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Bellaco

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  1. Why flamethrowers dont burn houses, wheat fields or woods? They are useless in CMRT. Fire is not used as a weapon which is ridicolous. I edited and scenario with 20 T-34 (with Flamethrower) in a wheat field and never cause big fires after being a lot of minutes burning the wheat fields. You see small fires but never grow and dont kill soldiers is they pass by these small fires. During war and in Combat Mission Barbarrosa to Berlin you burn the first floor of a house and you wait until enemy on top floors has to runnaway from fire and then you kill them outside. Or you use to burn a wheat field to make a wall of fire and smoke to help in your attack/defense. Fire should be and interesting element to design scenarios. If you put craters you should be able to put fires on the escenario editor. Bombs cause fires. Why russian infantry dont use antitank grenades? They had them. And german infantry aswell. Where are them? Only tankhunters had them? And if you use tankhunters to destroy a tank, you have to be at 8 m to throw your antitank grenades which is useless. Why russian infantry dont use coctels molotov? German infantry has panzerfaust but russian infantry has nothing to kill tanks. Not even coctel molotov. In Combat Mission Barbarrosa To Berlin russian troops have coctel molotov in their equipment.
  2. Womble, if I get now into a T-34 and stay as a commander (for sure I will be conscript) in this dense fog which it is possible to "recognise" enemies at 170m (LOS), I would see a Pzr IV (25 tons) before I almost have and a frontal collision. Conscripts are not blind, deaf or wrongs. In my opinion there is too much difference in spotting skills between conscripts and regulars for example. Everyone has eyes... By the way I have been in that dense fog condition you talk about, but with that visibility, of 2-3 meters, none will fight or drive a tank, and of course none will "recognise" a enemy soldier at 170 m away of LOS, even if this is shooting, jumping and shouting. If you dont see 3 meters away, you dont see details at 170 m away. With this forum the game gets better, and all of us talk here to do that. We have to find errors and talk about them. If you ignore the problem then you cannot solve it. In my opinion Lt Bull has said many truths.
  3. 22 June 1944 Light Woods 8:00 a.m Dense Fog Line of Sight (LOS) 170 m 4 german tanks with commanders outside "Open up" meet 4 russian tanks with commander outside "Open up" All of them Conscripts. They are all "Hunting" each other. This is when this T34 and Pzr IV find each other, 30 cm away. Commanders Outside!! "Open up" Two other tanks meet at 30 m away but this is at least curious. And other two at 5 m. We need something between "Blind" troops and "Big Brother Eyes" troops please.
  4. I think that BF should say something about all this. There is no information for players, tables or some kind of % chances document as a guide, specially for those players that edit scenarios as myself. I have been playing this game for years and I think that sometimes it is ridiculous that your troops dont see a tank which is in front of them 10-15 meters away or even 2-3 meters away. If your troops are pinned or in panic it could be comprehensible but not when they are ok. In the other hand, I think that sometimes your troops detect enemies as they had "Big Brother Eyes" and can see almost everything at distant distances. So in my opinion BF should fix this "Lottery" and make more realistic engines. I suggest this changes: 1. Fix visibility. Something more realistic between "Blind" troops and "Big Brother Eyes". 2. Camouflage for all units would be a very realistic option. 3. Smoke in battle. It would be another realistic option adding big fires in houses, crops, woods. (Now there are some ridiculous fires that never grow) I like to design my own campaigns and scenarios to play with some friends and I miss "smoke" or "fire" options when I want to design a real battle scenario. If there are bombing craters, there should fire in houses, crops and woods and smoke all around. 4. This "Lottery" visibility disturb game and accuracy. In my opinion there is too much accuracy in the game. In real war, troops, tanks and guns spent much more AMMO to hit or kill an enemy. Reduce accuracy 66% at least. 5. In "Combat Mission Barbarrossa to Berlin" (Much more realistic game in many aspects ) flames were spreading more realistically and "Flamethrowers were important. Now they are useless units. In that "old game", you used your flamethrowers to burn houses where your enemies were hidden...etc. 6. By the way, BF, give to russian troops antitank grenades, molotov coctels if you want to make a real game about eastern front. With coctels molotov russian troops used to make "walls of fire" to hide themselves from enemies...etc. 7. Please dont kill commanders and halftracks gunners so easily. You can see them but it is quiet difficult to kill them. I think is BF make this small changes (I have more ideas...lol), many players would appreciate it. There are many people playing this game, making mods, designing scenarios...etc. Please BF listen to us, it is very important to have your clients happy.
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