
  21. Like
    Falaise reacted to chuckdyke in Combat photography: Photos from the front..   
    Typical his platoon gets wiped out and he surrenders. Sergeant Tymoshenko will be recommended for a medal. Found the platoon of this coward and let the attack. The caption is Fog of War.

  22. Like
    Falaise reacted to NPye in Berlin CMRT Map   
    Watch out for this important update next week...
    Battle for Berlin Notes V2.1
    After feedback from the BF community I have updated and put right a few issues on some of the scenario maps including:
    • Set up of the forces was wrong on some of the maps. Fixed.
    • Missing Axis troops. Fxed.
    • Mission Objectives missing on Kroll Opera House. Fixed.
    • A map was missing completely called Assault the Reichstag. Fixed.
    • Plus some other minor issues fixed.
    If you note anything that looks wrong, please contact me and I will look into.
    New scenarios coming soon. Thank you for your time.
  23. Like
    Falaise reacted to Artkin in RT Unofficial Screenshot Thread   
    A VERY lucky shot
     
  24. Like
    Falaise reacted to Phantom Captain in Combat photography: Photos from the front..   
    A brief stop in Normandy.  My "Road to Montebourg" campaign, battle 6.





  25. Like
    Falaise reacted to NPye in Combat photography: Photos from the front..   
    Special Report From The front: Autumn 1944.




    Got some rail cranes, Cheers JM Stuff.

    Belgium Autumnal City map.

    Found a way of making deep trenches...
     
     
     
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