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Codreanu

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Everything posted by Codreanu

  1. Playing the Battle of Berlin mini-campaign and having my T-34s teleport on top of the "Brandenburg Gate" was a real hoot Try and make a save before going under bridges just in case, nothing else you can do about it until it gets patched.
  2. +1 for this, also use a password manager and it's a pain to have to retype it in every time. This seems like such a basic feature to add that I'm amazed nobody testing it noticed.
  3. The AI is by far the most unrealistic part, but no game AI so far has ever been able to come even close to replicating human behavior. Catch an enemy unit in between waypoints and they will just suicidally charge into your guns until they shatter, peel one of their flanks open and they'll let themselves get cut down by enfilade fire. The AI plan system can make the AI feel incredibly realistic but it would be nice if it had some independent thought outside of whatever the scenario designer has told it to do.
  4. There's probably an infinite number of these little details that would be nice to have. I was reading Red Army by Ralph Peters recently and there's a scene where a Soviet forward air controller has to climb up onto a roof to get a clear line of sight to call in his planes, and I instantly thought about how useful that would be in CM.
  5. Wow, these look incredible, if you told me this was some new strategy game that had just came out I'd believe you. Amazing what mods and a good reshade profile can do.
  6. I think we would need a whole new engine for that, MOUT is barely serviceable as it is and with a game like that which would mostly be in heavily urban environments it would just turn into a chore.
  7. As useful as a visibility arc would be I feel it would take away a bit of the magic of the game. What I'd kill for more than anything is just camera heights that correlate to a prone/crouching/standing soldier or the view out of a commander's cupola, or just make height adjustments a smooth graduation so the player can dial it in exactly how they want.
  8. Marborn was my run ender too, I thought I had found the most amazing spot to stick my M60A2 platoon and was just gonna wipe the Soviets off of the map, unfortunately the Soviets thought what an amazing spot it was too and stationed BMPs and ATGM carriers all over to watch it. Kudos to anyone who managed to beat it their first try, or maybe they just had a lot more of their core forces left than me. Overall a really good campaign, maybe a little bit on the tough side, which considering the setting makes sense, but still good fun. Will definitely play the last 2 missions standalone and the '79 version too.
  9. Any chance of getting minimum arming distances added next engine upgrade?
  10. Is that Grieshof Meet and Greet? I had an infantry squad in the complete opposite side of the map spot enemy troops in that wooded hill who were even deeper in the woods than that. I wonder if putting trees on hills messes with spotting, I thought tree branches and the foliage on them was able to block line of sight but maybe it's a little buggy.
  11. Definitely, anyone who thinks the game is WYSIWYG is out of their mind, spotting is just RNG with a boatload of different factors that can increase or decrease your chances of spotting someone. Not inherently bad, in general I think it works well, but I think it could work so much better if the engine was modernized (or a new engine was developed) to take advantage of modern CPUs with better performance so we can have more frequent spotting cycles and more frequent "rolls of the dice" to prevent things like two tanks literally bumping into each other without one noticing the other.
  12. Purely anectodal evidence but I think the biggest factor for spotting by far is skill and condition. I was playing Kriegsburg earlier and had a crack T-64B spot an enemy M150 hiding in foliage 2,000m away and deliver a snapshot taking it out with one round, on the other hand I had a green, rattled M60A3 TTS unable to spot a full mechanized company silhouetting itself 1,000m away, or if it did it would instantly spazz out and pop smoke and reverse while swinging its turret around like a maniac. Just as in real life crewman (and player) skill matters far more than vehicle stats.
  13. Only played this from the American side so far but I definitely feel that this is one of those scenarios you need to play a second time to fully figure out what's going on. Still, you really smashed the Americans up.
  14. I don't think chemical weapons themselves would add anything to CMCW but I'd like some sort of tag to put all of the troops in CBRN gear with a corresponding decrease in stamina and visibility, mostly because it would look cool but I'd be interested in seeing how fighting in that stuff would actually force changes in your tactics.
