Jump to content

Glubokii Boy

Members
  • Posts

    1,984
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Glubokii Boy

  1. , No worries, Phil ! Carl is correct...but my spoken name (if thats whats its called ?) is Fredrik...Carl-FREDRIK... Any turorial made by you on this subject would be apprisiated by many i'm sure... Hope you find time-, ways to make it... Thanks !
  2. Some sort of turorial on modding made by one of the more experienced modders would be a nice thing... If some simple modding could be done fairly easy, for example putting unit markings on a veichles i'd be happy to give it a try also... But just like you i have very limited computer knowledge... A step by step tutorial...Yes, plese...That would be nice !
  3. Hello... Loosing 3 Tigers in this scenario might have been a bit to much but my StuGs sure did put up a good show ! ----- SPOILER, SPOILER, SPOILER !!! ----- I decided to move them into the village at full speed as soon as possible. My plan with these guys was that if they should have any chans at all against the JS-IIs it would have to be at very close range from good ambush possitions. They all made it to the village without being shot at and i deployed them there to be able to ambush any ruskies trying to get through.... Sure enough....As the battle moved along i got indications that the JS-IIs where heading into the village... The battle amongst the building turned into a nice armour struggle... My StuGs KO:ed two of the enemy Heavy tanks ! This one i managed to sneak up on and hit right in the ass... And this one face 3 StuGs at the same time...It had been hit 13 times ! when i watched the AAR screen... Well done, StuGs !! no losses to those guys...
  4. Hello... A number of playtesters have voluntered to try these first missions out... You guys will get a link to the WIP campaign later today. Thank you ! And good luck with the fighting !
  5. RaptorX7, many thanks ! I will PM you a link about this time tomorrow...
  6. Hello... The work on this campaign have been moving forward but as expected...things have taken longer then originally planned I have finally finished the first two scenarios and number 3 and 4 are far along...I'm currently doing some 'internal' playtesting of number 3 and 4. The first 2 two scenarios i considder to be as finished as i can make them without any external input... If some of you guys would be willing to playtest them it would be much apprisiated I will upload the WIP campaign to dropbox tomorrow and if you are intrested i will PM you the link. My original plan to use some custom made briefing text screens proved to be not very succesful. The avaliable space to type the text in was to limited and the briefing text became hard to read. Therefore i will use the regular textfiles fro the briefing texts... Some info on these missions... The campaign startscreen.... The capaign briefing... JULY 2, 1944 It's been close to two weeks now since the russians launched their summer offensive directed aginst army group center. Large armoured formations supported by endless infantry units and massive airsupport have overwhelmed the thinely spread german defenders. A russian attack had been expected but the german leadership anticipated the russian offensive to target army group south, defending Romania and the precious oilfields, not army group center. Because of this most of the german armoured reserves and the bulk of the luftwaffe where sent south in preparation for the russian summer offensive. A fatal misstake ! In some areas the germans where initially able to prevent any major russian breakthroughs but once penetrated the front collapsed and numorous german formations got surrounded and destroyed. Those german units that manged to avoid destruction have been in almost constant retreat, despite the Fuhrers direct orders, since the offensive begun. The player will be commanding the 2nd battery/ 189th StuG abteiling as part of the 78th Sturm division. Parts of various infantry units will also be under your command in the following missions. The 78th sturmdivision initially had some success defending the Moscow-Minsk highway at Orsha but eventually had to withdraw to avoid being surrounded as other formations retreated. As the russian attacks gained more ground only the arrival of the 5th panzerdivision from the ukraine saved the 78th Sturm division from being destroyed on the east side of the Berezina river. The heroic fighting on part of the 5th panzer division allowed the 78th sturm division along with numorous other german formations to cross the Berezina river at Beresino and escape entrapment. Once on the west side of the river the 78th Sturmdivision recieved orders to set up defensive possitions along the Beresino - Minsk highway. The 195th regiment centered its defensive possition around the village of Tcherven. This is where we are now. Your 2nd battery/ 189th StuG abteilung have been asigned to assist this regiment defending the village. The remaining tanks from the 5th panzer division have been redirected to defend the northern approaches to Minsk. This leaves your StuG abteilung as one of preciously few armoured units remaining to try and hold the area southeast of Minsk. A few other armoured formations still remaine in the area but most of them have taken heavy casualties and will be of limted combat value. Hopefully we will se some more