Jump to content

Cobetco

Members
  • Posts

    324
  • Joined

  • Last visited

Everything posted by Cobetco

  1. Kohlenklau clearly has the inside scoop about the tanks vs crustaceans module BF has been working on in secret.... if only we had a bone about that.... maybe
  2. recon by fire becomes pretty important when fighting at night in the WW2 titles. get your platoons in a good position, detach a scout and move it away, and have it fire somewhere, preferably where you suspect the enemy has camped out. then watch the fireworks display as everyone starts firing at muzzle flashes.
  3. I've been fooling around with AI triggers in a scenario i'm building, and the one thing I can't seem to find is if there is a way to have reinforcements arrive via a trigger? because at the moment the only way I can think to have this happen is to extend the map back and hide the "reinforcing" units in some woods. which isn't horrible, it's just less than ideal.
  4. The cannon on the Apache Helicopter is all i could think of.
  5. Might I make a suggestion as an alternative method to track evidence down? look for perhaps protective cases being issued. now a days we take good solid dependable optics for granted but this wasn't always the case. case in point being the quick detach scope mounts available on rifles of the era existed mostly as to allow you to keep a fairly good zero on an optic, but still carry it in a protected case 99% of the time. So in my head, I would assume Binoculars would be issued with similar protective equipment.
  6. nah, I think I see whats wrong. the ATG is not hitched to the back of the halftrack despite the crew being seated in it. and the gun is not abandoned either. i have seen this bug before as well, usually with the early 1943 US armored infantry platoons. and I have no clue what causes it.
  7. Most QB maps have a fjord or two, but there are a couple I recall that don't, so in theory yes it would block your armor from accessing the objective, not your infantry though. With that being said, bridge behavior is weird. I have knocked out tanks on a bridge, but yet the AI continued to cross as if the wreck was merely a holographic projection, and I don't know where the weirdo bridge behavior ends, but if you make a U shape big enough you should be able to trap tanks regardless of weird behaviors
  8. was waiting for the Christmas bone, but this image is burning a hole in my hard drive, i'll draw something more specific for the bone. kinda excited for mountain infantry
  9. yeah the engineers/pioneers/sappers cannot be told to do it, just like normal infantry cannot be told to use their grenades. engineers/pioneers/sappers will also attack tanks with their charges too
  10. I seem to recall this topic coming up a long time ago, and it went on for a bit until Steve or Chris stepped in (or maybe not? my memory is foggy on it) in and said something along the nature of it not being within the normal scope of whats depicted or simulated in CM, the removal of hedgehogs is one of those things like bridge laying, recovery operations and digging trenches.
  11. I have to agree with Miller the Tac AI's use of canister on buildings isn't necessarily a bad thing. I seem the recall CM2 dividing Buildings into different categories, stone and wood. and I only remembered that because I just played through the FI-GL Mission "Men with suspicious hats" which involves firing HE into those nice Italian plaster and stone buildings, and having not played FI for a while i forgot about how much more damage HE does to stone buildings. I think i was shredding whole squads with a round or two. So HE is preferable in that circumstance, but against the mostly wooden buildings in BN, FB and RT? I don't think its too much of an issue to shoot canister. I will also point out the 37mm HE isn't very potent either.
  12. I am quite impressed by the cinematography that went into this, all the shots are well thought out and it appears the camera crews went through some rough areas to get the camera where they needed it, there are film crews and photographers today who if given this project would take the laziest possible approach, and not to geek out about composition and such but the shot at 12:15 is so perfectly framed i actually saved a frame of it for future reference.
  13. I think everyone who starts off the Combat mission series in CM2 games uses real time at first, the preference for WEGO builds over time, particularly as you start tackling bigger battles and needing to deploy more complex orders. And yes you can download User made battles and campaigns from several sites. If your going to do that i might recommend fiddling around with the editor yourself, its fairly powerful and if there is a certain engagement you are thinking of that isn't provided its perfect for creating that.
  14. the Commonwealth Forces do suffer from a lack of fire power, so yeah that's just a thing. you have to make up for this by using the 2 inch effectively. lay down smoke where its needed and HE on the pricks who are giving you the most trouble. The mad minute was really more or less just silliness from before the first world war, a bolt action rifle is a bolt action rifle, while the SMLE does have double the ammo capacity of the K98, the time difference of aiming firing and working the bolt its probably negligible between the two. then compair that to the AIM shoot and shoot again nature of a gas operated semi auto. And that campaign is a doozy, or at least i found it to be so. as far as the snipers? the CM editor by default gives the SS fairly high Veterancy and Morale, and snipers tend to be given bumps in those stats by mission devs, so thats probably whats going on. i don't quite remember having that much trouble dealing with them but they were a pain.
  15. A nifty idea that I approve of, but I somehow doubt it will be implemented in the way I imagine it should be: loose and slick with rain. Because while I haven't touched a modeling program since my early days of collage, I remember fondly how much of a pain in the rear getting loose dangley bits of cloth to do what you want in game engines (I was making a knight in a splendid surcoat for Unreal Tournament 2004). while game engines are much more complex now a days and can handle that stuff, i'm fairly sure CM2 isn't one of those, heck the total war engine can't even do that and they aren't a little Independent studio like battlefront is. Now it could be implemented in a more tight less draping fashion much like the greatcoats in FI and FB, but looking at the historical photographs and illustrations they look kinda baggy, which while isn't an issue might cause some weird stretching to occur in certain animations, but that's only a minor annoyance I guess? either way still a lot of modeling work for BF to do, considering you have to make a couple variations of each and then variations of those with different kit.
  16. no the white octopus of death is not simulated in that way, its mostly just quickly deployed smoke in CM.
  17. i wish these where around when i first picked up CM, would have saved me 3 years worth of learning not to suicide charge, or get stuck in the mud of ineffective long range standoffs. would love to see your approach to using the half track borne infantry available.
  18. I agree, at least for new players. This would be a great thing to have especially in RT where it is not so obvious just how bad some of those Russian optics are. and its not something that's usually talked about when people compare the T-34 and such to other vehicles of the same era, despite being from my perspective some what of an important engineering factor.
  19. oh blast, i was fooled by a shiny looking mockup =(. damn my art background, should have known something out of star trek was nonsense. =p Poland would still be a great addition to black sea
  20. the "Stealth" tank! that would be a must for a polish module, i mean sure it may not see mass production but it would be fun, and hey the US has APS so why not?
  21. While that would make a lot of sense, the gunners on the German halftracks will man their weapon no matter what stance, having them open up will keep them at the machinegun, but even if their not opened up if the gunner feels like firing, he's going to fire. only way to avoid that is a short radius target arc. also I will point out (since i was just checking it out) the gunner of the 37mm cannon on both the 250 and 251 stands up and hip fires the cannon instead of using the handy dandy aiming telescope, but i guess that's where the German army put its Rambo wannabes.
  22. Nope =p The German 250(old and new) and 251(C and D) do not require an open up command to use their Machineguns, and their protection past ~200m is actually pretty good now, not like it used to be a few years ago. where as the US halftracks are pretty much just trucks that happen to have machineguns, the german halftracks can be used fairly offensively if you know whats on the other side of a crest or building, i wouldn't deploy them defensively however, not the machinegun variants anyhow, the 37mm and 75mm can defend in a pinch.
  23. looks unpleasant, i wonder how many of the testers ended up with massive bruises on their belly
×
×
  • Create New...