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Everything posted by The_MonkeyKing
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Xacto's “Chaos” Theme Menu Mod for CMSF2
The_MonkeyKing replied to xacto's topic in CM Shock Force 2 Maps and Mods
I personally would not want to see a real soldier everytime I open the game They tend not to look too cool. Grim reality and all that -
My experience comes from being a CV9030 gunner. Let us start with a very real live example. CV9030 company is moving along a road surrounded by dense forest. Enemy contact is possible but not imminent. The company is "traveling" so mounted and expected to move somewhat quickly. Leading CV9030 is moving slow enough to be 100% ready to open fire instantly, the gunner is constantly "pre-aimed" to the next corner on the road ext. and the gunner will engage on his own initiative. So let us say a meeting engagement happens. What happens in the lead tank? - Gunner sees the enemy AFV and opens fire. - Commander knows without words what is happening (gunner shooting + direction the gun is pointed) and acts out his part of the script. Says to the intercom: "reverse, fast!" and flips a switch that pops smoke. Gunner gives a report as fast as he can while/after shooting: "IFV, destroyed" - Commander informs the platoon/company radio shortly: "contact, heavy" (heavy meaning mechanized force) Also sometimes lead tank intercom is directly connected to platoon radio so the information is as fast as possible and if the lead tank is lost the information is not. - Commander gives the driver instruction on the reversing (left, right, hard left...) - Commander and driver have packed up a short distance to the side of the road and the commander gives "dismount, left" order for the dismounts. Same time more information to platoon/company radio.
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Is Fulda Gap most likely never in the cards?
The_MonkeyKing replied to Sequoia's topic in Combat Mission - General Discussion
I believe it has been stated to be in the cards. Just in the far future "maybe" file. I hope it would be the premiere of the CM3 if there ever will be one... -
So you're looking for a brawl then?
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I am pretty sure we define "silky smooth" entirely differently.
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20-35fps is unfortunately normal with this game in big scenarios when zoomed out, (almost) no matter the hardware. FPS Depends on the size of the scenario, heavily on the camera hight (more stuff on the screen) and graphics settings. Maybe record a video with an FPS counter, list graphics settings and maybe graphs of fps, CPU load, GPU load and frametimes. What I remember off the top of my head; with my RTX2080 + i5-6600k (OC 4,7GHz) I get 30+/-10fps on bigger scenarios and 60fps with the small and tiny ones in normal gameplay. Around medium settings. With the absolute most complex and largest maps, framerate goes sub 10fps with the "right" camera angles. Yes, this is a horrible performance but I can tolerate it in a turn-based strategy(sim-ish) game that does everything else like no other. My goto experience would be 144hz/1440p...
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Xacto's “Chaos” Theme Menu Mod for CMSF2
The_MonkeyKing replied to xacto's topic in CM Shock Force 2 Maps and Mods
Oh man, that's good! -
AAA - Demo feedback - Re balancing needed
The_MonkeyKing replied to Euri's topic in Combat Mission Shock Force 2
I agree with this. Shilkas should not be able to do the same job as tunguskas in Black Sea. At best they should be able to try to do that job with very inconsistent results. -
Didn't you hear? Finland is a hoax: the_finland_conspiracy_and_all_you_need_to_know
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HQS 3.0 SOUND MOD for CMSF2 (+)
The_MonkeyKing replied to Erwin's topic in Combat Mission Shock Force 2
Do mods work the same in the demo as in the full games? -
But are there any ready made ones?
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SF2 demo game engine enhancements?
The_MonkeyKing replied to rocketman's topic in Combat Mission Shock Force 2
I am not convinced -
game crashes after some time playing
The_MonkeyKing replied to Deriuse's topic in CM2 General Tech Support
Possibly fixed in CMSF2. Just played the whole evening with shaders on and no crashes. Still not a large enough sample time for me to be sure sure though. -
CMSF2 Demos Released!
The_MonkeyKing replied to Battlefront.com's topic in Combat Mission Shock Force 2
Fulga Gap! -
game crashes after some time playing
The_MonkeyKing replied to Deriuse's topic in CM2 General Tech Support
Disabling the shaders seems to have worked. Thank you @Jock Tamson -
game crashes after some time playing
The_MonkeyKing replied to Deriuse's topic in CM2 General Tech Support
I got a new GPU (RTX 2080) and I am still having this problem. Now I cannot downgrade the drivers anymore... -
Combat Mission future
The_MonkeyKing replied to MichaelH's topic in Combat Mission - General Discussion
Fulda Gap! -
game crashes after some time playing
The_MonkeyKing replied to Deriuse's topic in CM2 General Tech Support
Best and most reliable way seems to be to downgrade your GPU drivers to older ones. (You find the details in this thread) -
Steam players for multiplayer
The_MonkeyKing replied to Aquilas-ESP's topic in Combat Mission Shock Force 2
Well said!