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robertiv

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About robertiv

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  1. Thanks Erwin! I wasn't sure how effective area/suppression fire is in this game. What about the different movement commands for infantry? How often do you use the more deliberate ones like Hunt & Slow?
  2. As mentioned in another thread I'm relatively new to CMBS, & CM in general. At this point I feel like I've picked up the gist of the game plus skimmed thru this forum for a few tips, but still get the sense there are some basic tactics that elude me (only doing solo play at this point). I'm looking for feedback on the 4th mission of the Russian campaign - not because it's insurmountable, but more because it's a relatively manageable size and I've got a hunch some of the errors I'm making there can be corrected & applied universally. Especially regarding infantry tactics. So any ad
  3. Hi all, relative Combat Mission newbie here. Black Sea is my first CM game, been playing for a couple months though. I've learned in hindsight how different CMBS than the other titles, especially the WWII games. Modern tech & therefore tactics are much different, I'm just curious how much of this has been borne out in real-world experience. Specifically the deadliness of weapon systems which essentially make CMBS into a variation of hide & seek - if you get spotted, you're dead soon after. Do we have detailed enough records of engagements (as opposed to the usual low-intensit
  4. That was exactly what I needed, thanks IanL! With those settings the object edges are a little choppier, but I'm able to smoothly run at max 3d quality - well worth the tradeoff IMO.
  5. Hi all, relatively new to CMBS here. My computer/vid card is getting a bit long in the tooth - AMD Radeon HD 5700 with 1gb memory, 8gb system RAM. On small maps CMBS runs smoothly with 3D model quality somewhere between Improved & Excellent, but it stutters pretty bad on larger maps. For example I'm on mission 3 of the original Russian campaign (river crossing) and at times it takes a bit of patience to scroll & zoom in areas with a lot of units. I've only really messed around with the 3D quality though - are there other combinations of settings that make a difference? Of cou
  6. I have both Kieme's terrain & vehicle textures installed. I'm guessing Oleks' would conflict with the latter though? And thanks Mord - I already had the vehicle chatter one (very well executed), now installed the portraits. Big step up from the stock ones, although I wish the game allowed variation (randomized if nothing else) from one unit to another.
  7. Thanks guys. I've picked up the SR mod set (plus the others he recommended) and your explosions mod. The game definitely looks & sounds better, I appreciate all the hard work. So it looks like the "finished" user campaigns are: Spartan Resolve, Mountains of Allah, Eagle & Bear. Do we know if there are any others in the works? Also if anyone else wants to chime in with their recommendations, feel free!
  8. Hi all, relatively new CMBS player here - just wanted to get some mod recommendations. Thus far I've been playing only singleplayer We-go campaigns, so mods oriented toward that experience are my main curiosity. I've installed a bunch of Kieme's excellent improved textures but beyond that am a little overwhelmed by the selection. Are there good AI or balance mods out there? Other enhancements? Also any player-designed campaigns or especially cool maps that work well in SP are always appreciated. I do have The Eagle & Bear and Mountains of Allah campaigns installed (haven't tried
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