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JM Stuff

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Everything posted by JM Stuff

  1. Who else as our Lucky guy, the master of the Nature. Harry, your pictures are really nice and seem to be real, is really a wonder to use correctly the famous Reshade, when you have a good knowledge of a good setup ! JM
  2. Thanks you @Lt Bull to post, my blame, here, you can find Ideas Opinions and Projects that we can discuss about, also members can eventual explain what they would like to see, I will put my brain to realised it. When stuffs are ready I shake hand to Bootie to put on the correct place. Sometimes things in the link in my signature but this has to be updated, sorry for this inconvenience. I try that all is ready for Christmas with news wrecks packs in the model of the RTPk1 already on CMMODs for Allied, Axes, and Civilians or mixed vehicles and stuffs. @RockinHarry, found that we can added now not 9 Flavour objects (FOs), but 16, where a mod of buttons created from himself, is necessary to see all categories of FOs available, that I recommand to everybodys to download it, and say thank you, Harry also for the link. This is a huge job, and I need more time to realized it, but I m never without, news ideas, so, just wait... Bigs Packs will come for : CMBN, FI, FB, RT, CW, BS, nothing this time for SF2, but is perhaps possible to pick up some stuffs, from BS, or CW, for Russian material minimum, any Ideas? Thanks again to all yours supports guys. Voila voila JM
  3. Thank you this is nice to listening ! JM
  4. Hi Mark thank you to this greeting, tomorrow I will starting again, I have also to pick up left and right some models on the net, I see that the thread is full of news ! Continue guys this is nice to see enthusiasm. For today I go to bed the trip was long ! JM
  5. Thank you, guy, nice to see you and appreciated your comments, soon the wrecks pack will come out for almost all CM games ! JM
  6. First I was thinking this is a picture from CMx1, and I was surprise to see beautiful vehicles that I was thinking well CMx1 was not bad at all, untill I check correctly and see the soldiers, and recognized this is well from CMx2. Not bads graphics to present only a little strange on the first approach. JM
  7. Je te remercie infiniment mon brave Lucky.. I am sure I am not the only interrested about mds files, I know already one guy and this is... tic tac tic tac... This begin by @ frenchy and ended by 56, bingo @Frenchy56I am sure when he will read the post or another guys they will try, hope only that whatever guys that find the solution will be kind and share it. Couple of days and I am home...I will try the link...I will try the link... JM
  8. must be possible we can do a lot and replace it. flavour object are really welcome ! I have a truck with fences, in my wrecks, ... waiting to be delevering ! JM
  9. I think 16 possibilities for each Flavour objects is a very good news for me, and all that are working with FOs, but is true like mentioned this will be more easy to have one categorie for a kind of subject. For exemple now you can created 16 vehicles with the FO name "vehicle" hitself, without changing nothing in the name, ...that personly I never thinking about, imagine how much differents objects you can created now, of course you have to make a choice and let the used one on the good place, but for exemple "pallet" for Normandy is present in the brzs files but not in the editor, I keep this in my mind because this was the FO that I want to use for my dead bodies, and I was surprise because I have to choose another one and change the name also, but there are some more not used in the game or not present, but I dont remember now, anyway nothing is lost because we can created more with ones that are not used in the game. Nice will be also that we can have "a level control of fire, and not only of fire but also, "burning things" and not only for vehicles, but vehicles like me with the wrecks that we could have only a smoke, a little fire, or a big one dangerous bonefire...just dreaming ! Seeing the success that can have FOs, I think that BFC would introduce more in future module. JM
  10. Perhaps, but I dont see to you the efficient good black smoke its a shame... This is the big boss ! JM
