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Codreanu

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Everything posted by Codreanu

  1. If you watch the video I believe it will explain all of your points. @Vacillator has it right that the spigot itself is 29mm and at some point people started equating that to a barrel diameter of 290mm instead of the 230mm it actually is. 60mm is over 2 inches as well so I'm not sure what your point is there.
  2. Came across this video today that shows that the Churchill AVRE's spigot mortar is only 230mm instead of the 290mm that's been repeated for ages. Did anyone else know this or is it new knowledge for you just like it was for me? Also maybe Battlefront can correct this in the text description for the next patch? Just to keep this thread tangentially CMBN related
  3. When I was first examining this map from the Soviet side, having no idea where the American units were, I assumed there would be all sorts of TOW units or maybe tanks in the woods surrounding Rumpenheim to provide flanking fire, later when I actually played it H2H as the Americans I was surprised that all my units were just in the town. A Rumpenheim Rumpus Redux meant just for Sov vs AI adding an exit point and more objectives along with more troops for the Americans would be very interesting to see.
  4. Hedgerows are absolutely cursed geometry in CMBN, sometimes it's hard to go a single turn without getting a squad strung out across half the map because some pixeltruppen got stuck moving through a hedgerow, along with other weirdness.
  5. Are you on the latest patch? That used to be a common bug but I haven't really seen it since it got patched out minus a handful of weird incidents over hundreds of hours of gameplay.
  6. Has HESH ever been modeled in a CM game? If not, the Chieftain would be stuck with nothing but APDS and maybe a smoke shell, right?
  7. This is probably very hard to test, but how much do damaged/destroyed optics hamper the spotting/hitting ability of an unbuttoned tank? Realistically the commander should have no problem finding the target but it'd be hard for the gunner to actually hit anything looking through a piece of shattered glass.
  8. Great work, thorough METT-TC and OCOKA is something I have a bad habit of skipping over so I've bookmarked the page so I can look back on it for reference when I play. You really have a knack at explaining concepts in a way that is easy to understand.
  9. How much recon is enough? More than you really think, in my experience. I find that thorough recon usually saves you time in the end even if it takes longer at the beginning because if you can work out the enemy's defenses it's a lot easier to pick them apart rather than accidentally bumbling into a strong point, losing lots of men, and then having to regroup and attack again. It's a continual process too, I always try and have a recce screen in front of my main body even if it's just a simple run across a street. I still struggle with keeping my scouts alive a lot of the time but I think the key is always having another element overwatching them and moving your scouts in bounds, maybe 15-30m at a time or even less before giving them a pause order, and if you feel like you're getting close to a good spot for an enemy position you can move to a hunt or slow order with pauses. It's slow, but like I said at the beginning, it will save you time in the long run.
  10. A movie is a movie, I care less about realism and more about authenticity and immersion. If you're craving realism then play CM and turn it into your own little movie where you can pause and replay each and every frame to your heart's desire, or watch a video from some of the great CM YouTubers out there.
  11. More people would play multiplayer if using it didn't feel like you just got teleported back to 1999. Whether it's even possible to do with the current engine or not is a different question. With how much of a small, incremental improvement PBEM++ was, I'm thinking it isn't.
  12. CM is very niche, CMx1 is even more niche, and people who would pay money for a CMx1 tutorial is like a niche inside a niche inside a niche. I think your best bet would be to create a YouTube channel and upload guides there, and then maybe start a Patreon for generous people who would like to donate. I agree with kohlenklau in that I can't ever imagine paying money for a course on how to learn to play a game, especially when there are already free resources out there for people like this very forum.
  13. This is the one thing that's really great about the Graviteam games that I wished CM had. There should be a way to just click on a unit and see every casualty they've taken, from what weapon or other unit, and every impact on a vehicle and whether it was a penetrating hit or partial pen, etc. More post-battle analysis tools would make it easier for players to improve their game and figure out what went wrong and where they could improve.
  14. @Phantom Captain Lovely pictures, I had that same feeling being stuck in that ditch with Soviet spotting rounds beginning to fall. @Lille Fiskerby really did an amazing job with the maps for this campaign.
  15. Not sure if any system out there will run the games well at max settings simply due to lack of optimization and multithreading support, but if anyone out there has an i9-12900K or similar I'd love to know how well CM runs for them My Ryzen 5 3600 and RX 6700XT runs the game at about 20-35 fps with Improved model quality and Best 3D texture quality on the biggest maps and 25-40 on medium sized maps which is okay for a slow game like CM. I noticed very little improvement moving from a 1060 6GB to a 6700XT so putting most of your budget towards a good CPU is what would help the most, I think.
  16. Soviets got quite a few bazookas and PIATs through lend-lease and didn't like either of them for various reasons. Seems like light AT guns and AT rifles just fit their style of fighting better until they became truly outdated. https://www.tankarchives.ca/2017/08/lend-lease-impressions-bazooka.html https://www.tankarchives.ca/2020/10/piat-review.html
  17. The first one, after my FSE got annihilated by A-10s and AH-1s. Maybe it was just really bad luck because my MANPADS and Shilka dumped their entire load to no effect and then the enemy CAS just had a field day on them. I could have carried on with the rest of the battalion but after seeing that I needed a little break from it.
  18. A quick and dirty edit of the existing campaign doesn't seem like it'd be all that difficult, I've thought about doing it myself but haven't even beaten the '82 one yet after it kicked me in the pants. Not sure how much it would mess with the balance though.
  19. I thought this wasn't the case? WIA/KIA are treated as the same and don't come back, unless it's just a very lightly wounded "yellowed" soldier, but they still don't ever recover from that status. This makes sense to me because anyone with a gunshot wound or similar is not going to be back on the field in the hours or days most scenarios last, and would probably be transferred to a different unit when they did recover.
  20. I wish new AAA titles were only 17 GB, a lot of them are over 100 and most are in the 70s and 80s.
  21. Great video as usual, I really liked the pictures of the actual village and a little bit of back story on the castle, I never noticed that's what it was until you mentioned it. I mentioned this in the comments but I found defending on this map to be very difficult and Megalon put up a good fight considering the forces at his disposal so I'm really excited to see how you decided to tackle it. When I tried it I came to the conclusion that it was going to be game over if the Soviets made it to the opposite bank so I tried using artillery on the crossing points and finding whatever keyholes through my opponent's smoke that I could find. I think I managed to take out a company of BMPs, most of the ATGM vehicles, and a platoon and a half of tanks before the crossing site got overwhelmed and I decided to surrender, I never got to see the American reinforcements either.
  22. Totally agree, I picked it up a month ago after the all in one pack released and the amount of scenarios and campaigns is massive, you could play nothing but CMBN for years and never finish them all, and it plays totally differently compared to something like CMRT.
  23. Balance should be left entirely up to the participants IMHO, if two people want to tweak a campaign to make it more balanced that's their choice, same if they want to keep it default and take their chances. Now giving people more tools and making it more user friendly for people to tweak campaigns and scenarios is something I'd fully support. More power to the players.
  24. WW2, a large part due to the massive amount of content that has been created for it, they all have heaps and heaps of mods and user created scenarios and campaigns. SF1/SF2 do as well but honestly I'm not the biggest fan of it, I don't think urban combat is CM's strongpoint and slapping around Syrians and Uncons with Javelins and Abrams gets old after awhile. If it was a purely REDFOR v REDFOR game I would have a lot more fun with it. Saying that, Cold War is fantastic and if it gets some good modules and a lot of user created scenarios I think it will be the best CM game out of all of them.
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