reinforcements arriving from the unkraine but when and where they will arrive we don't know. As if the lack of friendly armour was not bad enough it seems that the luftwaffe have abandoned us. They are no where to be seen and the enemy Sturmoviks are raising havoc amongst our formations. The situation looks grimm indeed... Opposing u will be forces from the russian 3rd army. After crossing the Berezina river west of Klitschew these formations have been advancing northwest towards Minsk. The russian goal is obviously to try and envelope our forces east of Minks with a two pincer attack. The 35th riflecorps supported by several tank regiments are heading straith for our possition. If they manage to break through they will cut the Beresino - Minks highway. WE MUST HOLD THIS LINE ! This will be a 5 mission campaign. The missions will take place between july 2nd and july 5th. Your core forces will be the 2nd Battery/ 189th StuG Abteilung. Additional forces that will also be under your command in the various missions belong to: 1 bat./ 195th Reg./ 78th Sturm Division 2 bat./ 195th Reg./ 78th Sturm Division 178th PzJg Abteilung/ 78th Sturm Division 29th Panzer Reg./ Kampfgruppe Lindig 5th Panzer Gren.Reg./ Kampfgruppe Lindig ENEMY FORCES: 510th Tank Regiment/ 3rd Army 223rd Tank Regiment/ 3rd Army 35th Rifle Corps/ 3rd Army 1st mission briefing screen... and the text... Your 2nd battery have been asigned to assist the second battalion/ 195th regimnent. This battalion have been tasked with defending the southern part of Tcherven, including surrouding areas. To our north the few remaining StuGs from 1st battery are supporting the regiments 1st battalion defending the northern part of the village. 3rd battery are deployed even further to the north. This section of the frontline have been asigned to 2nd battalions 5th company. In addition to their organic weapons the 5th company have recieved some additional HMGs and two 81mm mortars from 8 company (weapons). 2 76 mm AT-guns are deployed in the woods east of the village and the infantry are fairly well equiped with handheld AT-weapons. As a result of our hasty retreat during the last couple of days no significant fortrifications have been constructed in this sector. The men have been able to dig some simple foxholes but thats it... The enemy artillery have pounded our lines for well over an hour now but despite heavy shelling no significant casualties have been reported so far. The accuracy of the enemy guns have most likely been reduced by the bad weather. Our forward OPs have identified this part of the front to be located straith in the path of the russian main advance. To that affect additional forces from the battalion reserves have been sent to reinforce our section of the front. Parts of the 6th company are due to arrive here within 30 minutes. I addition to infantry reinforcements the other two platoons from your 2nd assultgun battery have been ordered to regroup to this area as well. 2nd platoon are likely to show up here any time now. Probaly within 5 minutes. They will be arriving along the same road as first platoon. Due to mechanical breakdown one of their vehichles is currently undergoing repair and will not be avaliable right now but their remaining 3 StuGs will be a very welcome addition. 3rd platoon have a bit further to go to get here. It will be a while yet before we can expect those assultguns to arrive. The latest information we have tells us within 30 minutes. Hopefully we will see them sooner. As a result of the devestating russian attacks recently as well as being submitted to numorous enemy air-attacks the moral within the battalion have dropped significantelly. Many of the soldiers are exhausted and badly needs a rest. The second battalion currently retain approximatelly 80 % of their origional strenth. Luckely the battalion are still lead by capable officers and despite the enemy airattacks a few of our suppliescolumns are still get through. last night friendly forces in this area recieved a significant amount of ammunition and food among other things. This has improved moral somewhat. The only weapon system that are low on ammo are the two 81 mm mortars. The entire regiment is running terribly low on ammunition for the mortar-teams and we recieved nothing last night. Reports from our forward OPs mentions a large number of T34-85 tanks with mounted infantry closing on our possition from the east. It looks like an entire tank regiment is comming strait for us... Captain ! get all avaliable assultguns into good ambush possitions at once. The primary objective asigned to your assultguns will be to prevent the russian armour from penetrating our lines. If the enemy tanks are able to punch through they will most likely eliminate our artillerypossitions and other support troops further back. We realize that your initial four assultguns will not be able to do much against an entire regiment but reinforcements are on the way... Meanwhile you will have to make good use of your infantry and AT-guns in addition to your avaliable assultguns to reduce the number of enemy tanks. You may need to let the T34s advance into the friendly lines to allow the troops from 5th company to ambush the tanks with their AT-weapons. Stop the menemy tanks ! The infantry from the 2nd battalion will be tasked with refusing the russian troops a foothold in the village. all enemy soldiers