Hello...
"Poor RepsolCBR. The first three respondents to his OP are all beta testers"
- That is perfectly ok. I never ment for this tread to become a 'complain contest'...I just had to get this of my chest...
"Errmm - there's been several community made scenarios released. In fact it looks to be around several a week (all quality ones) - check out the repository."
- Maybe i'm looking in the wrong place but i can't find that many in the repository. Less then 10 since begining of december and several are H2H only.
"There are workarounds to create the illusion of an AI that responds to the human player's moves but thats just pure guesswork on the part of the designer."
- This is what i mean. If the designer GUESS right during the entire scenario
then the mission will be a good one and fun to play. If he guess wrong the game will be far less fun.
A VERY big improvment would be to not force the designer to GUESS what will happen but to have the AI react to events taking place during the mission and act acordingly.
With a good triggersystem that should be possible and it would elevate CMBN
from a OK game to an OUTSTANDING game with no competition.
"An experienced scenario designer working at the top of his game can really give you a run for your money, though."
Yes ! I have played a number of scenarios that is very well made and i understand that a lot of work have gone into them. My hat goes of to the scenario designers. But still...I often feel that something is missing...'if only thoose guys could have regrouped to helped out over here'...'Why did the enemy not send his armour to help out'...''what are thoose guys doing over there'...That said. I still enjoy playing many of the scenarios but the final details to make the game experience perfect is not there. It could be ! This game has amazing possibilities but i feel triggers is a must.
"Re triggers - it's been talked about for sure and BFC have stated it's on the 'to do' list so it will make it in there"
- Yes i understand that and that is great. I just wish that the trigger implementation would be bumped up on the 'to do list'. From looking through
this forum i get the feeling that triggers is years away.
The comming modules are most certanly good and will be fun to play and i will buy them but i feel that other things are more important than new units...Triggers for one.
"I'm the *only* person I know who is dubious about triggers. The scenario designer would soon lose control of events as trigger commands start cascading across the map."
- That is always a risk. A small one though i think. when triggers is implemented there will be some time of trial and error to find the right balance of how much scripting the games can take. The possibilities will be amazing however and i'm sure that a great number of 'perfect' missions will be made.
I also think that a good triggersystem will make scenariodesigning alot easier.