  11. Yes I know like you the story of the brzs, that you give me a copy of yours "empty" brzs after of course reoganized them in folders, we were talking about this a long time and personly now I am working with folders like mentioned above, for every CMs games that I have, but I keep again the original brz full because I found sometimes, that the game take long to load on the beginning but is perhaps only to me, we were talking about in the past. Is this always the case to you, are you always working with "empty" brzs, or you are comming back to the original ones ? I recommand this folders system, to every CMs players to see more clear where is what when you are searching a certain kind of files, that you dont have to unpack all yours brzs, but this demand a little organisation and certainly, no fear to do something wrong for the good running of your game. For furthers updates I don t see any problems if we are using this system, so long we are respecting the "order" of news added brzs when an update is available. ... In case of update I guess that the game copy only the news files, and replace it by the news ones or he do more as that, how work exaclty an update or a patch ? JM
  12. to be honest Harry I have to read 2 times yours very detailed explanations about buttons to understand it, and probably one time read again when I will be in the front of my desktop, because for the time I am reading and writing with phone and all is little... But all is there very good detailed like mentioned above, and havet to be followed step by step like explain, a very good job, that you did. another difficulty that personly I found in the game, you dont see any FO that you added on the map without coming to the 3d preview, we can perhaps added a sign the number of FO, or perhaps the shape from the added object, just an idea ok we can move it or deleted it, on the 3d preview this is perhaps the reason... JM
  13. Ough ough ough cough cough !! Splendide thank you Lucky, what do you think about ? The pink color is because the shader or something else I guess, is only to you this is an effect of shader...? Intro of music is also nice ! Merci to take the time friend. JM
  14. Yes Harry very nice very welcome because of you 16 wrecks vehicules can be created instead 9 a very nice find. mean that I let one or two original flavours objects in case we want use it, but already 14 are availables by each FO. Thus I did 14 axe 14 allied and normaly 14 civilian veh., but with the last one I will mixing ! Without you never we will know the maximum of objects we can added. Home sweet home... JM
  15. No chance to show a short clip when you turn the gaz of your monster ? I am so exited to see this on my PC!!!! Lets say when you have time only, dont want to disturb too much your job ! JM
  16. We have only one life we have to take all profits. JM
  17. This is really the effect that happend when you rename it ? you rename it as well Harry ? ...then the (TUV)* will no more accept any vehicles on the street. I dont know the name in english but this is : * Cie able to accept or refuse a vehicle driving on the street (polution, breack,...). JM
  18. Lets say, sun, tapas, ham, beer, cheese, and Tinto de verano (red wine with lemon or orange) ! I am always in Spain but to another region, the Mediteranea...need blender and gimp, need blender and gimp... JM
  19. Whaoooww, Yes this is what I want to have longtime ago...don t tell me guys, this is not much better like this, hope now that the burned vehicles don t have white smoke !!! I would like to be 5 days more older as now, or having a laptop, next time I keep mine I take notes in my phone that my loving woman ask me always what are you doing adn find that I am a little nervious, grrr I keep my mind for later home... just joking, guys, my girl friend and me enjoy a lot with dogs and the nature, not Your Nature Lucky, we need all to cut the habbit sometime...! Allez allez, I will check the last news on the forum, Guys your are making a revolution with all yours stuffs hope to see a mod pack soon. JM
  20. Lucky I am unhappy now I don't have computer boooo! I was checking the long text that Harry send me a link (also find some Chinese word's but a little more clear now about this kind of files... So when I am home I will working on, this is for me a good warm up and take good notes, some days again and...I will push the button again, first the nature... JM
  21. Very nice job they are looking good. You did also a conversion from heavy tanks ? This is also my first hope to see next module with brits ! JM
  22. I was trying to change in black the file foam.tga (grey) In this time I dont use gimp and was making with paint net without good result so I don t try untill now ! Perhaps is this the solution changing the foam.tga from grey to black ? Nice wil be that we find the file used by burning vehicles... just an Idea. There is dudv_map.tga foam.tga (grey) also some files .frag I guess for fragmentation ? shader.vert Vertical, vertice ? no forget vertice some nvidia.vert .frag JM
  23. I was trying to change the colour of the "smok" from the engine more black (because a tank make more black), but I couldn't do anything... I guess this have to do with the famous files shaders .frag .vert that I don't have any knowledges. JM
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