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Everything posted by The_MonkeyKing
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The state of CMSF2
The_MonkeyKing replied to Battlefront.com's topic in Combat Mission - General Discussion
I thought it was very sensible in CMBS. It highlighted the lack of heavy-hitting US tactical level AA assets. US military is just now starting to acquire/develop these assets. Examples strykers: MEHEL, MSL and AUDS. -
The state of CMSF2
The_MonkeyKing replied to Battlefront.com's topic in Combat Mission - General Discussion
Now that we are getting AA capability to the AA units already present in CMSF1 I am wondering are you adding any new ones SA-13 or even the SA-19 that would pair nicely with T-90 and BMP-3. These two could just get ported from CMBS. Also are there going to be any manpads for anyone? I think the AA gameplay might feel very conflicting and unfinished with Shilkas being the only AA capable unit in the game... -
The state of CMSF2
The_MonkeyKing replied to Battlefront.com's topic in Combat Mission - General Discussion
@Battlefront.com Any updates on the upcoming CMBS module? -
The state of CMSF2
The_MonkeyKing replied to Battlefront.com's topic in Combat Mission - General Discussion
Good to hear you are not afraid to cut subpar missions. As I understand it SF2 is definitely not lacking in content! Very few things are worse than being forced to grind through a painfully flawed mission. -
The state of CMSF2
The_MonkeyKing replied to Battlefront.com's topic in Combat Mission - General Discussion
Thank you for the quick (but still quite cryptic :P) answer! I read it as definite maybe. -
The state of CMSF2
The_MonkeyKing replied to Battlefront.com's topic in Combat Mission - General Discussion
I would like to know as well! -
Unofficial Screenshots & Videos Thread
The_MonkeyKing replied to agusto's topic in Combat Mission Black Sea
This one? http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=986 -
Megacity/Urban Ops - tailored units?
The_MonkeyKing replied to Kinophile's topic in Combat Mission Black Sea
That was a dangerous article to read... So many links to other interesting articles with even more links! -
The old SAWs will still be around, but just at the platoon level. The aim is to keep squads as more of a mobile element.
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I wonder what are we going to see in the CMBS marine module...
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Area target with airstrikes?
The_MonkeyKing replied to The_MonkeyKing's topic in Combat Mission Black Sea
Thanks for the quick response! Some how I always thought planes needed to spot hostiles in order to drop their payload. This will be helpful in taking out KT... -
Can I call in an airstrike on a specific location example empty building/bridge to destroy it? Do planes require spotted enemy to be able to fire? How about helicopter?
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Action at Chervona Hirka - An After Action Report
The_MonkeyKing replied to Saint_Fuller's topic in Combat Mission Black Sea
Thanks, going to play this one as pbem then. Out of interested would you mind on elaborating on these issues with the 4.0? I have enjoyed many vs. AI games in 4.0 -
Action at Chervona Hirka - An After Action Report
The_MonkeyKing replied to Saint_Fuller's topic in Combat Mission Black Sea
Thank you! I was just about to ask for this. Does this one work well when playing against the AI? -
New Scenario: Tactical Operations Center
The_MonkeyKing replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
Awesome! The answer I was looking for but not really expecting. -
New Scenario: Tactical Operations Center
The_MonkeyKing replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
Soo.. How long will it take for this to be released for the general public? Just a general guesstimation of course. -
Nvidia quadro vs GTX
The_MonkeyKing replied to Cheltster's topic in Combat Mission - General Discussion
I would say CM is engine limited. After certain point no matter what you throw at it the frame rate doesn't move an inch(frame?). Law of diminishing returns gets pretty rough after card like 1050ti. -
I agree . If the Russians wouldn't have intervened in the scale they did we might have seen some largeish urban battles in the clean ups of Donetsk and Luhansk. Might have gotten ugly, but I am not sure would the opposition forces had the dedication to fight till the end like we have seen in Syria.
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As I said: "The conflict "froze" before Ukrainians got to the major urban centers with significant opposition forces." Your example battle, Mariupol total opposition forces were around 100 and same is true for the rest. After the point when Ukrainians got in to contact with significant opposition forces with their Russian backup no significant urban battles were fought.
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Syria is mostly urban conflict because of that is where the opposition forces mostly choose to fight, and there is no lack of big urban areas. Opposition forces are strongest at fighting in cities, because they lack the resources to fight in the open. This is because of the RUS and Assad air supremacy and mechanized/armored formations they possess. We have seen all the recent opposition "maneuver warfare like" offensives vaporized by the aforementioned assets. First the terrain was different in Ukraine. The major fighting was not taking place in urban centers. The conflict "froze" before Ukrainians got to the major urban centers with significant opposition forces. Second the forces were different, both sides were and are highly mechanized/armored and there also were multiple at least company sized Russian MEC/Armod elements operating on the opposition side. Opposition AA assets (and the weakness of UKR airforce) were enough to keep them safe from air attacks. Third and this one is the most speculative one. The Ukraine conflict is a lot more "civilized" conflict than the one in Syria. There is no large scale deliberate targeting of civilians. Just look at the casualty figures and not to even mention chemical weapons and killing by starvation of the population. This makes me think that in the war in Donbass the sides are also somewhat following the "rules of war" and avoiding major urban fights which necessarily lead to major civilian casualties.
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I am talking intel and NVIDIA and if you are going with a laptop. GPU should be a 960M or 1050M (or better). The CPU should be a 4-core, so it can be i3 or i5 but make sure it 6th gen or newer. Remember the i3 lineup has also 2-cores and the i5 has some 6-cores, so remember to make sure the CPU has 4-(physical)cores and no virtual cores. Short version: - CPU, pure 4-core. Intel 6th gen or newer. - GPU, 960M or 1050M or better The game might "run" with less but will be a horrible experience. On the other note really sucks this game doesn't really do 60fps. My rig can barely manage stable 60fps in this game when it runs AAA games in 1440p with 144Hz.
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Good read! For example this was a good reminder on how to use MGS Strykers. Too bad in CMBS you only got 5 HE shells on board.