Jump to content

AlexUK

Members
  • Posts

    666
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by AlexUK

  1. I'm really sorry to hear that you're still having problems Bil. Thank you for all the pleasure (and lessons) you've given us - you are a fearsome opponent. I hope that we will see you again very soon, and best wishes.
  2. Speaking as someone who has only got involved in a very limited amount of software testing on very simple online payments project - you design a script to test, you identify some bugs, you then need to re-run everything, because sure enough, fixing something sometimes breaks something else that was working together, you then fix that thing and re-run everything all over again. Each round of testing takes a long time. Now scaling that up to a game like CM would drive me round the bend. During the c3k/Bil battle (and boy, do I want to see how that one plus out), several bugs were identified that had subsequently been fixed for the release, so I am guessing that it is not like they did inadequate testing on the game and missed some things - I think it is more like they did loads of testing, found and fixed loads of bugs, and made a call on release on the basis of further testing. There must come a point where you have to make a decision to release. Also, the more time they spend on the patch, the less time they spend on EF and modern.... And they are hard at work on the small bugs that got through - one very happy customer here - now if I could only stop getting hammered in Die Letze campaign, life would be all roses Anyone read Sniper One yet? I'm getting all evangelical about it.
  3. The patch now means that I can carry on with your Scottish Corridor campaign Paper Tiger, and it feels like a work of art. Goodness only knows how much time and effort went into these, full of variety and challenge, only missing the bagpipes (force specific musical accompaniment anyone?). I am guilty of some restarts after I got royally smacked, but absolutely loving them. On a completely different topic, just finished reading Sniper One - an incredible book that I would highly recommend to anyone - a real squaddie level view of the Iraq (reconstruction?) period which was in fact high intensity combat - an absolute classic!!!
  4. Patch installed - opened a scenario in CMFI and speed certainly seems to have improved. Thankyou! Will have a proper game tomorrow - perhaps with some of the scenarios that were previously unplayable - yum yum.
  5. OK, got it, on Mac, need to hold Ctrl when clicking on app to override security settings.
  6. Help! Running Mac Mavericks, and getting following error when double clicking on package: CMFI v111 installer.pkg can't be opened because it is from an unidentified developer. Safari downloaded this file today at 21:40 from battlefront.sharefile.com EDIT - same error on CMBN patch.
  7. If you're not a fan of bocage, CMFI and its add-on are great games - thoroughly recommend them (check out the AARs to get a flavour).
  8. OK, I have to bite - is 'the Deadly Mantis' Charles's secret lair?
  9. I know it's been said before, but I think Steve has said previously that if multiple people make the point then that moves it up the list - a command 'throw grenades'. At the moment I am not too keen on a target area order as the SMG often shoots off all ammo, if a threat appears from another direction the squad may not react, and I definitely would like to be able to chuck grenades over walls/through windows.
  10. You're welcome benpark. It must be amazing to think that people from all over the world will be enjoying something you spent so much time on. It actually would be good to know how much time went into it - I'm sure it must have been a fair while? Did you do everything yourself? How long do you think your playtesters spent?
  11. Finally achieved a victory on this one (stayed up to 2 in the morning to finish it) - a fantastic scenario - congratulations to the designer - you can tell that many many hours have been put into the map and particularly the set up. I don't want to give too much away, so I can only recommend this if you haven't already had a go. I had several, and there was much despair before ultimate success. I try to comfort myself with the thought that this scenario is not expected to be won first time.
  12. Great, thanks Also, not sure if a bug or not, but noticed in same battle that squads very close the platoon leader seem out of command (e.g. 25m away). They are in heavy woods but I would have thought voice command would be working. Might be due to the fact the Platoon leader is hiding? I really enjoyed your two AARs - particularly Hamel Vallee - any chance of another one in the future?
  13. Just started playing 'Out on a Limb' MG battle. Couple of possible bugs: SPOILERS!!! There is an AA gun on the same side of the bridge as the platoon, with a bunker by its side - I positioned a team in line with the bunker so that the AA gun couldn't see them, but the AA gun could see and shoot straight through the bunker. Also, when viewing us troops from a medium distance, the models show without their helmets.
  14. Given what heyhellowhatsnew's been through recently I hope he gets some good news soon - till then, hang in there, we've almost made it!
  15. It would be really good to know your thought process to plotting those artillery strikes - why now, why there, how flexible will you be in cancelling/adjusting fire. What's the group noun for failed PIAT hits?
  16. Oh goodie, I was suffering withdrawal symptoms before the end of this one! AARs are way better than movies. You guys should give up your day jobs and do this full time! Real life is over-rated.... Emrys vs c3k - this should be interesting
  17. Hmmm Ambush Armour - 'functions like Ambush' What does that mean? Does the Ambush command only exist for the AI?
  18. I'm really enjoying this AAR Ken, some awful bad luck with your tanks but I really like your aggressive approach - I haven't built up the courage to try a PBEM, but my single player approach can be summed up with - scout with minimum possible force, identify strongpoint, destroy strongpoint - which although I am sure is a preferred method, probably isn't realistic in many cases in WWII - and isn't exactly thrilling - it is great to see a different approach being demonstrated that does pay off in many ways - hang in there commander, reinforcements are on the way, just need to hold out a little longer and give the hun a bloody nose.
  19. You make such an important contribution to this game, and to all of our gaming pleasure Fuser. Thankyou.
  20. I think the announcement was at the end of August, and then they said from 4-6 weeks, so I think the refresh monkeys may be a bit premature... add in a couple of bugs mentioned in the beta AARs and you're probably looking at 6+?
  21. Fantastic screenshots EZ - I wish I wish I could get that kind of quality!
  22. trying to play through Courage and fortitude - eugh - thought I was just about going to get through Razorback Ridge when some artillery fell out of nowhere onto a choke point that I thought was out of sight of any spotters - anyway, a whole platoon was running through there at the time.... There went my reserve, so start again. Fantastic mission though. Anyhoo - here's my one, several times during the mission I had set MG and BAR to provide covering far while I assaulted - quite a few times they 'reloaded' after only a few shots - no covering fire, my men got cut down. Aaarghh!! So the idea would be - ability to manually force a reload (or even if troops have not moved for a couple of turns - they automatically reload).
  23. Well that's it - completely lost the plot now - this is worse than Alice in Wonderland! Are you playing with us Cpl Carrot??
  24. I thought we were talking about urban warfare improvement - What has fighting in wooded-up areas got to do with it Like many of life's great mistakes, once the veil is drawn from the eyes it all seems so obvious. I wonder how the backblast is going to be implemented. I definitely wouldn't want to be anywhere near a shreck going off - perhaps only fausts will be allowed, which given the short ranges might make more sense anyway.
×
×
  • Create New...