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Bootie

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  1. Like
    Bootie got a reaction from Sandokan in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Here you go sir.... the site has had a bit of a spring clean and there are now instructions for uploading from the top menu.  Cheers.
     
    Shane
     

  2. Like
    Bootie got a reaction from Sandokan in TSD III, TPG II & The CM Mod Warehouse Update area.   
    All Scenario Depot files Post November 2016 updated.
  3. Like
    Bootie got a reaction from Sandokan in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Current status is everything on The Scenario Depot published post February 2017 has been cleaned up and refreshed with new links and titles.  
    Massive job but getting there... all files should be back in the next couple of days.   
     
  4. Like
    Bootie got a reaction from MeatEtr in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Here you go sir.... the site has had a bit of a spring clean and there are now instructions for uploading from the top menu.  Cheers.
     
    Shane
     

  5. Like
    Bootie got a reaction from Sequoia in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Guys
    This thread will be used for me to advise you of updates and latest uploads to the aforementioned areas.
    Its an ongoing process that Im working through but a quick update for this first post is....
    The Scenario Depot III : Ive totally redesigned this and am working on fixing thumbnails so that the grid format looks good.  When uploading scenarios be sure to use a square image (any size) for your featured image.

    The CM Mod Warehouse : A huge task that Im still plodding away at. Im tidying up all the downloads from the previous site and have also got a HDD full of mods from the mists of time that will eventually all get uploaded also.
    The Proving Grounds II : This site is dead but I am going to work on it to turn TPGII into something new... possibly a challenge site or something along those lines... still to be decided.
    Any updates I carry out or content uploaded you will be notified about in this thread.  
    Thats all for now.
    Thanks
    Bootie
  6. Like
    Bootie got a reaction from mjkerner in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Just doing a clean up now ensuring all 600+ files have the correct prefix on The Scenario Depot and ensuring file attachments are correct after finding a few with no files etc.
    The process is very easy so if you have a scenario to upload just follow to the word the instructions.
    Thanks
     
  7. Like
    Bootie got a reaction from rtdood in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Current status is everything on The Scenario Depot published post February 2017 has been cleaned up and refreshed with new links and titles.  
    Massive job but getting there... all files should be back in the next couple of days.   
     
  8. Like
    Bootie got a reaction from mjkerner in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Current status is everything on The Scenario Depot published post February 2017 has been cleaned up and refreshed with new links and titles.  
    Massive job but getting there... all files should be back in the next couple of days.   
     
  9. Like
    Bootie reacted to RMM in TSD III, TPG II & The CM Mod Warehouse Update area.   
    A huge thank you sir! An above-n-beyond job!
  10. Like
    Bootie got a reaction from Vergeltungswaffe in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Current status is everything on The Scenario Depot published post February 2017 has been cleaned up and refreshed with new links and titles.  
    Massive job but getting there... all files should be back in the next couple of days.   
     
  11. Like
    Bootie got a reaction from RMM in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Correct all the new inks are working but Im cleaning up 600 old links.
    Shane
  12. Upvote
    Bootie got a reaction from E5K in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Just doing a clean up now ensuring all 600+ files have the correct prefix on The Scenario Depot and ensuring file attachments are correct after finding a few with no files etc.
    The process is very easy so if you have a scenario to upload just follow to the word the instructions.
    Thanks
     
  13. Like
    Bootie reacted to Canuck21 in TSD III, TPG II & The CM Mod Warehouse Update area.   
    FYI folks, as @Bootie noted, I just posted my scenarios to The Few Good Men site. I have to say, it really was an easy process. I got everything together that I wanted (my file, zipped, and the image for it - same as you see on my site) first, then then for the first one I simply followed the instructions on the site (posted above) to the "t". They are well laid out and there's only really about 4 main steps, and that's it. After the first one, I was able to do the rest without referencing the instructions and all went tickety-boo (is that really an expression 🥴??). If anyone is into building scenarios and aren't too sure about giving this site a try, I do highly recommend it in terms of ease and exposure. It's a pretty good service and I've gone there for a few scenarios before. Might be worth a look, and man, if you can build a scenario and program the AI for it, this part is a no-brainer  .
  14. Like
    Bootie got a reaction from Howler in TSD III, TPG II & The CM Mod Warehouse Update area.   
    4 new scenarios have been added to the Scenario Depot this morning...
    https://www.thefewgoodmen.com/tsd3/cm-fortress-italy/cm-fortress-italy-add-ons/gl-cmfi/
    https://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battles-for-normandy/cw-cmbn-changing-of-the-guard/
    https://www.thefewgoodmen.com/tsd3/cm-fortress-italy/cm-fortress-italy-add-ons/gl-cmfi-night-moves/
    https://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/cmrt-fr-dnieper-rising/
  15. Like
    Bootie got a reaction from chocice in TSD III, TPG II & The CM Mod Warehouse Update area.   
    4 new scenarios have been added to the Scenario Depot this morning...
    https://www.thefewgoodmen.com/tsd3/cm-fortress-italy/cm-fortress-italy-add-ons/gl-cmfi/
    https://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battles-for-normandy/cw-cmbn-changing-of-the-guard/
    https://www.thefewgoodmen.com/tsd3/cm-fortress-italy/cm-fortress-italy-add-ons/gl-cmfi-night-moves/
    https://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/cmrt-fr-dnieper-rising/
  16. Like
    Bootie got a reaction from Petrus58 in TSD III, TPG II & The CM Mod Warehouse Update area.   
    4 new scenarios have been added to the Scenario Depot this morning...
    https://www.thefewgoodmen.com/tsd3/cm-fortress-italy/cm-fortress-italy-add-ons/gl-cmfi/
    https://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battles-for-normandy/cw-cmbn-changing-of-the-guard/
    https://www.thefewgoodmen.com/tsd3/cm-fortress-italy/cm-fortress-italy-add-ons/gl-cmfi-night-moves/
    https://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/cmrt-fr-dnieper-rising/
  17. Like
    Bootie reacted to Vergeltungswaffe in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Second that. You are very much appreciated @Bootie and we are blessed for all the effort you put out on our unwashed, ungrateful behalf.
  18. Like
    Bootie got a reaction from rtdood in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Here you go sir.... the site has had a bit of a spring clean and there are now instructions for uploading from the top menu.  Cheers.
     
