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Everything posted by IICptMillerII
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A Word on Follow-on Modules
IICptMillerII replied to Bil Hardenberger's topic in Combat Mission Cold War
The sandbox element just means that the game itself is not bound to a specific narrative. The campaigns share a common back story, but a lot of the scenarios have their own background. In reality, a Cold War gone hot war would have only lasted on the order of months, not years. Instead of limiting the scope of the game to, say, March-July 1979, it instead covers 79-82. But it does not assume a war would last that long. It allows the player to choose what year they want to set up a scenario in and go for it. Plus, it allows the player to compare how the same scenario changes when newer (or older) equipment is used instead. -
New things added to the new thing
IICptMillerII replied to MikeyD's topic in Combat Mission Cold War
US and USSR only for now. -
Frustrated by this recent CMCW announcement . . .
IICptMillerII replied to Double Deuce's topic in Combat Mission Cold War
I want to highlight and emphasis this point. CMCW was largely handled and developed by a small team from the getgo. The beta testers had no idea the game existed until about two months ago now. Up until that point, they all still thought that F&R was the only new thing being actively worked on. Not in the wargaming community. Whenever there is a new game released that is not about WWII, all you hear is all the grogs begging for the new game to be converted to WWII. I think this is the case, but I do not know for sure. FWIW I agree, I think that CMBN should absolutely be brought on to Steam as soon as possible as I think it will be BFCs big seller there. That said, Slitherine handles all of that, so any suggestions/complaints will have to be taken up with them. My hope as well! -
Recommended video watching Thread
IICptMillerII replied to The_MonkeyKing's topic in Combat Mission Cold War
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Frustrated by this recent CMCW announcement . . .
IICptMillerII replied to Double Deuce's topic in Combat Mission Cold War
Great looking map! Making maps in CM's editor certainly requires a bit of artistic ability. I'm a dog person myself. Will you take a woof? -
New things added to the new thing
IICptMillerII replied to MikeyD's topic in Combat Mission Cold War
SSh40 -
I completely agree. I really hope we see some general engineering vehicle additions to the modern CM games at some point in the future, maybe even as an engineering vehicle pack, or as part of a later module. Trust me, I asked on more than one occasion to have even something like mine plows/rollers included, but its just not in the cards at the moment.
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Yup. The ground attack version of the F-15 was the F-15E, which was not operational until around 1989 (in very limited numbers) and its first combat debut was during Desert Storm in 1991.
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Completely agree. These things would be no where near the shooting.
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This is all handled by Slitherine, so you will likely have to reach out on their forums to get a different image.
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Pre-orders for Combat Mission Cold War are now open.
IICptMillerII replied to BFCElvis's topic in Combat Mission Cold War
Yes. -
New things added to the new thing
IICptMillerII replied to MikeyD's topic in Combat Mission Cold War
Looks good! I think there are gonna be a few day one mods on release. -
I think that is what he was going for. The technical term is GLATGM for Gun Launched ATGM.
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DPICM/ cluster munitions for artillery and aircraft, respectively. I'm not sure if it qualifies as an engine improvement, but it is certainly a new feature. Highly requested by the community as well, and will be a big game changer for tactical battles. I have no idea if it is going to make its way to the other modern titles. That decision/discussion is above my paygrade. Although I will say that I think it is reasonable to expect it to eventually make it there. Otherwise, there are no major engine upgrades coming with CMCW. FASCAM is another thing that falls outside the scope of CM. A FASCAM fire mission would literally take an hour to call in, it is not something that an artillery battery can just be given a map coordinate and then fire at. There are a ton of different variables that go into it. In CM it is best simulated by having a minefield already present on the battlefield and labeling it FASCAM. In fact, there is a scenario that essentially does just that, but I won't say more so I don't spoil the surprise.
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Trust me, you won’t be disappointed.
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80s Cold War isn’t complete without this song. I was considering using it in the promo vid, but as it’s from 86 I decided to go with an 80s themed instrumental instead. Still though, some future potential there.
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New things added to the new thing
IICptMillerII replied to MikeyD's topic in Combat Mission Cold War
That’s really cool, I didn’t know you use bathrooms! In all seriousness that is a really cool write up, and the uniforms look great too. -
Pre-orders for Combat Mission Cold War are now open.
IICptMillerII replied to BFCElvis's topic in Combat Mission Cold War
Nothing is possible without Steve and the rest of the BFC boys. FWIW I think he was spot on for 2006. But, it’s been a few years since then, and things change. -
This is pretty much dead on.
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New things added to the new thing
IICptMillerII replied to MikeyD's topic in Combat Mission Cold War
Winter is not included. It was just too much extra work to do all the winter textures and uniforms. -
Yes. Thats news to the modern US Army then, because they still do berm drills and fight from hull down positions all the time and whenever possible. No one trains to fight in the open.