that manages to enter the village should be pushed back. We must hold this line ! The map... Second mission briefing screen... And the text... Captain, Well done ! Thanks to your brilliant leadership the enemy assult have been pushed back in our assigned sector. The surviving enemy troops are pulling back and behind them a great number of burning T34s are littering the battlefield. Their failure to breakthrough at this location have cost them dearly. You will have no time to celebrate however. Things are not looking equally good all along the front. To our north 1st battery and 1st battalion/ 195th regiment have taken a beating. Most of 2nd company, defending northern Tscherwen, are in full retreat and 1st battery have been almost viped out. Only a few small pockets of firendly troops are still clining on to their possitions in the village and 1st battery are down to two assultguns. According to 2nd company enemy tanks have broken through their lines north of the Beresino-Minsk highway and are advancing west at full speed. These tanks must be stopped ! Most of 2nd batteries assultguns are still occupied in the southern part of Tscherwen and they are also low on ammunition after the recent fighting. This leaves you and your XO. Your two veichles are the only ones avaliable to assist the surviving StuGs from 1st battery right now. You have no time to lose. You are to join forces with these survivors and do your best to try and halt the enemy penetration. If you fail then the regimental artillery possition further to the west will most likely be overrun and destroyed. Loosing those guns would be devestating ! Luckely your assultguns have arrived just in time and are in a perfect possition to hit the enemy armoured advance in the flank. According to the information we recieved from 2nd company the enemy tanks are advancing in groups of 3. Somewhere between 10 and 12 T34s have broken through. It's time to show what supperior training and experience can do. We rely on you stop this penetration ! Reinforcements will be sent to assist you as soon as they become avaliable. 2nd battalion have been ordered to send whatever forces they can scrap together to help the hard pressed 2nd company defend the village. These reinforcements will probably start arraving within 5 to 10 minutes. As soon as you feel that you have the armoured penetration under controll you may send your assultguns forward to assist the infantry fighting in the village. Other StuGs from your battery will try to get here as soon as they can but don't expect them to arrive here for quite some time yet. If at all. Earlier today parts of the 178th Panzer Jäger abteilung, that where initially deployed north of the village, recieved orders to regroup to this area. Hopefully they are not far away. This unit recently took delivery of some of our brand new tankdestroyers, the Nashorn, armed with deadly 88mm gun. Their arrival would be most welcome. Captain ! your number one objective will be to stop those enemy tanks and if possible you are also to retake ground lost. Force the enemy infantry out of Tscvherwen and reastablish the frontline. The map...
  7. Holy smoke ! Soon time to revisit the normandy countryside i guess...Or would that be Holland ? Many thanks for your work...looking forward to the release !
  8. I think this has more to do with a limited number of unit specific mods, personalized veichles and stuff like that being avaliable rather then the difficulty with the 'tagging system'
  9. Yes...i guess you are right about that. I'm currently putting the finishing touches on a few missions i have been working on and two of them have AI exit zones...i'm struggeling with the scoring part (exitzones combined with the fact that bailed out tankcrews continue with their attack after the tanks gets destroyed) True...
  10. Thanks for this scenario I'm currently 40 minutes in and i think i'm doing OK so far. It's been an intresting armour fight...The russian heavy tanks are very survivable even against the Tigers. I have been able to score many flankhits on those tanks but only knocked out a few so far... I have lost 3 tigers up until now. None of the assultguns have been destroyed. Hopefully i have destroyed the bulk of the enemy forces by now. As of yet my two 'stars' have not been my prime killers. My supporting Tigers have done most of the killing. As usual...Your map is brilliant and gameplay is enjoyable My only (very minor) critic/ suggestion so far has to do with the briefing... Imo it is a bit unclear what to to with the StuGs...Should they join the tigers in the fight or should they priorotize to escape to the south. The briefing mentions that one of the prime objectives is to see to it that the assultguns can escape...If this is your intension...maybe you could add an exit zone on the south edge to allow the stugs to leave...If your intension is for the StuGs to join the Tigers in this fight...Maybe you could state this more clearly in the briefing..
  11. Not really...atleast i don't think so. The fastest way i have found to rewiew the QB-maps is to load them into the editor...This way you still have to click the prewiew for each map you like to look at in 3d but if you have the map-tab open in the editor you can load map after map quickly and only 3d prewiew the ones you think looks intresting... For future reference...Make a list of the maps you like.