  15. Red Thunder, but more for personal reasons of always having a deep fascination with the Eastern Front. I find it so easy to just get immersed in whatever battle I'm playing and feeling like I'm experiencing history in the making. Depending on how much content Cold War gets in a future and how much love it gets from modders I can see it becoming a new favorite because it's another bit of (alternate) history I find really interesting.
  16. Seems like Ash Shammas was just a bump in the road, I've made it up to Objective Normandy with extremely minimal casualties, generally just an unlucky Stryker gunner who catches an AK round fired from 500m away, there always seems to be one of them the gods choose to smite. Even beat Objective Diane with only 2 KIA and 2 WIA which I was pretty proud of, who would have thought that 155mm airburst would be so effective?
  17. Better post-battle analysis. When I click on a unit I want to be able to see what specific unit or even individual soldier on the other side killed them and with what exactly. Also the ability to click on a vehicle and see every round that hit it and where and what effect it had on it ala Graviteam Tactics. An in game accessible encyclopedia that listed the TO&E for every formation in the game would be handy too, and an armor viewer for vehicles and penetration tables for rounds. A target light briefly command would be great too...
  18. Yeah, the AI is very stubborn in buildings. I found that the .50 on the Stryker is great for general suppressive fire on a building but won't really kill anything unless it actually sees the enemy inside which it will then turn into mince meat. Also to never assume a building is clear unless it's physically leveled, I JDAM'd the whole Special Forces compound but when I moved in my bombs did almost nothing because all of their troops were on the bottom floor, if I would have let the F-16s actually knock the buildings down assaulting it would have been much easier. I went for the control tower to get a good position for my JTAC and FiST and the barracks to get flanking fire on the SF HQ, ignored the airbase HQ because it looked like a perfect chokepoint for IEDs and close range ambushes, I realized too late that it was practically empty. In the future I'll try and aim for those minor victories rather than going for broke and picking a fight with enemy strongpoints. In the end I ended up with 116 enemy KIA and 82 WIA.
  19. Has anyone played this mission since patch 2.03 made units a lot less likely to route from cover? I managed to force the enemy into surrender with 4 KIA 7 WIA and 1 destroyed Styker which is hopefully light enough casualties, I'm not sure how brutal this campaign is. I think I used up about every round of ammo from all of my Strykers plus JDAM after JDAM onto the Syrian Special Forces HQ and it was still a bees nest of resistance, and I probably would have lost a ton of guys trying to clear it in time if the AI didn't decide to give up. Curious how others tackled the mission as of the latest patch and how well you did.
  20. From what I know the T-80U used in the Swedish trials was specially fitted with a thermal sight but it didn't become standard until the T-80UM a few years later. Zaloga's book on T-80s does show a picture of an Agava thermal sight inside of a T-80 and the caption just mentions it as a T-80U so maybe some were retrofitted with it in the mid 90s without fully upgrading them to the T-80UM standard? Precise information on it seems unclear.
  21. If you're using demo charges to blow a hole in a wall the infantry should rush through the hole automatically after it's made, if they aren't then the building itself is probably in a buggy area which happens sometimes. You can definitely shoot and even throw grenades through a blasted wall or doors and windows which is a great way to suppress any enemy troops inside before your guys kick in the front door.
  22. Mountains of the Moon is such a great scenario, really captures the incredible power of the Soviets. Your screenshots really capture the feel of the battle as well
  23. Hammer's Flank is not very good IMHO and almost all of the scenarios in it give you a full battalion to play with which is a pain in the butt but it's very generous with giving you fresh troops to play with even if you get them massacred. To Berlin on the other hand is really fantastic all the way through with a great mix of small and big battles in open and urban terrain and has a nice difficulty curve as mentioned previously, it feels very fair and historically authentic too so I would recommend it 110% for a first campaign.
  24. @Artkin @37mm Corrupted barn wall is from Tanks a Lot's CMRT Big Barn 1. Here's the uncorrupted version if you haven't grabbed it yet https://drive.google.com/file/d/19wwWHoLBQh2E8LQ_rqA7MnIAzvJKaOt-/view
  25. They're core but so far I haven't had to use the same rifle battalion twice for any of the missions, hopefully the pattern holds for the last two.
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