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JM Stuff

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Everything posted by JM Stuff

  1. first Agree CMA need one, this is the most poor from the CM series. JM
  2. Yes this is the module that I am waiting, the Brit in the Bulge, so my good Phil, we will wait... PS I am thinking to "produce" some wreck for the Hungarian ... JM
  3. Totaly correct thank you for them a good mind . No I am not very good with scenarios but if (one day) you can lend me a hand, because there is also a conversion of troops with British for CMFB ? I think you were propose CMFI ? Well I don't remember but is in the snow cold and in the Bulge...I think this will be interresting but lot of work. Let pass the time and let us first enjoy your new Christmas gift. Phil pls be Just joking. JM
  4. Seem to be a huge job again Phil I will check all this Christmas gift, thank you to share it. JM
  5. AH ok is to store it on the cloud, yes I can check in details when he is finish. Thanks you to your explanation Lucky ! JM
  6. The old mod was really already complet, a good job from our friend, (The Magician @LongLeftFlank ), very nice atmostphere with the palms... You dont want say too much but, the true is, you want to build a fortress in the front of the palms, and you fail... , yes CM or blender surprise us, sometime with the result ! Perhaps the polygon count is too low as, currently, the helmet isn't very smooth? Ok I will check what I can do ! JM
  7. This sound good Lucky, when you tell me what is a Google sheet, and how I can do it ? First will let you a view, it is almost finish, I have to completed it, because before it was with 9 FOs now 16. JM
  8. So they look a little differents as the first pic but now they are good resized but to apply dds textures oh Got o Got. I propose yours textures and my chinstrap and perhpas the helmet... Helmet will be with or without chinstraps with or without protection for the sun ! They are not finish ! Opinion reclamation... JM
  9. My suggestion about the FO's use. Soon I will put a copy of an exel file in my JM'Corner, available for everybodys. You are free to use it and fill the empty slots. Making a COPY to created your own design and form... or whatever, but of your own of course. I will asking you one thing is to let the original file in the way that I did, this is also the way that I am working. I will said we have to categories of FO's. One that will stay on the list because a mod will be created. One that we will make only some test. So I recommand to fill the empty slots and writing the date, we dont need to know who use the file, only that the FO's are used now. This is only to avoid to your own risk to have some mistakes in the future, in case you download a mod already on the CMMODs or on the forum, thid is not a must, this is only an information and nothing else. I am open to yours comments suggestions... JM
  10. I would like to see the face of your next complete mod, hope that you include all what you saw us here !! never be tired to see yours screenshots ! JM
  11. Hehe a word a sign and Harry do the rest, very nice man ! Happy that some human have a heart for animals. Just a word about FOs name. With the time and news creation of FO's for everybodys of us I think this will be interresting to keep a document words or exel with used FO's. Imagine the fiasco when we are using the same name for another object from another author and rename it when a mod is already installed? I am busy now to completed an exel doc with all FOs available in all CM series, that I have, with FOs that are present in folder but also not present in the editor, also the ones personly I am used, if interrested I will share it when is done. JM
  12. I will not be sure seeing all stuffs that you Harry and nigel were doing for a week ago !!! JM
  13. well we are already with good intentions...if only we could manage anim and added some...I will check tomorrow in another game like Napoleonic or something else perhaps older games were using the same anim names like mds for Return Castle Wolfenstein, let us hope ?? JM
  14. Horse & Carts = idea! @JM Stuff ? we could do it now with carts but horses will not have anim like @NPye with his loco ! JM
  15. woaaw nice try now the cows horses colors , and the horse as cows colors ! no just joking, interresting Harry ! JM
  16. Well well let me breathe first with these (U&^ textures), then we can open a new world of wars, we are close to the ww1 with this, just a little animations from our Friend @RockinHarry and hop the trench war is open later 1870... ! JM
  17. a little more and you can created also annimations... and created early wars I check already for the horse sounds ! JM
  18. Ok ☺ sorry to don't understand DM. So I will check Italians helmets and let's you know. JM
  19. Is this sentence or question adressed to me because DM, mean perhaps JM, me I dont understand ? If yes I would like to know which files in the game that you want use for the Japanese soldiers helmets i.e. smod_american_helmet-soldier, smod_british_helmet-soldier-mk2... that I can working on the models in textures and resized it correctly, for the time this is a huge helmet without correct size to the game but also what do you want to use as skeletons (mds). JM
  20. News today ! When @37mm give me the green light with the helmet name to rename it, I can convert the dds in bmp and resized it officers "hats" have also to come but first my wrecks ! JM
  21. News today of the Pacific ! When @37mm give me the green light with the helmet name to rename it, I can convert the dds in bmp and resized it officers "hats" have also to come but first my wrecks ! JM
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