  12. Sounds great... The link does not seem to work though...I get this message..."APPLICATION BLOCKED - You have attempted to access a blocked website"
  13. To limit this (atleast to a degree) i would suggest that scenariodesigners when making their scenarios considder adding some small movements to AI tanks that they fear might be targeted by precision artillery. With larger scenarios this might not be very easy to do but in small/medium scenarios i think it ought to be possible. These moves will not need to be timed absolutelly perfectly to happen exactelly when the player artiller starts falling...If the AI tanks change possition a few minutes before the precision strike lands then the player will atleast be forces to retarget...loosing time... I realize that this will to a large degree be pure guess-work on the part of the designer...when to move...but some movements of static veichles would be nice...
  14. Me too...I have a project i'm working on now but when i finish this one i don't think that i will do any more CMRT stuff until i see some snowfall... Getting snow on the eastern front will be NICE ! Not to mention the 'pending-box' for 41, 42, 43...That box is huge ! many, many things i would like to try and do within those settings...
  15. No, i agree ! I would not call them exhausted...rather somewhat limited...when compared to CMBB atleast.
  16. I think this limited scope is one of the greatest handicaps CM2/3 suffer from when compared to primarely CMBB...especially when it comes to community scenario creation... CMRT covers only a few months during 1944 and i think someone mentioned in this thread that it has been out now for 18 months...i belive that many would-be scenario creators might have a hard time comming up with new, intresting ideas for their scenarios when restricted to this timeline only... In CMBB... comming up with new ideas was obviously much easier since we had the whole war and a great number of countries to chose from....If you got an idea in your head about some battle on the eastern front...you could make a scenario depicting it with CMBB... Eventually we will hopefully be able to do the same thing with CM3 but it is quite a far way of yet it seems...Hopefully within a year we will have the entire western front covered... Like i think most people here...I absolutelly loved CMBB and i still considder it one of the best computergames ever made...but with the current state of CM3 i can't really bring myself to play it anymore...CM3 is a huge improvement imho... I will just have to wait for the 41', 42' and 43' games....hopefully not to long
  17. One thing that i would like to se would be an increase in the number of avaliable AI-Groups. I don't know if increasing the number of AI-groups will have any significant impact on FPS though...If not...I think this would be a nice improvement. With more AI-groups the scenario designer could 'help' the AI to perform better...For example...A platoon with an HMG in support would do considrably better if the designer could afford to spend something like 3 to 4 AI groups on that single platoon... AI1 - squad 1 AI2 - squad 2 AI3 - squad 3 + HQ AI4 - HMG With smaller scenarios this is already possible but with company + scenarios supported by a number of veichles the designer could soon run out of AI-Groups... having an entire platoon, or two, being a single AI group puts quite a high demand on the AI i think.. .
  18. I think the way BFC does this is rather good... Oboiusly i would prefer to get everthing, in one package...NOW ! But since we can not have that i think this basegame-, module kind of approach is the best alternative...Atleast we get something new to play with with regular intervals (not having to wait 3, 4 years with nothing to do while BFC is developing a MEGA-game...) The fact that the Bulge-game will be a new basegame and not a module might not be the perfect solution for us costumers but after all...BFC has to get paid ! If the bulge was a module instead of a basegame most of us would already have some commonwealth- and other troops and equipment to play with in the bulge setting (and perhaps not need to buy all the forthcomming modules)... With a new basegame we will need to by new modules again to get a wide variaty of units but i really don't se this as a big problem...Atleast not moneywise ! What BFC are charging us for these products are in no way a large amont of Money...For example...When my buddies and i decide to go and see a movie we usually like to eat something as well (restaurant) and maybe also have a few beers . A night like this (kept at budget level) will easily set us back as much as BFC are charging us for a basegame...A movie gives us 2 hours of Entertainment...A basegame will most likely give us more then a hundred...
  19. Fire is a work in progress with CM3 (the new game engine)...We just recently got flamethrower-units but... spreading fire... is not implemented yet. I'm sure that BFC are working on it and hopefully we will get it soon... As for russian hand held AT-weapons...Yes, the russians are very ill equiped when it comes to this but i do belive that BFC have done enough research about this to make sure its historicly correct...
  20. Well done, comrade !! These guys ko:ed two of my panzers with a single shoot ...oouch !!
×
×
  • Create New...