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Cobetco

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Everything posted by Cobetco

  1. meh, i would however shell out for some useless vehicles and equipment like the Hummel ammo carrier, ARV's, rocket and/or field artillery. if only just to make some more interesting scenarios. (the equipment in question would be useless with no purpose other than set dressing) that or more comprehensive fortifications, like mortar pits and dragons teeth, once again just to make more unique scenarios and maybe hypothetical or obsolete equipment for giggles. I very much enjoy how in FI you can give US rifle squads m1903s instead of m1s
  2. it does work, but you have to give it a target to be hull down to. you do this with the target command. if no target is provided i think it just works like a normal move command, sadly this means the vehicle can't go hull down and provide suppressing fire on the same turn.
  3. you know I was being silly =p, that being said, because of your comment I did check out my rifle grenade guys today in a quick battle, and wow props to BF for marking the M1 rifle grenade a strait pull. so many other devs would have left it semi auto. I never noticed that until now.
  4. Oh its lindy beige. yeah if you want something rage inducing watch his video about the mg42 vs bren. I like the guy but he needs to stick to dark ages stuff.
  5. well almost a whole line, there was that one guy who was backwards.... probably mooning the Germans. But there is always one guy without fail in any real life situation who doesn't get it (its usually me) so i'll give the 4.0 AI as pass on that.
  6. it should be pointed out sandman that a patch or so ago in FB they reduced the threshold of fire for a commander to tuck him self away. to a point where I was rather happy with it, and could kinda not have to manage my TCs so much. This modified behavior seems to have been bundled into the 4.0 upgrade. so you might want to experiment now in 4.0, unless you have already and are still unhappy, in which case... ¯\_(ツ)_/¯
  7. and he missed by a mile too! maybe 4.0 now has new TacAi specifically for unintelligent pixeltrupen.
  8. I suppose? and while marketing isn't my field, I suppose BF showing off their product after it launched would make just as much sense given the niche nature of these types of games. case being: despite my attempts I can't get anybody among my circle of friends to give CM a go, even the ones who still play Company of Heros.
  9. with no beforehand marketing or at least hype? i don't know... i know Italy inst the most popular module (despite being the best one) but to just dump an expansion like that would be quite shocking
  10. don't remember, its been a while since its happened (maybe it was a bug then?) but I seem to recall it being around ~200m. which i will admit is fairly close for an armored engagement, but is kinda a normal everyday range in the bocage in CMBN.
  11. this is because the mk4 is trash...well that's being a little harsh. the mk4 is let down by its turret armor. I have in the past lost and taken out mk4s with 37mm cannons. and i don't mean immobilized or lost its main gun rendering it useless, i mean full on knocked out. the stug without its turret is at a disadvantage to the mk4 G and H (not the J, it has no turret motor so might as well be turret less). the earlier stugs also don't have great machine gun capability, and they all have an overall lower shell count, but i still feel the mk4 is less valuable then a stug. STUG LIFE
  12. yeah the US 1919a4 is kinda a pain like that, hedgerows, low stone walls and even tiny bumps can cause issues, the positives are that deploying on hill crests or woodlands is safer than a taller MG like a 42 or vickers. so its trade off you just have to be aware of.
  13. its only available to the Germany army (not the SS) in January. and if you want an organic unit of them its the panzerjager (heavy)
  14. Streams are under the roads section of the map tools, which will make sense once you see them in action.
  15. gotcha https://www.dropbox.com/s/8kxzyao6xkqf423/Lazy Soldier bug.bts?dl=0
  16. You know i was just yesterday praising the AI, but it seems I've found a somewhat major bug. the AI likes to set up picnics in hedges and low bocage. what will happen is a pixeltrupen or two will not follow his squad if he hangs around those hedges, i'm not 100% sure its the hedges causing it, but the 3 times I've spotted this behavior they involved hedges. I of course have a save file featuring a pretty bad case where I moved a squad halfway across the map before noticing, if anybody wants to see it. I hope this is just a CMBN issue and not a major 4.0 engine issue. (edit, i brought screen grabs) Srg Hillard and his grenadier are enjoying the day, watching birds (another squads leader is bugged behind them) The rest of Hillards Squad... or is it? well that wasnt all the squad, because the last two men in Hillard's fireteam decided after marching halfway across the map they forgot about him, and are sprinting back to where he became bugged
  17. I might be delusional but I went through a couple quick battles (and i mean super quick) and the infantry appear to be behaving more rationally, not just that they keep their distance from each other. but they move abreast and contact with the enemy doesn't involve just one guy running into concentrated fire, with the rest of the team mile behind anymore. they seem to shoot on the move more, and are more liberal with those grenades. its kinda refreshing. so props to BF for making what i assumed would be a minor feature of 4.0 one of my favorites. kinda saddened that the firing mortar half tracks are still exclusive to Final Blitzkrieg, but eh i can wait for another vehicle pack or whatever for Normandy to see that feature.
  18. it was that way in the last patch? oh hmmm i guess i just never noticed, i don't think I've ever purchased or thought about purchasing a soviet LMG team before now. even now I only wanted to see if the new tracers were green.
  19. those green tracers... hmmmm one of my pet peeves has finally been put to rest. I will point out thought that the rarity cost for a DPM team is astronomical for some thats labled as standard, i bet that was a slight bug.
  20. Works now, thank you and merry Christmas Steve, and all of BF
  21. maybe BF's authentication servers don't know the upgrade is officially out? i duno
  22. yeah same thing happened for myself, I have a sad feeling I just Bricked all my CM games with the exception to Italy for the holidays
  23. As much as I appreciate this, (which is alot) I was kinda hoping for an Italy bone to salivate over for a while, maybe an image of that stug IV that was mentioned last year, but oh well, I have some new editor commands to figure out now.
  24. ah i have actually done experiments on this. if you give the occupants a target command they will stand up and fire, however only a couple guys wills actually stand up, and with the exception of the bren carrier will only fire to the sides and rear of the transport. also for whatever reason mg34/42 armed guys will just hang around playing cards despite them being the optimal ones to be doing that kind of stuff.
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