    Shane
     

  19. Like
    Bootie reacted to Erwin in Exciting news about Battlefront and Slitherine   
    That was great - until CM1 arrived... then dropped SP and its various modules like a hot potato.
  20. Like
    Bootie reacted to MOS:96B2P in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Thank you for everything you do for the community @Bootie.  
  21. Like
    Bootie reacted to A Canadian Cat in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Correct. Pick the combo you want and go with it. I investigated other ways of packaging it but given the shared icons this is the only way to get the look right.
    I have been playing a lot of small red on red and blue on blue battles over at The Few Good Men site and I noticed that my previous icon mods were falling a bit flat because one side got cool icons and the other side did not. So, when creating the new CMCW icons I did things differently. Each mod contains a full set of red and blue icons for all armies in the game. That means having several versions to allow for the various combinations that someone might want to play.
    That was easy-ish because I already had red and blue NATO icons and Red Soviet icons. So, theoretically all I needed was a few icons and some scripting (to do the required renaming - I don't do editing the same icon multiple times). It turned into a larger job though because it turns out that the diamond enemy unit shapes for NATO were introduced after this period so I did have to create new red versions. Plus, my Soviet icons had somethings that were appropriate for WW2 but not for modern and some stuff that I think was just not correct. It turned into a bigger project than I expected.
    I'm tired of the fiddly icon work so this will be it for now but someday I'll likely revisit my other mods. Maybe. I could start with repackaging the modern icons more in line with this method.
  22. Like
    Bootie got a reaction from Artkin in CMFB : Worghern Environment Mod Review   
    As an aside I went and edited that tree.  Files attached.  foliage.zip

  23. Like
    Bootie reacted to umlaut in "That's one vast valley!" - hard-edged, realistically scaled map   
    Great idea, Kaunitz. I agree with just about everything you´ve said here. And I actually once made a extra large map myself for many of the same reasons - plus this one: Allowing scouting units to act more realistically. Often the maps are too small - and the time frame too short - for realistic scouting. So I made a very large map - and made a scenario that let the scouts have the map for themselves for the first hour. Sounds boring, perhaps - but I found it quite fun.
    One comment regarding field sizes, though: I dont think you should judge the sizes of fields too much on your personal experiences. In my country field sizes have increased a lot since the war, due to the dramatic centralization and mechanization of agriculture: Fewer, but much larger farms - with tractors and combine harvesters instead of horses. I guess that would be the case in most countries.

    I think I will try to find my old map and upload it as a quick battle map. Looking forward to seeing your work.
  24. Like
    Bootie reacted to Michael Emrys in "That's one vast valley!" - hard-edged, realistically scaled map   
    This is a decades-old problem that predates computer gaming. I used to say that the mapboards for the old Squad Leader game resembled real terrain the same way that a miniature golf course does.
    I wish you luck and success in your project. I think you have correctly identified some of the major problems that need to be addressed. I'm not sure how far they can be overcome within the CMx2 engine, but by all means have a run at it! And maybe I will playtest it a bit for you.
    Michael
  25. Like
    Bootie got a reaction from A Canadian Cat in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Thanks to A Canadian Cat for his latest CMCW upload.
    This mod replaces the unit floating icons with cold war era Nato tactical symbols for US and Soviet armies in the game.
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-cold-war/cmcw-other/cmcw-cat-tactical-icons-nato/

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