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hypeman

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  1. Like
    hypeman got a reaction from Lethaface in BS changes to reflect 2022   
    Many of the points you mentioned in your initial post are selected via drop down menus in quick battle. What you have to due is set the force selection to "human."
    But induvial squad strength and supply variables are only accessible through the scenario editor. 
  2. Like
    hypeman reacted to Sophist_13 in Sophist's Modding Nook   
    Hello! Thank you for your feedback!
    I faced to a problem - mds. files (skeleton) aren't open with ordinary tools. This format was used by old games, as Return to Castle Wolfenstein etc. As it turned out, Devs use 'entirely different', custom mds. format. So, we aren't able to import and modify .mds files. So, I'm still able to create new elements of gear, but I can't synchronize these with animation. For example, I can put hood over-suit 6sh122, but it won't be synchronized with the animation of body. So, don't wait a complex Ratnik-mod, only light version can be released.
    1. It was supposed to work this way - only for new digital uniform. If you want to have a ttsko-version I can upload it.
    2. Hm. I checked covered or varied goggles on Oleksandr's uniform mods, only problem I faced, is different textures (helmet - body). Tell me what is uniform mod you prefer, and I'll make a compatible version. 
    Unfortunately, future versions won't see the light until autumn (If you want, I can share RU Forces Varied Googles). Now I'm working on a new redfor campaign (readiness - 14 of 16 maps, core units, partly - briefings, schedules, AI, etc). It's my first experience CM-campaing making, don't wait something quality.
  3. Like
    hypeman got a reaction from Blazing 88's in Cool Engineer Discovery   
    I was today years old when I learned this. When playing CMBS earlier today I noticed that when one of my Russian engineer squads got within grenade throwing distance of Ukrainian infantry in a treeline, the engineers started throwing their BREACHING CHARGES as grenades. It was awesome! Has everyone known about this??
    Now I'm curious to see how effective this is against vehicles😈
  4. Like
    hypeman reacted to Anonymous_Jonze in Engine 5 Wishlist   
    I'd like to see one of the members of an MG crew carry the tripod on their back. Also, an animation of them setting up guns would be nice.
  5. Like
    hypeman reacted to Sgt.Squarehead in Engine 5 Wishlist   
    The option for more than one AI controlled faction (neutrals/co-belligerents etc.).
  6. Like
    hypeman reacted to Ghost of Charlemagne in New CM:BS Module (Insert Title Here) Bones Thread   
    A bit off-topic but I really hope we will one day see official modding tools. 
    It would be a great way of engaging the CM community now that Battlefront has hit Steam and the player base is growing across multiple platfroms. 
  7. Like
    hypeman reacted to Jace11 in Soldier Balaclava Template   
    This is for hypeman but i'm putting the link here in case anyone makes a similar request.
     
    Pick and mix balaclava
  8. Upvote
    hypeman got a reaction from Ghost of Charlemagne in US Army Rag Tag Uniform Mod   
    What's going on fellas! I finally decided to venture out into the world of modding and made my own uniform mod. It's nothing serious, I just took the coyote brown vest from Black Sea and put it over the UCP uniforms. I got the inspiration from the occupation phases in Iraq & Afghanistan; figured it'd make more sense to combo desert gear and equipment with the UCP uniforms. To make this mod possible I used gear from Oleksander's 7th Infantry Division skin mod and rag-tagged existing equipment found in the base game. S/O to Oleksander.
    In the preview pictures I am also using
    ViperAssassin26's ACH w/ goggles mod & custom m4 mod. S/O to ViperAssassin26.
    @Jace11's balaclava mod for CMBS. S/O to Jace11.
    @Kieme(ITA)'s CMBS reworked faces, more faces addon, & 50% US goggles. S/O to Kieme.
     
    I already PM'd @Bootie for help uploading the mod--standing by on a response--to the mod website so when I get things sorted out I'll drop a link on this thread.
  9. Like
    hypeman got a reaction from Zveroboy1 in US Army Rag Tag Uniform Mod   
    What's going on fellas! I finally decided to venture out into the world of modding and made my own uniform mod. It's nothing serious, I just took the coyote brown vest from Black Sea and put it over the UCP uniforms. I got the inspiration from the occupation phases in Iraq & Afghanistan; figured it'd make more sense to combo desert gear and equipment with the UCP uniforms. To make this mod possible I used gear from Oleksander's 7th Infantry Division skin mod and rag-tagged existing equipment found in the base game. S/O to Oleksander.
    In the preview pictures I am also using
    ViperAssassin26's ACH w/ goggles mod & custom m4 mod. S/O to ViperAssassin26.
    @Jace11's balaclava mod for CMBS. S/O to Jace11.
    @Kieme(ITA)'s CMBS reworked faces, more faces addon, & 50% US goggles. S/O to Kieme.
     
    I already PM'd @Bootie for help uploading the mod--standing by on a response--to the mod website so when I get things sorted out I'll drop a link on this thread.
  10. Like
    hypeman reacted to ViperAssassin26 in US Army Rag Tag Uniform Mod   
    Cant wait to use it! Glad to see my Mods being put to good use lol. 
  11. Like
    hypeman got a reaction from Pete Wenman in Uniform mod help   
    Thanks fellas, I really appreciate all the assistance! I’ll try and get educated on gimp and then take my 1st crack at the new uniforms this weekend when I have some free time. If I come across any stumpers I’ll be sure to return here😁
  12. Like
    hypeman got a reaction from 37mm in Coming soon   
    Awesome!😄 This is giving me crazy SF1 vibes.
    (S/O to mord's mixed combatants) 
  13. Like
    hypeman reacted to absolutmauser in What would be your priority wish? More Families, or more content for existing Families?   
    Combat Mission: Pacific
    ...
    I'll get my coat. 
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