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Posts
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Everything posted by Aurelius
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As far as I noticed, the added crew member usually spots first, then the vehicle starts rotating towards the target, then the crew spots it and then they fire.
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I am far from surrendering!
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AT-4 and AT-7 are not worth your time. AT-13 can destroy US apc/ifv\s. It takes 20 seconds to deploy and pack-up, respectively. It can even KO Abrams from the flank, but I wouldn't count on it. AT-14 destroys apc/ifv's. It can destroy an Abrams if you get a flanking shot. Takes 40 seconds to deploy, no pack-up time. Both of these will most likely be destroyed after the first shot, so have that in mind. As far as Ukr atmg's go, I've seen them get dazzled by Shtora.
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I got the same impression after patching the game.
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Any news on BMP2M firing its ATGMS's?
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Black Sea Expansion - VDV hype!
Aurelius replied to Ghost of Charlemagne's topic in Combat Mission Black Sea
I sure do hope we'll get to see those famed striped shirts! -
Stingers can only shoot down Pchela and Orlan. On the other hand, Ukr 'Guska can destroy Zala.
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Did a quick check. Tanks too have 2 smoke charges/shots. Also, BMP-3M (ERA) doesn't have a Pop Smoke option.
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I do something similar to that, though I sometimes forget that vehicles have a tendency to propel their smoke 60-70 meters away. Downside is that vehicles have two shots of smoke, but that can be mitigated by having a large number of them.
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That's probably a more sensible approach.
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I like adding T72's to infantry platoons. Those HE shells work better for me than those airburst ones. And yes, destroying every building in sight is a good way to increase the lifespan of your troops!
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The Chicken Has Dropped Its Egg (Little Egg)
Aurelius replied to TGarner's topic in Combat Mission Final Blitzkrieg
Demo looks great! Excellent work. Gotta start saving money... -
Hold Shift while making an target area arc.
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Maybe a draftee is a better term?
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Splitting squads by doctrine
Aurelius replied to domfluff's topic in Combat Mission Battle for Normandy
US inf/para squad reminded me of the Brothers in Arms approach to combat. You got your Base of Fire team, your LMG team and your Assault team. All that is necessary for the 4 F's approach. -
Thug life '44.
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If I remember correctly, the number is 3. It might be two for Russians
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Simple considerations for experienced players
Aurelius replied to Joao Perru's topic in Combat Mission Red Thunder
Forests are deadly. I like to avoid them. If I have to go through it I tend to leap frog through it, very slowly. Right now I am in a PBEM game where I have to clear a forest full of remnants of Soviet SMG company. I shudder when I think about it. As for combined arms - the side which chooses more tanks and uses them tactfully usually wins. It is well established in my gaming group to surrender when your last tank is destroyed. -
Where do those two options leave SU-100?
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No need for explanations, he had it coming.
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Nice, looking forward to the modules!
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Correction, Wiggum has a history of speaking his mind and not giving a damn about what nobility thinks.
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No, I don't think it's valid. But you're just proving my point. If you know the players, then why do you fall for it every time? Oh, that's right, you're entitled to call out bulls**t. Hence a new nickname for you and your crew.
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The main problem here is how a certain group (I like to call them BFC Forum nobility) perceives criticism. Everything is an attack aimed at BFC and everything said is CMx2 is bad. It is understandable for people who have spent hundreds of dollars and hours on CMx2 series to ask whether there will be new features (like tank riders, hit decals, UAV were back in those days). And it is understandable for them to show discontent on a public forum. But that somehow gets translated into BFC STAHP MAKING BAD GAEMZ!!
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+1 to this! And if I may add- hundreds of hours.