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The_MonkeyKing

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Everything posted by The_MonkeyKing

  1. I have been watching a lot of Combat mission multiplayer after action reports on youtube but I cannot find any for CMBS.
  2. --- US 2# mission spoilers! --- Finally trying the new US campaign and I am having trouble with the US campaign 2# mission (big city assault conducted with reinforced stryker company). I have beaten this mission but with over 50% casualties and most of these are infantry casualties. My main troubles: - The enemy defense lines inside the city make it almost impossible to use supporting fires without huge risk to the strykers and using artillery can only go so far on its own. I am taking big infantry casualties because I am not able to provide sufficient fire support to the infantry. - Time limit doesn't allow me to move slowly enough to take no risks in urban combat. Also the incoming Russian arty strikes make moving slow pretty deadly - The enemy counter attacks cause big casualties when they happen in the middle of urban combat that is already on its own just barely under control. I fail to attack and be ready to defend the same time. - The are so many angles and buildings to cover and I don't have the bullets to blow up every dubious looking building. - Efficient use of javelins is pretty challenging or near impossible inside the city apart from couple of main roads and I also really really need the infantry teams for the urban combat. If I split an AT team from all of my squads I am stuck with over sized clumsy infantry teams dying to RPGs ext.. How did you guys start approaching this one? Or do you have some gameplay or battle blogs you could link?
  3. I really liked the style of this scenario. I was wondering are you planing to make more?
  4. I now played it with the Blue force and also came up with some changes for the Red force as well. The game was sort of boring but still entertaining. I withdraw all my troops to the town and put up a defense. Ukrainians are so outnumbered that you can't really do anything, but just watch as your troops get hammered and slow the enemy. You just sit there and try to die as slowly as possible. I held the town with around 50% casualties and then the reinforcements arrived. The BTR-4Es are superior the anything red can throw at them. I just drove the BTRs to the opposite side of the map, while killing all enemies on the map. I got total victory. To sum up. First there was nothing I could really do to contest the enemy force. When the reinforcements arrive it is the opposite. There is nothing the enemy can do. It was same when playing the Red force, just vice versa. Suggestions: - Make the reinforcements weaker. For example leave out the BTR-4Es or replace them with BMP-2s. Then while playing Red you can delay the reinforcements for a while to cover the retreat. Not get instant raped when BTR-4Es take the high ground. - Give the defender some supporting arms. I thing something like LMG team(s) and an AT team (RPG-7) would be enough. Then the first contact would be more like a fight. I think with these and some other changes the battle would not be so one sided. (first to Red and then to Blue)
  5. I am pretty happy with the scenario I played as the attacker. I destroyed the initial Ukrainian defenses with ease. The BMP-2 was my main weapon. Scouts I send found the enemy APCs and then I took them out one by one with the BMP. While this was happening one of the platoons secured my right flank (and the touch objective there) and one squad hunted down the man at the lumber mill. After this the mortars made a heavy strike to the town. I assaulted the town from three directions. Took it easily. Set up a hasty defense, I was confident (too confident) that I could take out the reinforcements. Then the they arrived. I saw how strong they where and decided to run before they would kill me, but still I suffered some losses. I got a small victory.
  6. I know how it goes with CV9030FIN. I am in the Finnish army as a CV9030 gunner. CV has locks on all of the hatches, but all of them can be opened really fast with a sledgehammer. It is a safety feature in case of accident. Also enemy can shoot through the periscopes, when shooting from a high angle. So, we cant really keep someone determined from getting in indefinitely. Although we have pistols and lots of grenades to help protect ourselves.
  7. I did not enter the "setup zone". My troops were in the buildings on the east side of the city preparing to storm. They also over watched the fields where the Russians arrived.
  8. This topic helped me a lot: http://community.battlefront.com/topic/118142-help-with-urban-combat-tactics/#entry1581986
  9. yeah, that little part sort of sucks the credibility out of it.
  10. Well, I have never felt this way towards wheels before..
  11. Well, at least with addblock the site makes sence.
  12. Looking good, any ETA on "full release" yet?
  13. You are right, mines are a nasty business. I myself also lost two of my brads to mines in that mission about a week ago.
  14. Those Bradleys that got killed at 2:25:00. The cause was a minefield. You can even see the "mines" sing popping up on the left side of the first Bradley for a couple of seconds.
  15. Using preemptive fire on likely hostile buildings sounds like a good idea. I had never thought of that. Just have to test it in practice. My doubt is it could take too long for most missions. Also smoke, how did I forget that... Thanks for the tips. A lot of good stuff to think about.
  16. The main problem seems to be when I move forward to the next building(s) I get ambushed by a couple of enemy soldiers while my squat is in the open running for cover. Before any supporting units have time to respond I already have lost 1-2 soldiers. The "ambushes" are fast and almost always I kill the shooters fast but the first couple of seconds already cost me a soldier or two. This happens almost every time crossing a street ext. (read:all the time) so after even a small town fight I could lose easily 50-75% of my infantry. (I rarely lose my tanks) I almost always have eyes on the buildings the enemy opens fire from but I rarely manage to spot them before they open fire to my exposed units. So how do I advance in a city without getting ambushed this often while advancing? My current ideas and tactics: - I try to have a another unit always covering when I move a unit from a building to a building. (for example IFV and its infantry squat working together) - Have MBT or IFV over looking the city ready to fire on hostile buildings. (and also fire controllers for arty ext.) - Move slow and conservatively My first post here, so hello to everybody.
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