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The_MonkeyKing

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Everything posted by The_MonkeyKing

  1. Thanks for the answer mate! Just testing the ice.. There definitely exists a market gap for CMBS pbem AARs. Maybe we get some more modern AAR action when CMSF2 comes out.
  2. From another thread: http://community.battlefront.com/topic/125797-another-reason-for-a-centralized-forum/?do=findComment&comment=1724848 "6. CMBS jumped ahead of others with its own Battle Pack, but is owed a Module. We've been doing them in order of release and that means CMBS is theoretically next after CMRT. Marines are an obvious selection for the first Module and the work being done for CMSF2 is going to pave the way for that to happen" - Steve
  3. I have been eagerly waiting for that part 2. Definitely one of your finest AARs. Have you ever thought about making CMBS pbem content?
  4. Still nothing about CMBS in that whole thread. CMBS was only mentioned in the context of Battle pack #1.
  5. Thanks for the links guys. Finally just now finished watching these. I also found this huge CMBS pbem city fight:
  6. Yeah, awesome AAR. Not too many modern setting pbem AARs out there.
  7. Going to be pretty intense on the nerves when there is no way to know if there are AT mines around as well.
  8. launching the game through steam and then using steams screenshot functionality works.
  9. I doubted if this is really the case with modern missiles and yes I was surprised by the amount of smoke and dust these things create.
  10. If you are looking for CM tips and tricks, check this post out (The CM2 FAQ Thread):
  11. Do we have any word of a new engine being in development?
  12. Yeah, and one time reinforcements say MGS platoon but all you get is one mobile mortar system
  13. Thanks, well spotted! Now I can happily proceed with my hide with javelins and wait for Apaches strategy.
  14. Objectives are "on" and the building case doesn't seem to be the case this time.
  15. I am playing the CMBS battle pack #1 US campaign: When the titans clash -mission. The briefing declares 3 occupy objectives but I cannot see them ingame. What am I missing here? I attached the related pictures.
  16. I have a strong suspicion this is the same battle that caused me to start scratching my head on how to rock M1134 Strykers.
  17. Good comparison. These vehicles have huge max ranges and as far as I understand it are mostly used for long ranges irl. How do they preform in <500m range ambush situations or are MBTs just going to chew them up?
  18. I have always been Armor/Mech man (this is were I served) and just starting to get the hang of using motorized troops efficiently. Now I have a big pile of TOW-2B Strykers and no experience in using them. How do you like to use ATGM-vehicles or do you use them at all? Hulldown overwatch with long range observation? Assisting spotter spots and the ATGM-vehicle moves to hulldown, engages and then backs away? Can the M1134 Stryker (TOW-2B) compete with T-90A/AM or T-72B3 in long range fights? Medium range? I am worried the tanks spot the ATGM launch and kill the vehicle before the missile hits. Any real live tactic handbooks out there for these?
  19. Could the friend set up the QB and sent the save file to you? But the downside of this is both must have to the same game and version. What types of QB do you think the AI is the most competent at? For example I don't really like the types of battles where you kill a whole tank battalion in a single bottle neck...
  20. I would like to get some tips on setting up satisfying and challenging quick battles. What are the Dos and don'ts of selecting the AIs forces? How big of an advantage to give the AI? Picking the map? The game mode? And so on... At the moment I am mainly playing CMBS but I am sure this stuff is pretty universal in CM.
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