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JayA55

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  1. Thanks guys, I guess the activity at FGM and Blitz pretty much sums it up. I wonder why the modern era isn't anywhere near as popular, at least for MP. I was hoping for a change of pace, but I still enjoy WW2 era games as well, I bought FB yesterday and love it. Still have my gripes with the static AI, but PBEM will solve that.
  2. I'm trying to decide between Black Sea and FB and would like to base my decision off of which game would be easier to find a variety of MP opponents for. I'm assuming it would be FB, can anyone speak on that? I'm really just looking to buy and play for PBM so I hope one of the two would be viable for that. Thanks
  3. Thanks, I think I may still get it for MP, but it's honestly a little disappointing that we're still stuck with PBEM and IP. Hopefully that gets modernized in the future.
  4. I'm thinking about purchasing CM:BS, so was wondering if I could get a little feedback on how the AI is in this iteration. I've owned CM:SF along with a few expansions and while those games were great, there were some issues with how the AI behaved. I have the BS demo as well and enjoyed it, but it's not enough to really get a good feel for it, plus a lot of the past issues surfaced when the AI had to attack. I haven't played any of the newer titles so I'm very interested in hearing how the AI has progressed. Any feedback is appreciated. Thanks.
  5. Constantly having to split teams and making liberal use of the face command, creates more micromanagement. It would be more fluid and realistic with formation orders. Or, at least some realistic formations by default, instead of everyone moving in a bunch or column.
  6. I noticed in the overview for the game they mention that the AI has been improved upon. I was just wondering, what specifically has changed in comparison to CM:SF? Is the AI more dynamic/adaptive now?
  7. I just found out about tunngle myself, basically it's a more advanced version of Himachi and definitely worth checking out. So I'll be hanging out in the lobby once I'm able to get my games reinstalled, hope to see you guys on there. The fact that it's up 24/7 and features a chat room/friends lists should really make it a lot easier to get some games going.
  8. Hi, I purchased CMSF back in 08 and recently had to re-do my HDDs so I need to download the game over again, but it's not letting me because my download expired. What should I do? thx
  9. Use babelfish, it'll translate the entire page for you.
  10. He's from Cali so it's harder for him to recognize that Hummers are useful. Try navigating a city that has just been hit with 20+ inches of snow and you'll quickly realize that the only people getting around easily are all of the "morons".
  11. I'm referring to the gameplay/simulation aspect, so it's not about mastering it. Even if I was a pro at it that still doesn't hide the fact that infantry is too accurate among other pitfalls. Right now TOW 2 just doesn't properly simulate infantry combat.
  12. I must say I'm a bit disappointed to hear that the infantry combat hasn't improved. 1C must understand who this game is being marketed to and listen to their views. The demographic for this game wants realism. For them not to correct this issue on this new release is not a good sign, the game has a lot of potential but Ill have to wait to see if they fix this in an update. I hope they do because the rest of the game seems superb. Certainly a job well done despite the omission, but plz listen to your audience on this key issue in order to drive sells. Thx
  13. Sounds interesting ~how many turns should this battle be?
  14. JayA55

    Pbem

    I'm not the greatest, but I'll give it a go. How do we set this up? My e-mail is jaya5586@gmail.com
  15. Yeah that would be pretty cool, but at any rate I have purchased the game about a week or so ago and the art definitely does not detract from the game at all, so I'm very happy. It plays great and the AI is the most tactical and realistic of any strategy game that there is IMO. Love it, I should have bought it much sooner
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